Bouncer... A demo...

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  • soccr743
    FFR Player
    • Dec 2003
    • 549

    #61
    It can be done easily by adding something like Char._x=Char._x+Speed; for moving right before i use my method of hit testing...

    But the only problem is that if you were running against a wall that it would look very shakey....

    PS: Nice electrocution animation... I still have to find time to make some death animations...

    -----Soccr743-----

    Comment

    • evilbutterfly
      FFR Player
      • Apr 2003
      • 5784

      #62
      Aha, the walls. I hadn't thought about that. Well, is hit detection done for each object separately or is it all at once? If you could split it up that would satisfy everybody, but I don't know if that's feasible or if it would slow the game or what.

      And I'll make more animations when I get bored, I just need to know what all you'd need. Electrocution was an obvious and easy one, but I don't know what else there is. Spikes should have a death animation but I don't know what it could be. Especially with the current problem of him dying seemingly in midair I couldn't make spikes going through him or something like that.

      Oh, I have an idea. When the character dies there are a few frames where he idles in midair, so you have to have something there already. You could just have him x+speed as soon as it detects a death. Then the appropriate animation would play. That way he'll be in the right spot and the animation will look right.
      So I've gone completely slack-ass and haven't done any work on creating games. =(

      In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

      So now I'm on Twitter @NoahWright.
      And I write the blog for their website.

      Plus I do cool programming in-house that you'll never see. =O

      Comment

      • soccr743
        FFR Player
        • Dec 2003
        • 549

        #63
        I think I can do it for dying only but i am not sure whether that will slow it down or not. I will test that when i get a chance.

        I have the animations almost done myself but thanks for your offer though.

        He idles in mid air because it is rebuilding the map so the for function takes a while to run through 1200 spots in an array.

        -----Soccr743-----

        Comment

        • Spazzbite
          FFR Simfile Author
          FFR Simfile Author
          • Jan 2003
          • 2181

          #64
          Wewt, just played it and noticed that there are a few things that have been changed. Very nice job guys. Nice job on the 5th level. Got all the gems btw

          Originally posted by Quicker
          shades don't break unless you break them.

          Comment

          • lightdarkness
            Summer!!
            • Jul 2003
            • 11310

            #65
            thx spazz, level 5 i made

            Comment

            • User6773

              #66
              Awesome job Soccr, but it seems like something's a tad off with the gravity. It definitely needs a lot of fine tuning. Also you can't perform a double jump until the force of gravity becomes stronger than the force of the jump it would seem.

              Comment

              • lightdarkness
                Summer!!
                • Jul 2003
                • 11310

                #67
                Chardish.... it's supposed to be like that.

                Comment

                • soccr743
                  FFR Player
                  • Dec 2003
                  • 549

                  #68
                  Chardish I let the gravity go low because the game needs it that way...

                  Also the release of bouncer is coming closer with a couple more groups of levels made and some bugs fixed...

                  Still check out the regular version here: www.cubedstudios.com/Bouncer.php

                  -----Soccr743-----

                  Comment

                  • Brainmaster07
                    FFR Player
                    • Jun 2003
                    • 2891

                    #69
                    I win.

                    Good job guys =p.

                    Comment

                    • lightdarkness
                      Summer!!
                      • Jul 2003
                      • 11310

                      #70
                      heh

                      just wait
                      2-5 is a bitch.

                      Comment

                      • soccr743
                        FFR Player
                        • Dec 2003
                        • 549

                        #71
                        Yea the later levels are really hard.... I am not the best at bouncer so i made a special cheat to unlock all levels and reset the deaths to 0... ONLY in the dev version though...

                        -----Soccr743-----

                        Comment

                        • Moogy
                          嗚呼
                          FFR Simfile Author
                          • Aug 2003
                          • 10303

                          #72
                          I noticed that Bouncer's on a PHP page now... what do you think this could POSSIBLY mean? Hehehe.
                          Plz visit my blog

                          ^^^ vintage signature from like 2006 preserved

                          Comment

                          • flypie743
                            FFR Player
                            • Jun 2004
                            • 3210

                            #73
                            Ha ha...I see that your RPG is now 10% done huh Moogy? Got anymore screenshot previews? I think you should start your own RPG thread...

                            IF YOU ARE THE BOMB YOU WILL CLICK THIS and if you dont, you suck.

                            Comment

                            • soccr743
                              FFR Player
                              • Dec 2003
                              • 549

                              #74
                              It could mean that there is a l...... Sorry I cant say but it doesnt really change anything...

                              -----Soccr743-----

                              Comment

                              • evilbutterfly
                                FFR Player
                                • Apr 2003
                                • 5784

                                #75
                                Do skid jumps work? They aren't needed in any of the stages, so I'm not even sure. In fact, most of the stages the ceilings are so low that even if you are skid jumping you can't tell. I tried, but there are too many electric things aren't and I couldn't tell if I was jumping any higher.

                                Also, I stiill think the first batch of stages need to be easier. What are now 1-1 through 1-5 should be 2-1 through 2-5, and some easy ass stages should be the first 5. Of course, that's just my opinion.

                                Oh, and the electricity hits you if you are slightly over the edge of a cliff that has elec below it. You fixed the spikes for that, but the electricity is still too overly sensitive.
                                So I've gone completely slack-ass and haven't done any work on creating games. =(

                                In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

                                So now I'm on Twitter @NoahWright.
                                And I write the blog for their website.

                                Plus I do cool programming in-house that you'll never see. =O

                                Comment

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