It can be done easily by adding something like Char._x=Char._x+Speed; for moving right before i use my method of hit testing...
But the only problem is that if you were running against a wall that it would look very shakey....
PS: Nice electrocution animation... I still have to find time to make some death animations...
-----Soccr743-----
But the only problem is that if you were running against a wall that it would look very shakey....
PS: Nice electrocution animation... I still have to find time to make some death animations...
-----Soccr743-----




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