Originally posted by evilbutterfly
Bouncer... A demo...
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i don't think the whole spike thing is that bad bc it is possible to avoid them its jus rly hard but that kinda makes it funwww.myspace.com/lildevilterpbaby
^ my myspaceComment
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1-4 is fixed. The spikes are changed around a little bit now. Hope this is more possible. Thanks to everyone for suggestions.Comment
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Ok, but still, the hit detection thing is F'D up. Take a look at these screenshots, they were all taken at the exact point of death.
Jumper is a pretty "technical" game. It gets intense because you have to barely squeeze by a lot of things..Comment
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Kenzya this is how it works....
Lets say you are 5 px above the spikes falling at a current rate of 7px... It finds that you will hit the object and it just says you are dead... I do not show the frame where you are right on the spikes i just reload the level...
Wait till the next one comes out for more updates... The good url is only for game devs...
-----Soccr743-----Comment
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Here is a little screen shot

I DID NOT DIE WHILE STANDING HERE OR WHILE JUMPING AND FALLING HERE (Dev version only)
da problem has been fixed

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I have another screenshot but I won't bother posting.. it's just mainly a problem with jumping over the set of 2 spikes next to eachother.. if you just too close you die but it's not like the other screenshots where I've jumped directly on the spikes or anything.. It's more like, should be able to make it without dieing..
But I won't bother you anymore, I'll just sit back and watch it happen. Still excited about this project. Good luck.Comment
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ogmz i like was one of the first to play this so i pwn all you ololo.
ok i'm sorry, had to do it.
But anyway,
i <3 it.
also, you posting link to the editor here soon?

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I believe this thread should stay near the top, seeing as this game (and soccr) rock.
Also, it looks like the Bouncer url doesn't work at the moment
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
So now I'm on Twitter @NoahWright.
And I write the blog for their website.
Plus I do cool programming in-house that you'll never see. =OComment
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Hmmm, it's back up again for now. I played it, and it's easily (kinda) beatable now. I still think the first five levels or so should be easier. If soccr would give me the link to the editor I would be happy to make maps with wide ranges of difficulties. I think it's good for a game to have progressive difficulty, with the easy stages being ridiculously stupid and the latter ones being stupidly ridiculous. All 5 stages at this point seem about the same, and I'd like to help make some harder ones AND some easier ones.
Other than that, it's looking GREAT so far.
Oh, and soccr, couldn't you just change the order of operations to make the deaths appear more accurate like Kenzya wants. Like, instead of
X+whatever
Y+whatever
Check collisions
Display
it could be
X+whatever
Y+whatever
Display
Check collisions
The collision checking would still be happening at the same position, but where we see it would change. This shouldn't be hard to do at all, since it's just moving a line of text (unless you have to do it for every object, in which case I understand why you wouldn't wanna do it).
EDIT: Somewhere in this thread people asked for death animations. I was playing Bouncer and decided it would be really cool to have them, so I made one for when he gets electrocuted. Observe:
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
So now I'm on Twitter @NoahWright.
And I write the blog for their website.
Plus I do cool programming in-house that you'll never see. =OComment









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