Bouncer... A demo...

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Brainmaster07
    FFR Player
    • Jun 2003
    • 2891

    #46
    Originally posted by evilbutterfly
    It's a ditto, meaning he agrees.

    I think there are some games where spikes can't kill you from the side...like Sonic. You can run straight into the spike's side and take no damage. <3 Sonic
    <3
    Attached Files

    Comment

    • lildevilterpbaby
      FFR Player
      • Jul 2004
      • 29

      #47
      i don't think the whole spike thing is that bad bc it is possible to avoid them its jus rly hard but that kinda makes it fun
      www.myspace.com/lildevilterpbaby
      ^ my myspace

      Comment

      • FishFishRevolution
        GotR Creator
        • Nov 2003
        • 7251

        #48
        Yeah, its so addictive, i was just like "I'm not playing this again, nope" but i have to, i can't stop.
        Awesomeness.

        Comment

        • flypie743
          FFR Player
          • Jun 2004
          • 3210

          #49
          1-4 is fixed. The spikes are changed around a little bit now. Hope this is more possible. Thanks to everyone for suggestions.

          IF YOU ARE THE BOMB YOU WILL CLICK THIS and if you dont, you suck.

          Comment

          • FishFishRevolution
            GotR Creator
            • Nov 2003
            • 7251

            #50
            psh, now 1-4 is harder...lol

            Comment

            • Kenzya
              FFR Player
              • Jan 2004
              • 3411

              #51
              Ok, but still, the hit detection thing is F'D up. Take a look at these screenshots, they were all taken at the exact point of death.

              Jumper is a pretty "technical" game. It gets intense because you have to barely squeeze by a lot of things..

              One Time I Sucked Six in a Row (Locust Toybox Remix)
              Write to me Stick Stickly p.o. box 963 New York City New York State 10108
              I'm Still Alive

              Comment

              • soccr743
                FFR Player
                • Dec 2003
                • 549

                #52
                Kenzya this is how it works....

                Lets say you are 5 px above the spikes falling at a current rate of 7px... It finds that you will hit the object and it just says you are dead... I do not show the frame where you are right on the spikes i just reload the level...

                Wait till the next one comes out for more updates... The good url is only for game devs...

                -----Soccr743-----

                Comment

                • lightdarkness
                  Summer!!
                  • Jul 2003
                  • 11310

                  #53
                  Here is a little screen shot



                  I DID NOT DIE WHILE STANDING HERE OR WHILE JUMPING AND FALLING HERE (Dev version only)

                  da problem has been fixed

                  Comment

                  • Kenzya
                    FFR Player
                    • Jan 2004
                    • 3411

                    #54
                    I have another screenshot but I won't bother posting.. it's just mainly a problem with jumping over the set of 2 spikes next to eachother.. if you just too close you die but it's not like the other screenshots where I've jumped directly on the spikes or anything.. It's more like, should be able to make it without dieing..

                    But I won't bother you anymore, I'll just sit back and watch it happen. Still excited about this project. Good luck.

                    One Time I Sucked Six in a Row (Locust Toybox Remix)
                    Write to me Stick Stickly p.o. box 963 New York City New York State 10108
                    I'm Still Alive

                    Comment

                    • FishFishRevolution
                      GotR Creator
                      • Nov 2003
                      • 7251

                      #55
                      Yeah, this game pwns.

                      Comment

                      • hydrojakep
                        FFR Player
                        • Nov 2003
                        • 2293

                        #56
                        ogmz i like was one of the first to play this so i pwn all you ololo.


                        ok i'm sorry, had to do it.

                        But anyway,
                        i <3 it.

                        also, you posting link to the editor here soon?



                        Comment

                        • lightdarkness
                          Summer!!
                          • Jul 2003
                          • 11310

                          #57
                          No

                          the editor won't be public, and if it ever does go public, it won't be for a long time.

                          Comment

                          • evilbutterfly
                            FFR Player
                            • Apr 2003
                            • 5784

                            #58
                            I believe this thread should stay near the top, seeing as this game (and soccr) rock.

                            Also, it looks like the Bouncer url doesn't work at the moment
                            So I've gone completely slack-ass and haven't done any work on creating games. =(

                            In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

                            So now I'm on Twitter @NoahWright.
                            And I write the blog for their website.

                            Plus I do cool programming in-house that you'll never see. =O

                            Comment

                            • lightdarkness
                              Summer!!
                              • Jul 2003
                              • 11310

                              #59
                              We are re-doing the demo at this time.

                              Comment

                              • evilbutterfly
                                FFR Player
                                • Apr 2003
                                • 5784

                                #60
                                Hmmm, it's back up again for now. I played it, and it's easily (kinda) beatable now. I still think the first five levels or so should be easier. If soccr would give me the link to the editor I would be happy to make maps with wide ranges of difficulties. I think it's good for a game to have progressive difficulty, with the easy stages being ridiculously stupid and the latter ones being stupidly ridiculous. All 5 stages at this point seem about the same, and I'd like to help make some harder ones AND some easier ones.

                                Other than that, it's looking GREAT so far.

                                Oh, and soccr, couldn't you just change the order of operations to make the deaths appear more accurate like Kenzya wants. Like, instead of

                                X+whatever
                                Y+whatever
                                Check collisions
                                Display

                                it could be

                                X+whatever
                                Y+whatever
                                Display
                                Check collisions

                                The collision checking would still be happening at the same position, but where we see it would change. This shouldn't be hard to do at all, since it's just moving a line of text (unless you have to do it for every object, in which case I understand why you wouldn't wanna do it).


                                EDIT: Somewhere in this thread people asked for death animations. I was playing Bouncer and decided it would be really cool to have them, so I made one for when he gets electrocuted. Observe:

                                So I've gone completely slack-ass and haven't done any work on creating games. =(

                                In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

                                So now I'm on Twitter @NoahWright.
                                And I write the blog for their website.

                                Plus I do cool programming in-house that you'll never see. =O

                                Comment

                                Working...