TWG XLVI: For the King!

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  • talisman
    replied
    Re: TWG XLVI: For the King!

    hokay so plan is still to lynch roundbox. Whether we insta him or not is up to debate. I feel like an item that protects against insta indefinitely would be A) hella lame and imba B) not likely to exist guessing from the names of stuff. But who knows.

    If game ends, then stella (possibly observer) was the third wolf. If game doesn't end, then there are a few possibilities, but basically process of elimination says it should be mamimi. There's some human stuff in her favor though, so who knows. I'm also wary of the "random event" or whatever that dbp mentioned earlier might happen. It would be really really really lame if someone got marked or something and became a wolf all of a sudden, but that's possible too.

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  • DiscoBobbyPARANOiA
    replied
    Re: TWG XLVI: For the King!

    ITT the deadline sneaked up on me.

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  • roundbox
    replied
    Re: TWG XLVI: For the King!

    English is great when used properly.

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  • talisman
    replied
    Re: TWG XLVI: For the King!

    yeah snuck isn't a word.

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  • DiscoBobbyPARANOiA
    replied
    Re: TWG XLVI: For the King!

    I'm very sorry for no story, but the deadline snuck up on me (snuck? Firefox says sneaked >_>)

    If anyone is completely bashed by no story I'll write it.

    X3R0H0UR has been found dead.

    It is now Day X. Day will end Thursday at 11:59(midnight) EST.

    Players remaining:
    1. pntballa18
    6. talisman
    7. jwcgator
    9. roundbox
    11. x3Mamimi
    14. sertman
    15. Yesssss
    16. JurseyRider734

    Leave a comment:


  • talisman
    replied
    Re: TWG XLVI: For the King!

    roundbox had one, and possibly got one from kilga. this seems to make sense to me. It would mean there are four in the game to start, one for each thief, one for the humans, and one for the wolves.

    revolvers I presume went one for the seer, one for a human at large, and one for the wolves.

    scrying stones would presumably both start amongst the humans, unless they have a function for wolves as well.

    cursed shields? tough to say. same goes for daggers.

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  • roundbox
    replied
    Re: TWG XLVI: For the King!

    so
    when is the next day starting?

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  • sertman
    replied
    Re: TWG XLVI: For the King!

    So roundbox has 2 lucky charms.

    However, if it's at all possible to kill him with a dagger or a revolver, now would be a good time to do so.

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  • Yesssss
    replied
    Re: TWG XLVI: For the King!

    Originally posted by DiscoBobbyPARANOiA
    Possessing this item will allow you to successfully avoid being killed once
    This is what's causing the confusion for those who haven't caught on.

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  • DiscoBobbyPARANOiA
    replied
    Re: TWG XLVI: For the King!

    While I can't comment on the exact mechanics of the item, this is the description that was in the signup thread:

    LUCKY CHARM (?).

    Possessing this item will allow you to successfully avoid being killed once. Once used the LUCKY CHARM, becomes ineffective but is still passed as normal.

    NOTE - if a bodyguard is protecting you, and you hold a lucky charm, the charm's power will still fade if you are attacked, even though the attack would have failed anyway!

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  • Yesssss
    replied
    Re: TWG XLVI: For the King!

    yawn

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  • pntballa18
    replied
    Re: TWG XLVI: For the King!

    Just thought of something. Don't lucky charms only work for night actions?

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  • Kilgamayan
    replied
    Re: TWG XLVI: For the King!

    next page!

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  • StoicRoivaS
    replied
    Re: TWG XLVI: For the King!

    Hay guise, back in town!?

    Already had that request. I'll work on it.

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  • X3R0H0UR
    replied
    Re: TWG XLVI: For the King!

    capslock is cruise control for cool.

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