Re: New TWG Rules Proposal & Discussion
it's very possible (especially early game) for it to not be a play whatsoever though and just be a turning the role into something it was never intended to be and shifting the balance of the game and making it far less interesting because deep SK runs are interesting as shit
2026 TWG Rules Thread
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Re: New TWG Rules Proposal & Discussion
I think plays like that make the game hell-a refreshing
That's just me though, hahahaLeave a comment:
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Re: New TWG Rules Proposal & Discussion
I agree that most of the time it will work against you, but in the other scenarios it's also a gambit, sort of like fakeclaiming cop. You have a remarkably high chance of getting killed by town when you execute it (and mess up), but gambits in and of themselves are parts of a larger strategy and should be treated as such. (e.g. thinking ahead and realizing that it's impossible to survive if you last until the Final Three, and claiming allows you to end the game during a night phase, claiming at least makes it possible to survive; or, fakeclaiming cop will 100% get you killed later on, but if you are a sinking ship you can claim cop in order to expose the real cop and help your teammates before you die.)I want to say typically claiming SK as SK (unless it's the only thing that will save you from getting lynched, or maybe a few other rare-ish scenarios where you're forced to play your hand) will decrease your chances of winning the game, significantly. killing the SK is part of town's win condition.
I agree with the malicious intent part --- but there's a difference between making a risky gambit and having it fail vs conceding the game.Leave a comment:
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Re: New TWG Rules Proposal & Discussion
I want to say typically claiming SK as SK (unless it's the only thing that will save you from getting lynched, or maybe a few other rare-ish scenarios where you're forced to play your hand) will decrease your chances of winning the game, significantly. killing the SK is part of town's win condition. and part of wolves' win condition. who have a factional nightkill.I would like to challenge this
the only reason I was able to win as serial killer once was to claim my role and side with humans (even though I was planning on backstabbing them in the penultimate phase) and force the game into a final four
in any game with multiple (more than two) factions, siding with another faction (including town) can be a strategic move and should not automatically constitute modkilling imo
at worst, the game setup's balance should be considered on a game-to-game basis --- one of the last games, the serial killer wasn't allowed to claim because it would screw up the game balance, but games like C9++ often are balanced in cases where SK claims happen
tl;dr I think it should be up to the host's discretion based on the game setup
that's a good point though, and I think it should be less about modkilling and more about potential after-game repercussions if malicious intent was obvious.Last edited by dAnceguy117; 04-13-2016, 09:09 PM.Leave a comment:
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Re: New TWG Rules Proposal & Discussion
I would like to challenge this
the only reason I was able to win as serial killer once was to claim my role and side with humans (even though I was planning on backstabbing them in the penultimate phase) and force the game into a final four
in any game with multiple (more than two) factions, siding with another faction (including town) can be a strategic move and should not automatically constitute modkilling imo
at worst, the game setup's balance should be considered on a game-to-game basis --- one of the last games, the serial killer wasn't allowed to claim because it would screw up the game balance, but games like C9++ often are balanced in cases where SK claims happen
tl;dr I think it should be up to the host's discretion based on the game setupLeave a comment:
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Re: New TWG Rules Proposal & Discussion
11) So long as a player has died during the night phase only, they are entitled to one (1) deathpost. Deathposts cannot be relevant to the game, even if there are cardflips, and cannot inhibit other players from playing the game, such as posting the entire script to the Spongebob Squarepants Movie.
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Re: New TWG Rules Proposal & Discussion
we should have a rule where I win every time
oh wait we don't need a rule like that because I'm just that goodLeave a comment:
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Re: New TWG Rules Proposal & Discussion
cool rules time to break themLeave a comment:
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Re: New TWG Rules Proposal & Discussion
yeah I like 13a as is. either find a more creative way to die intentionally or suck it up and live on.Leave a comment:
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Re: New TWG Rules Proposal & Discussion
it directly goes against the spirit of the game in my opinionRule 13a could go either way, really. Smogon plays without this rule, and the games on there have since evolved in a different direction without lacking any of the high-level drama or scheming.
http://www.smogon.com/smog/issue10/mafia
that's the only problem I have with it tbhLeave a comment:
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Re: New TWG Rules Proposal & Discussion
Smogon has a... mafia subforum?
That's amazing, lmao.Leave a comment:
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