2026 TWG Rules Thread

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  • dAnceguy117
    replied
    Re: New TWG Rules Proposal & Discussion

    Originally posted by Charu
    I think plays like that make the game hell-a refreshing

    That's just me though, hahaha
    it's very possible (especially early game) for it to not be a play whatsoever though and just be a turning the role into something it was never intended to be and shifting the balance of the game and making it far less interesting because deep SK runs are interesting as shit

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  • Charu
    replied
    Re: New TWG Rules Proposal & Discussion

    I think plays like that make the game hell-a refreshing

    That's just me though, hahaha

    Leave a comment:


  • DaBackpack
    replied
    Re: New TWG Rules Proposal & Discussion

    Originally posted by dAnceguy117
    I want to say typically claiming SK as SK (unless it's the only thing that will save you from getting lynched, or maybe a few other rare-ish scenarios where you're forced to play your hand) will decrease your chances of winning the game, significantly. killing the SK is part of town's win condition.
    I agree that most of the time it will work against you, but in the other scenarios it's also a gambit, sort of like fakeclaiming cop. You have a remarkably high chance of getting killed by town when you execute it (and mess up), but gambits in and of themselves are parts of a larger strategy and should be treated as such. (e.g. thinking ahead and realizing that it's impossible to survive if you last until the Final Three, and claiming allows you to end the game during a night phase, claiming at least makes it possible to survive; or, fakeclaiming cop will 100% get you killed later on, but if you are a sinking ship you can claim cop in order to expose the real cop and help your teammates before you die.)

    I agree with the malicious intent part --- but there's a difference between making a risky gambit and having it fail vs conceding the game.

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  • dAnceguy117
    replied
    Re: New TWG Rules Proposal & Discussion

    Originally posted by DaBackpack
    I would like to challenge this

    the only reason I was able to win as serial killer once was to claim my role and side with humans (even though I was planning on backstabbing them in the penultimate phase) and force the game into a final four

    in any game with multiple (more than two) factions, siding with another faction (including town) can be a strategic move and should not automatically constitute modkilling imo

    at worst, the game setup's balance should be considered on a game-to-game basis --- one of the last games, the serial killer wasn't allowed to claim because it would screw up the game balance, but games like C9++ often are balanced in cases where SK claims happen

    tl;dr I think it should be up to the host's discretion based on the game setup
    I want to say typically claiming SK as SK (unless it's the only thing that will save you from getting lynched, or maybe a few other rare-ish scenarios where you're forced to play your hand) will decrease your chances of winning the game, significantly. killing the SK is part of town's win condition. and part of wolves' win condition. who have a factional nightkill.

    that's a good point though, and I think it should be less about modkilling and more about potential after-game repercussions if malicious intent was obvious.
    Last edited by dAnceguy117; 04-13-2016, 09:09 PM.

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  • dAnceguy117
    replied
    Re: New TWG Rules Proposal & Discussion

    @spongebob script

    Leave a comment:


  • dAnceguy117
    replied
    Re: New TWG Rules Proposal & Discussion

    god I love you dbp

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  • DaBackpack
    replied
    Re: New TWG Rules Proposal & Discussion

    Originally posted by thesunfan
    this is a grey-area but I want to say yes.

    how does it not is the question here.

    third parties are tricky...
    I would like to challenge this

    the only reason I was able to win as serial killer once was to claim my role and side with humans (even though I was planning on backstabbing them in the penultimate phase) and force the game into a final four

    in any game with multiple (more than two) factions, siding with another faction (including town) can be a strategic move and should not automatically constitute modkilling imo

    at worst, the game setup's balance should be considered on a game-to-game basis --- one of the last games, the serial killer wasn't allowed to claim because it would screw up the game balance, but games like C9++ often are balanced in cases where SK claims happen

    tl;dr I think it should be up to the host's discretion based on the game setup

    Leave a comment:


  • DaBackpack
    replied
    Re: New TWG Rules Proposal & Discussion

    Originally posted by thesunfan

    11) So long as a player has died during the night phase only, they are entitled to one (1) deathpost. Deathposts cannot be relevant to the game, even if there are cardflips, and cannot inhibit other players from playing the game, such as posting the entire script to the Spongebob Squarepants Movie.

    Leave a comment:


  • igotrhythm
    replied
    Re: New TWG Rules Proposal & Discussion

    Originally posted by thesunfan
    I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
    bahahaha about time I got some new sig material

    Leave a comment:


  • Funnygurl555
    replied
    Re: New TWG Rules Proposal & Discussion

    we should have a rule where I win every time

    oh wait we don't need a rule like that because I'm just that good

    Leave a comment:


  • Funnygurl555
    replied
    Re: New TWG Rules Proposal & Discussion

    cool rules time to break them

    Leave a comment:


  • dAnceguy117
    replied
    Re: New TWG Rules Proposal & Discussion

    yeah I like 13a as is. either find a more creative way to die intentionally or suck it up and live on.

    Leave a comment:


  • thesunfan
    replied
    Re: New TWG Rules Proposal & Discussion

    Originally posted by igotrhythm
    Rule 13a could go either way, really. Smogon plays without this rule, and the games on there have since evolved in a different direction without lacking any of the high-level drama or scheming.

    http://www.smogon.com/smog/issue10/mafia
    it directly goes against the spirit of the game in my opinion
    that's the only problem I have with it tbh

    Leave a comment:


  • thesunfan
    replied
    Re: New TWG Rules Proposal & Discussion

    Originally posted by Charu
    Smogon has a... mafia subforum?

    That's amazing, lmao.
    their rep used to play on DM a lot
    he is a very attractive man

    Leave a comment:


  • Charu
    replied
    Re: New TWG Rules Proposal & Discussion

    Smogon has a... mafia subforum?

    That's amazing, lmao.

    Leave a comment:

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