Re: New TWG Rules Proposal & Discussion
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2026 TWG Rules Thread
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Re: New TWG Rules Proposal & Discussion
wow what's with all these rules what is this a dictatorshipLeave a comment:
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Re: New TWG Rules Proposal & Discussion
IS GOOD
when fiction first tried to implement this modern game voting thing, part of the idea was that people would hoard their votes and USE them as LEVERAGE for potential mods to improve their games based on feedback.
once the game is voted, it's done. you're saying, "yes, this is the game that should be played, completely as is." and once anything is in motion, it shouldn't be changed ad-hoc. just learn for next time.Leave a comment:
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Re: New TWG Rules Proposal & Discussion
well regardless, your win condition fluctuates, and they'd be playing against their new win condition.Leave a comment:
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Re: New TWG Rules Proposal & Discussion
I mean this completely unsarcastically, the problem here is the fact that you're hosting a bastard game. Technically, they would be playing against their win condition, though. In signing up for a game such as Bastard++, you agree to put up with all possible bullshit, and that includes being converted to the cult.I think the cult really showcased that, because I wasn't sure what to do when hosting the bastard++ and people were openly threatening "If the cultist targets me i'm fucking outing them because fuck i have a good role" etc. etc.
case by case should be fine for this i think?Leave a comment:
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Re: New TWG Rules Proposal & Discussion
I did mean contentful, but I guess more what I'm after is that the rules never get added after the voting stage, and maybe the rules of game voting might need to be included so the rulebook is a bit more complete and encompasses everything?By constructive posts I think you mean contentful? I think that this also falls under mod discretion.
A rule about language and fellow player treatment is probably necessary, that's a good point.
The reasoning for bans being public is because its the way its always been and its a good tradition. Trying to keep everything public rather than behind the scenes is the way to go, I think.
I mean sure, I'm all for hosts choosing the rules for their games. However, I do think once the game has been voted for you should be shit out of luck on changing / adding rules.
Sorry if I seem a bit clingy to this.
Anyways on the ban thing: I agree aside from the tradition standpoint.
It's great. It really is. You don't have to wait till the time's up to know the reason, you can defend yourself if you feel you should, and if others have a disagreement they can voice it. It just makes more sense.
Also damn dbp on sk claims and stuff.Last edited by XelNya; 04-15-2016, 02:01 PM.Leave a comment:
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Re: New TWG Rules Proposal & Discussion
I think the cult really showcased that, because I wasn't sure what to do when hosting the bastard++ and people were openly threatening "If the cultist targets me i'm fucking outing them because fuck i have a good role" etc. etc.
case by case should be fine for this i think?Leave a comment:
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Re: New TWG Rules Proposal & Discussion
I agree that I think this should be done as a case by case basis. There are 100% situations where claiming SK is strategic and beneficial, I think that what you did was fine. I think most of the time SKs claim, its fine. But when someone does what choof did, or what nijatwo did a very long time ago, where you just claim a promise to townside, its pretty awful for the game and 100% constitutes playing against your win condition.I would like to challenge this
the only reason I was able to win as serial killer once was to claim my role and side with humans (even though I was planning on backstabbing them in the penultimate phase) and force the game into a final four
in any game with multiple (more than two) factions, siding with another faction (including town) can be a strategic move and should not automatically constitute modkilling imo
at worst, the game setup's balance should be considered on a game-to-game basis --- one of the last games, the serial killer wasn't allowed to claim because it would screw up the game balance, but games like C9++ often are balanced in cases where SK claims happen
tl;dr I think it should be up to the host's discretion based on the game setup
Case-by-case basis should make it so that it allows for strategically claiming your role, but not saying "Fuck my win condition"Leave a comment:
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Re: New TWG Rules Proposal & Discussion
Interested in other people's thoughts, but I think just saying "jTTWGs are a thing" doesn't really have a place in a rules thread.this rule feels a lot clunkier than it needs to be and is honestly quite confusing. it feels like the only reason this rule is here is because the old rule thread stated that you needed to play a jTWG. i think just stating that jTWGs exist and are good to beginners to play, but not required might be good enough.
The part about hosts putting day/night lengths is not really a rule thing, I think, it more relates to how games are modded. This will be discussed in a future thread along with a few other points.I want to see a rule added where all game hosts must place the day / night lengths in all game OP's, especially when being voted on.
It's gotten a lot better recently, but I am of the "just in case" mentality.
On that note.
Should elaborate somewhere about "constructive posting" constraints and how they're to be handled in case some host actually thinks it's a good idea to use this.
Would like also a note in the rule set about language and fellow player treatment. I think the current stance is fine, but I don't think you touched on it anywhere.
I dig that all ban reasons should be public. 100% love that rule.
By constructive posts I think you mean contentful? I think that this also falls under mod discretion.
A rule about language and fellow player treatment is probably necessary, that's a good point.
The reasoning for bans being public is because its the way its always been and its a good tradition. Trying to keep everything public rather than behind the scenes is the way to go, I think.Leave a comment:
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Re: New TWG Rules Proposal & Discussion
I want to see a rule added where all game hosts must place the day / night lengths in all game OP's, especially when being voted on.
It's gotten a lot better recently, but I am of the "just in case" mentality.
On that note.
Should elaborate somewhere about "constructive posting" constraints and how they're to be handled in case some host actually thinks it's a good idea to use this.
Would like also a note in the rule set about language and fellow player treatment. I think the current stance is fine, but I don't think you touched on it anywhere.
I dig that all ban reasons should be public. 100% love that rule.
I've done this twice actually Yoshl used it in a game to fake claim it and get me killed.
I'm still mad about it.
I haven't forgotten Yoshl.
You little shit.
There should be zero rules pertaining to how SK claims / if they do, because it CAN 100% be used to obtain victory when played correctly by a skilled player.
Possibly consider adding a rule about how votes are done for the hosts who use the auto vote counter.Last edited by XelNya; 04-14-2016, 07:44 PM.Leave a comment:
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Re: New TWG Rules Proposal & Discussion
this rule feels a lot clunkier than it needs to be and is honestly quite confusing. it feels like the only reason this rule is here is because the old rule thread stated that you needed to play a jTWG. i think just stating that jTWGs exist and are good to beginners to play, but not required might be good enough.Leave a comment:
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Re: New TWG Rules Proposal & Discussion
but yeah blanket statement not work hereLeave a comment:
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Re: New TWG Rules Proposal & Discussion
I would say this is completely different. wolves win as a team and dying earlier doesn't impede your ability to meet wincon, especially if it means helping your teammates live longer.
claiming a role that is anti-town and needs to not die in order to win is far less often a reasonable play.Leave a comment:
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Re: New TWG Rules Proposal & Discussion
this is totally possibleit's very possible (especially early game) for it to not be a play whatsoever though and just be a turning the role into something it was never intended to be and shifting the balance of the game and making it far less interesting because deep SK runs are interesting as shit
I guess my point is that it shouldn't be a blanket statement and should be taken case by case? idkLeave a comment:
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Re: New TWG Rules Proposal & Discussion
dbp got them good points though.Leave a comment:
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