Kil's Dark Chancellors Pack 2 (Submissions Open)

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  • gnr61
    FFR Simfile Author
    FFR Simfile Author
    • Oct 2005
    • 7251

    #91
    Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

    Originally posted by Patashu
    yeah yeah. I need a huge blinking flashing disclaimer at the top of all my critique lists. THIS IS A BUNCH OF **** I PULLED OUT OF MY ASS WHILE LOOKING AT IT. I HAVEN'T TRIED TO IMPLEMENT MOST OF THIS I JUST THINK THIS WOULD WORK BETTER OR IS WORTH TRYING.
    ty

    i just didn't want anyone to get daunted thinking these were stipulations for their files' acceptance
    Last edited by gnr61; 07-6-2009, 03:10 PM.
    squirrel--it's whats for dinner.

    Comment

    • omgitznpv
      cohoooooon
      FFR Simfile Author
      • Aug 2005
      • 6980

      #92
      Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

      should i quit sm again

      i kinda..have no motivation...
      Originally posted by DossarLX ODI
      What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)

      Comment

      • Wyde
        FFR Simfile Author
        FFR Simfile Author
        • Mar 2007
        • 332

        #93
        Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

        So, I actually have something that I could send to this. It's very rare that I go make a keyboard file though, and I'm far from skilled in term of playing keyboard files in general, so I do have reservations about it...but trying to see if I could put my experiment together has kept me up almost all night. XD Will probably send in the morning when I've rested and reworked it a little more.

        P.S.: btw, the song I'm attempting is Guitar Hero by Dougal and Gammer. Blargh.

        Comment

        • Bluearrowll
          ⊙▃⊙
          FFR Simfile Author
          • Nov 2007
          • 7376

          #94
          Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

          Originally posted by omgitznpv
          should i quit sm again

          i kinda..have no motivation...
          No you should make more Parajazz and Nageki -triste- files to piss off people who can't play rainbow
          1st in Kommisar's 2009 SM Tournament
          1st in I Love You`s 2009 New Year`s Tournament
          3rd in EnR's Mashfest '08 tournament
          5th in Phynx's Unofficial FFR Tournament
          9th in D3 of the 2008-2009 4th Official FFR Tournament
          10th in D5 of the 2010 5th Official FFR Tournament
          10th in D6 of the 2011-2012 6th Official FFR Tournament

          FMO AAA Count: 71
          FGO AAA Count: 10

          Bluearrowll = The Canadian player who can not detect awkward patterns. If it's awkward for most people, it's normal for Terry. If the file is difficult but super straight forward, he has issues. If he's AAAing a FGO but then heard that his favorite Hockey team was losing by a point, Hockey > FFR
          PS: Cool AAA's Terry
          - I Love You


          An Alarm Clock's Haiku
          beep beep beep beep beep
          beep beep beep beep beep beep beep
          beep beep beep beep beep
          - ieatyourlvllol

          Comment

          • omgitznpv
            cohoooooon
            FFR Simfile Author
            • Aug 2005
            • 6980

            #95
            Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

            parajazz stinks and nageki isn't that good either lol

            i played through nageki again and wow im bad at syncing :l
            Originally posted by DossarLX ODI
            What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)

            Comment

            • Patashu
              FFR Simfile Author
              FFR Simfile Author
              • Apr 2006
              • 8609

              #96
              Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

              your nageki was much much better than the time I tried to step it lol
              Patashu makes Chiptunes in Famitracker:
              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

              Comment

              • i love gabba
                FFR Player
                • Apr 2008
                • 531

                #97
                Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                When are the rest of the notes going to be posted?
                I'm an Arbre Triste

                Originally posted by Amputee/bluexoon.com
                "who won?"
                "Zaghurim, he won a popn music machine"

                Comment

                • Patashu
                  FFR Simfile Author
                  FFR Simfile Author
                  • Apr 2006
                  • 8609

                  #98
                  Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                  @i love gabba: I already posted my notes on the file you collabed on with scylaxx. no one else is making detailed notes so just read mine I guess

                  Re: (Coolboyrulez) Hell Prominence

                  Post by Patashu on Mon Jul 06, 2009 9:05 pm
                  for what it is it's well done, but it's quite boring due to lack of interesting layering or interesting patterns. also all the 32nds are the exact same pattern omggg. could possibly benefit from creative freeze usage too

                  there were some interesting missed layers during both time long freezes were employed (also I found that 421421421 1 2 1 2 1 pattern very annoying I always got a boo or good on it <.<) for instance. not enough to save it but it could be a bit more interesting

                  basically what kil said
                  Patashu makes Chiptunes in Famitracker:
                  http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                  http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                  Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                  http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                  Comment

                  • omgitznpv
                    cohoooooon
                    FFR Simfile Author
                    • Aug 2005
                    • 6980

                    #99
                    Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                    Originally posted by Patashu
                    your nageki was much much better than the time I tried to step it lol
                    idk there are some really dumb parts

                    and iamme helped me with the first half so :l
                    Originally posted by DossarLX ODI
                    What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)

                    Comment

                    • Patashu
                      FFR Simfile Author
                      FFR Simfile Author
                      • Apr 2006
                      • 8609

                      #100
                      Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                      o
                      Patashu makes Chiptunes in Famitracker:
                      http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                      http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                      Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                      http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                      Comment

                      • i love gabba
                        FFR Player
                        • Apr 2008
                        • 531

                        #101
                        Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                        Originally posted by Patashu
                        @i love gabba: I already posted my notes on the file you collabed on with scylaxx. no one else is making detailed notes so just read mine I guess
                        Oh ok, thanks! Cuz I also want to fix One Phrase Blues
                        Last edited by i love gabba; 07-6-2009, 07:29 PM.
                        I'm an Arbre Triste

                        Originally posted by Amputee/bluexoon.com
                        "who won?"
                        "Zaghurim, he won a popn music machine"

                        Comment

                        • Patashu
                          FFR Simfile Author
                          FFR Simfile Author
                          • Apr 2006
                          • 8609

                          #102
                          Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                          oops forgot about one phrase blues.
                          -fix the part with the 32nd gallops. they're almost certainly mistimed since sometimes you start them on orange notes, sometimes they end on orange notes and percussion instruments sometimes go on orange notes and sometimes don't. check that the note interval is right too
                          -see if adding in any more layers helps it. you missed a few crashes in the song and it could possibly do with layering the snare at some points. experiment with it
                          -tighten colour note sync overall
                          -second half of m27 to first half of m29, this part is 24th swung so it should go like x..x..x.xx..x..x..xxxx.xx..x..x.xx..x..x..xxxx.xx. actually I just noticed the song is very swung in general so any time you have 16ths make sure it's not actually 64th swing or 24th swing
                          -similarly, the part beginning m29 is swung and the 32nd rolls are actually 24ths. should also step the kssht instrument here imho
                          -do stuff like that.

                          also, here's Mrbob's Icicles

                          Re: (Mrbob) Icicles

                          Pos tby Patashu on Mon Jul 06, 2009 9:20 pm
                          good song choice, nice and jazzy. I wouldn't be surprised if this could make it in. lemme go into the editor and snoop around

                          measure by measure breakdown: (these are all tentatives suggestions obv)
                          m1/m2: single note for the first beat of these two measures? your call
                          m2: yellow note just before beat 2 could be a jump (bass + hiss)
                          m6: first beat single note, for same reason as m2
                          m10: first note should be a jump. also in this 'chorus' part you could think about making snare count as two notes like you have in the intro. anyway the chorus comes a lot so make sure changes are applied globally
                          m16: if you're going to make snare a jump, yellow note after beat 2 needs to be a jump. also the last two blue notes could be given a minifreeze (to the hiss)
                          m18: I heard some extra 16ths at the beginning of this measure. beat 4 needs to be a jump
                          m19: has extra 16ths in similar fashion to m18. following earlier layering scheme, the last 8th jump should be a single note but beat 4 should be a jump
                          m20: should start with a jump. (if you follow the minifreeze suggestion in m16 do the same here)
                          m28: that gap in the stream should be a minijack with the note after it and also a jump (piano). also minifreezes to hiss again?
                          m29: last blue jump is wrong, but the first beat of m30 could be a jump. also just so you know, there's a yellow note just after beat 3 in every measure here
                          m30: the piano/guitar thing in the end sounds like it should be 48th gallops or something <.< idk I can't make it out
                          m32: why is the snare not a jump this time?
                          m33: second yellow note could be a jump, yellow note after beat 3 but NOT offbeat between beats 3 and 4 this time (it's just not there!)
                          m35: the 32nd triplet actually goes from the yellow note to the blue note, not the blue to the yellow after it
                          m36: if it's convenient, the two snare drums on beats 2 and 2.5 are each followed by a yellow bass hit. could do like 13 4 13 4. beat 4 should be a minijack with the yellow note after it
                          m37: imho take out one note of the blue and put in a yellow jump just before it (crash + drum)
                          m39: beat 3.5 should be followed by a 16th, on D say
                          m45: should start with a single note also imho yellow jump to the pianos when it comes up?
                          m46: should start with a jump.
                          m47: should start with a single note. the piano/guitar is playing 12ths here not 16ths
                          m48: start with a jump
                          m49: start with a single note. also, what's up with the layering in the second half of this measure?
                          m60: beat 3.5 should be a jump
                          Patashu makes Chiptunes in Famitracker:
                          http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                          http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                          Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                          http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                          Comment

                          • Kil14
                            FFR Player
                            • Jul 2009
                            • 69

                            #103
                            Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                            technicality wise there's no problem with it, I found the patterns really annoying is all

                            also updated first post
                            Last edited by Kil14; 07-7-2009, 01:50 AM.

                            Comment

                            • who_cares973
                              FFR Player
                              • Aug 2006
                              • 15407

                              #104
                              Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                              saskrotch ?_?

                              Comment

                              • Wyde
                                FFR Simfile Author
                                FFR Simfile Author
                                • Mar 2007
                                • 332

                                #105
                                Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                                So, I sent my file. o_o

                                plz juj soon. =(

                                Comment

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