Kil's Dark Chancellors Pack 2 (Submissions Open)

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  • Patashu
    FFR Simfile Author
    FFR Simfile Author
    • Apr 2006
    • 8609

    #166
    Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

    your DCP2 submissions must be literally a work of art

    they must be ready to go up in the lourve beside the mona lisa then we'll think about judging them
    Patashu makes Chiptunes in Famitracker:
    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

    Comment

    • Kil14
      FFR Player
      • Jul 2009
      • 69

      #167
      Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

      i dont even get out of bed for any simfile with a drop rate that can't be measured in geological epochs

      Comment

      • Patashu
        FFR Simfile Author
        FFR Simfile Author
        • Apr 2006
        • 8609

        #168
        Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

        we've got a script set up to auto-reject any file that does not contain a 192nd note
        Patashu makes Chiptunes in Famitracker:
        http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
        http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
        Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
        http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

        Comment

        • moches
          FFR Player
          • Aug 2005
          • 3996

          #169
          Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

          Originally posted by Patashu
          we've got a script set up to auto-reject any file that does not contain a 192nd note
          screw you elitists and your fancy notepad secrets

          Comment

          • Cherubi
            Banned
            • Jun 2009
            • 136

            #170
            Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

            192nds you can do in 4.0 cant you

            Comment

            • Patashu
              FFR Simfile Author
              FFR Simfile Author
              • Apr 2006
              • 8609

              #171
              Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

              you can place 192nds in 3.9 easily here's how

              1. place a note down or set of notes down that is one or two 192nds away from the desired location
              2. move the cursor to a 64th/48th pair that lies above the note. hold shift or ctrl or w/e to start the selection and cover the note
              3. hit enter, select cut
              4. move to the other note of the 64th/48th pair and select paste. all of the notes have been moved by one 192nd in the direction your cursor ended up moving

              you can also create 192nds via screwing around with expand/compress/convert pause to beats/beats to pause stuff

              basically you want to get to the nearest 64th/48th and then make another run through to locate notes that still aren't quite on and snap them to the nearest 192nd. depending on the song's bpm this can make a difference of like half the marvelous window
              Patashu makes Chiptunes in Famitracker:
              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

              Comment

              • x-constellation-x
                FFR Player
                • Jul 2009
                • 4

                #172
                Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                Originally posted by Wyde
                how i do art
                kil already explained and so have I in my stepmania lectures

                essentially you ignore all rules (including pitch relevancy, layering, etc) and just put whatever notes will make the song sound good. as in, don't layer things like 16th background percussion and hi-hats (except under special circumstances)

                of course you can still get technical about different techniques but essentially you ignore all rules

                Comment

                • Cherubi
                  Banned
                  • Jun 2009
                  • 136

                  #173
                  Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                  the harder you try and follow each rule, the less fun your file becomes

                  Comment

                  • Wyde
                    FFR Simfile Author
                    FFR Simfile Author
                    • Mar 2007
                    • 332

                    #174
                    Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                    ...Fun?

                    I'm...I didn't know the letters f, u and n in that order actually formed a word with a meaning. I'll have to look it up.

                    In any case, off to Xoon Drama 3 my file goes it seems, when it gets started. You too will forget the meaning of...er, "fu-n" if it ever gets accepted. :3
                    Last edited by Wyde; 07-21-2009, 05:33 PM.

                    Comment

                    • Kil14
                      FFR Player
                      • Jul 2009
                      • 69

                      #175
                      Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                      Originally posted by x-constellation-x
                      kil already explained and so have I in my stepmania lectures

                      essentially you ignore all rules (including pitch relevancy, layering, etc) and just put whatever notes will make the song sound good. as in, don't layer things like 16th background percussion and hi-hats (except under special circumstances)

                      of course you can still get technical about different techniques but essentially you ignore all rules
                      people probably just read all that and thought "oh so i should follow the melody all the time right"

                      Comment

                      • stargroup
                        FFR Player
                        • Jun 2007
                        • 974

                        #176
                        Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                        yeah I know right

                        idiots
                        (´・ω・`)

                        Comment

                        • Cherubi
                          Banned
                          • Jun 2009
                          • 136

                          #177
                          Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                          im drunk.

                          Comment

                          • moches
                            FFR Player
                            • Aug 2005
                            • 3996

                            #178
                            Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                            I'd post the banner for "I'm So Drunk" but I'm too lazy to upload it to Photobucket.

                            Comment

                            • who_cares973
                              FFR Player
                              • Aug 2006
                              • 15407

                              #179
                              Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                              Originally posted by Patashu
                              you can place 192nds in 3.9 easily here's how

                              1. place a note down or set of notes down that is one or two 192nds away from the desired location
                              2. move the cursor to a 64th/48th pair that lies above the note. hold shift or ctrl or w/e to start the selection and cover the note
                              3. hit enter, select cut
                              4. move to the other note of the 64th/48th pair and select paste. all of the notes have been moved by one 192nd in the direction your cursor ended up moving

                              you can also create 192nds via screwing around with expand/compress/convert pause to beats/beats to pause stuff

                              basically you want to get to the nearest 64th/48th and then make another run through to locate notes that still aren't quite on and snap them to the nearest 192nd. depending on the song's bpm this can make a difference of like half the marvelous window
                              you can do that or, you know, ddream the son of a bitch

                              Comment

                              • stargroup
                                FFR Player
                                • Jun 2007
                                • 974

                                #180
                                Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

                                no one uses ddream
                                (´・ω・`)

                                Comment

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