Head over to the FFR Batch Forum for all the details on how you can get your file into the game. The Artist Permissions forum section will help you find out if FFR has permission to use the song your file goes with.
Re: Kil's Dark Chancellors Pack 2 (Submissions Open)
@bdn: its more than good enough for xoon 4 imo. we're working on judging consensus notes so people will be able to see some blurb about why their file was accepted/rejected
Re: Kil's Dark Chancellors Pack 2 (Submissions Open)
it means don't step a 32 minute trance song thats only 8ths.
1st in Kommisar's 2009 SM Tournament 1st in I Love You`s 2009 New Year`s Tournament 3rd in EnR's Mashfest '08 tournament 5th in Phynx's Unofficial FFR Tournament 9th in D3 of the 2008-2009 4th Official FFR Tournament 10th in D5 of the 2010 5th Official FFR Tournament 10th in D6 of the 2011-2012 6th Official FFR Tournament FMO AAA Count:71 FGO AAA Count:10
Re: Kil's Dark Chancellors Pack 2 (Submissions Open)
I will send something, and by the review i will correct error.
But by my own judging, the file look cool.
Only the mp3 ending suck...
but i did my possible to stop the file corectly
Re: Kil's Dark Chancellors Pack 2 (Submissions Open)
Re: MEIKAI (Scylaax)
Post by Patashu on Mon Jul 06, 2009 12:46 am
generic but okay feeling. lots of places had lots of prominent instruments passed over or not given due emphasis however which made it feel empty. also there was this random 16th run that got replaced with a colour jizz? ?_? and the common occurance of 16th notes immediately after a freeze is annoying to hit, easily fixed by shortening the suspect freezes by a 16th or 32nd
measure by measure breakdown:
m5 and m7: the 16th triplets should be different here for pitch relevant reasons. my best suggestion is for the last note of the second triplet to be R
m10: green notes are blatantly wrong lol
m11 on: snare needs to be included somehow. if you don't want to add jumps or three note jacks my suggestion is to change the first two or last two notes the snare plays on into a minijack each time
m18 beat 2.5: change from layering the choir oohs to the snare to exemplify the new pattern
end of m23: change in someway to exemplify added snare. minitrill or jack
m23/m24: step either the snare or bassline
m25/m26: plz step the cool drumrolls. also m26 beat 4 needs another note
m29: is wrong. it should look like the two measures before it except in terms of pr
m30: excuse me but you missed an awesome snare note.
m31 on: aside from the freeze into 16th issues I mentioned this is fine
m38: at the end you need a minijack and extra note for the snares and crash, then leave the note just after that out.
m42: snarrreeee
m43: beat 4 jump should be one note only
m44: following the layering scheme, beat 4 should be a triple press
m45: last seven notes should be a right handed minitrill (snareee)
m46: should start with a jump and step that cool melody thing
m54: see m38
m56: should follow same layering scheme as m44 throughout
m57: this measure goes x.x.x.xxx.x.xxxxx for its percussion. listen, step that
m59/m60 feel empty
m60: has the random colour jizz I talked about
m65: has the wrong layering. yellow jump is in the wrong place and the red jump on beat 4 needs to go
m66: beat 3 should be a single note following earlier layering scheme
m67: is wrong again
m68: ow. the mines aren't very helpful. there's a jack here I get it
m76: the snare jack should be on the last yellow-blue-yellow not blue-yellow into red the next measure
m79: layer more blah blah tired of looking at this file now
m81 on: please please step this part. it's got new rhythms that haven't come up in da song before
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