FFR Suggestions

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  • #421
    FFR Player
    who_cares973
    • Aug 2006
    • 15407

    Re: FFR Suggestions

    im not AAAing songs automatically. probably the biggest bug

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    • #422
      FFR Player
      Ninty64
      • Oct 2008
      • 740

      Re: FFR Suggestions

      Originally posted by Gravity Kitten
      Velocity's engine still has alot of bugs that need to be fixed before it takes place of the original R1 engine. But I'm almost sure they'd keep R1 for the people who prefer it.
      Lol what? Velocity's engine has more bugs than the R1 engine? Since when?

      Comment

      • #423
        The FFRchiver
        FFR Music Producer
        foxfire667
        • Jun 2009
        • 2183

        Re: FFR Suggestions

        Originally posted by who_cares973
        96th notes should be black and 192nd should stay white
        Black arrows on an engine that uses a black background, that would suck for visibility. That is unless you meant something more along the lines of grey than actual black...
        SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

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        • #424
          🥓<strong><span style="col
          justin_ator
          • Mar 2007
          • 7688

          Re: FFR Suggestions

          Nothing against Velocity's engine at all but I hope R1 stays intact as well. It would be a shame to lose what has been the face of this site for so long. It'd be like removing Synth songs.

          Comment

          • #425
            Doing the wrong thing the right way since 2010.
            FFR Simfile Author
            FFR Administrator
            Velocity
            • Jul 2007
            • 1821

            Re: FFR Suggestions

            Originally posted by justin_ator
            Nothing against Velocity's engine at all but I hope R1 stays intact as well. It would be a shame to lose what has been the face of this site for so long. It'd be like removing Synth songs.
            It's not going away any time soon.

            Comment

            • #426
              snooches
              FFR Simfile Author
              Plan_Bsk81127
              • Aug 2007
              • 6420

              Re: FFR Suggestions

              Originally posted by justin_ator
              Nothing against Velocity's engine at all but I hope R1 stays intact as well. It would be a shame to lose what has been the face of this site for so long. It'd be like removing Synth songs.
              Even though it isnt going away it cant stay there forever, you have to move on eventually. If we were to just not move forward in improving the engine, we might as well go back to the very first FFR engine as well as bring back av misses. :P

              Comment

              • #427
                Doing the wrong thing the right way since 2010.
                FFR Simfile Author
                FFR Administrator
                Velocity
                • Jul 2007
                • 1821

                Re: FFR Suggestions

                Originally posted by Plan_Bsk81127
                Even though it isnt going away it cant stay there forever, you have to move on eventually. If we were to just not move forward in improving the engine, we might as well go back to the very first FFR engine as well as bring back av misses. :P
                That's easier then it sounds.

                Comment

                • #428
                  🥓<strong><span style="col
                  justin_ator
                  • Mar 2007
                  • 7688

                  Re: FFR Suggestions

                  Originally posted by Plan_Bsk81127
                  Even though it isnt going away it cant stay there forever, you have to move on eventually. If we were to just not move forward in improving the engine, we might as well go back to the very first FFR engine as well as bring back av misses. :P
                  Yeah but to some of us Velocity's engine as a whole is not really an 'improvement.' The features in and of themselves are, but I'm not really a fan of the engine honestly. That's not why I don't play it, but it is also the truth. I don't play it because it lags for me more than the normal engine. Even if it didn't though, I would probably still prefer the old engine. The new features would be great but the engine doesn't have to undergo major overhauls on what it looks like.

                  Comment

                  • #429
                    Zageron E. Tazaterra
                    FFR Administrator
                    Zageron
                    • Apr 2007
                    • 6592

                    Re: FFR Suggestions

                    Originally posted by justin_ator
                    Yeah but to some of us Velocity's engine as a whole is not really an 'improvement.' The features in and of themselves are, but I'm not really a fan of the engine honestly. That's not why I don't play it, but it is also the truth. I don't play it because it lags for me more than the normal engine. Even if it didn't though, I would probably still prefer the old engine. The new features would be great but the engine doesn't have to undergo major overhauls on what it looks like.
                    Have you played it in the last few weeks? He improved a lot of different 'things' that removed the lag almost entirely for me. (Which made the game unplayable.)

                    Comment

                    • #430
                      Rhythm game specialist.
                      FFR Simfile Author
                      FFR Music Producer
                      TC_Halogen
                      • Feb 2008
                      • 19510

                      Re: FFR Suggestions

                      Originally posted by foxfire667
                      Black arrows on an engine that uses a black background, that would suck for visibility. That is unless you meant something more along the lines of grey than actual black...
                      eh, just use brown, it's not a color yet

                      Comment

                      • #431
                        🥓<strong><span style="col
                        justin_ator
                        • Mar 2007
                        • 7688

                        Re: FFR Suggestions

                        Originally posted by Zageron
                        Have you played it in the last few weeks? He improved a lot of different 'things' that removed the lag almost entirely for me. (Which made the game unplayable.)
                        I did try it about a week ago. Still isn't helping me. Is there a link to a normal size standalone of his engine? Or is it just the link that takes you to the engine?

                        Comment

                        • #432
                          snooches
                          FFR Simfile Author
                          Plan_Bsk81127
                          • Aug 2007
                          • 6420

                          Re: FFR Suggestions

                          What exactly do you mean by normal size? You mean his engine in the size of the normal FFR engine? If so theres no such thing, his engine is just wider. I would think his engine would be better to play on being wider giving the reading a bit more space.

                          Comment

                          • #433
                            🥓<strong><span style="col
                            justin_ator
                            • Mar 2007
                            • 7688

                            Re: FFR Suggestions

                            No, I'm speaking in reference to the ffr.wide swf or whatever. That's the only standalone I have of his engine. Too big for me hahah.

                            Comment

                            • #434
                              The FFRchiver
                              FFR Music Producer
                              foxfire667
                              • Jun 2009
                              • 2183

                              Re: FFR Suggestions

                              Originally posted by TC_Halogen
                              eh, just use brown, it's not a color yet
                              I suppose, but brown looks a little similar to the red / orange in terms of the arrows that are already in place. I went with grey more so because the 192nd notes in FFR are white, and grey is probably the most different new color we could have without it interfering with visibility.

                              Either way though it's still a new color in game, which would be pretty cool!
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                              Comment

                              • #435
                                Digital Dancing!
                                FFR Simfile Author
                                FFR Music Producer
                                rushyrulz
                                • Feb 2006
                                • 13109

                                Re: FFR Suggestions

                                Dark green!


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