FFR Suggestions

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  • #406
    Doing the wrong thing the right way since 2010.
    FFR Simfile Author
    FFR Administrator
    Velocity
    • Jul 2007
    • 1821

    Re: FFR Suggestions

    Originally posted by TC_Halogen
    Owned like hell by Velocity.

    Speaking of MP -- I saw the image of how it looks in your engine but never responded to it; it looks a lot like the moderator client. Any timeframe as to when we might see a beta of it?
    Right now, I can connect and talk to people in my engine's MP.

    getting the rest of the code working shouldn't be hard, just time consuming.

    (the code is a combination of the MP and MOD client.)

    Comment

    • #407
      Rhythm game specialist.
      FFR Simfile Author
      FFR Music Producer
      TC_Halogen
      • Feb 2008
      • 19510

      Re: FFR Suggestions

      Originally posted by Plan_Bsk81127
      boom, nice multiplier you got therr. :P


      Originally posted by Velocity
      Right now, I can connect and talk to people in my engine's MP.

      getting the rest of the code working shouldn't be hard, just time consuming.

      (the code is a combination of the MP and MOD client.)
      Oh nice. I'm actually looking forward to seeing how MP runs on your engine in comparison to others. Is the MP layout in rooms/during play going to be the same? Or are you going to make it a single-screened MP ( similar to KBO/SMO)?

      I've heard people say that having both sets of screens at the same time causes issues both for lag and for playing because it's not quite the same as being in the center. I have no issues with either way, but it does seem like I have to hit a little earlier in MP (possibly lag on input side, not sure?).

      Comment

      • #408
        Doing the wrong thing the right way since 2010.
        FFR Simfile Author
        FFR Administrator
        Velocity
        • Jul 2007
        • 1821

        Re: FFR Suggestions

        Originally posted by TC_Halogen




        Oh nice. I'm actually looking forward to seeing how MP runs on your engine in comparison to others. Is the MP layout in rooms/during play going to be the same? Or are you going to make it a single-screened MP ( similar to KBO/SMO)?

        I've heard people say that having both sets of screens at the same time causes issues both for lag and for playing because it's not quite the same as being in the center. I have no issues with either way, but it does seem like I have to hit a little earlier in MP (possibly lag on input side, not sure?).
        Same setup as the old MP, but I have more room to work with, as MP section is also 650x400.

        Comment

        • #409
          Rhythm game specialist.
          FFR Simfile Author
          FFR Music Producer
          TC_Halogen
          • Feb 2008
          • 19510

          Re: FFR Suggestions

          Ah, that's right; your engine does have that extra space. Can't wait to see.

          Comment

          • #410
            Digital Dancing!
            FFR Simfile Author
            FFR Music Producer
            rushyrulz
            • Feb 2006
            • 13109

            Re: FFR Suggestions

            Initial suggestion:

            Originally posted by rushyrulz
            Make save replay option on all engines, example:

            Response after not getting a response to that

            Originally posted by rushyrulz
            So is there never going to be a save replay button on the regular swf?
            Sarcastic (time frame) response to not just adding the already written code to the main engine:

            Originally posted by rushyrulz
            Then put MP on velocity engine.


            Comment

            • #411
              FFR Simfile Author
              FFR Simfile Author
              ichliebekase
              • May 2006
              • 3213

              Re: FFR Suggestions

              Originally posted by Velocity
              Same setup as the old MP, but I have more room to work with, as MP section is also 650x400.
              Thank goodness. I like having the opponent's side visible [I put arrow masking on only, I like to be able to push for a better combo] but the one negative part about that was the minimal space you had on your own side, just felt crunched. Glad there will be more room.

              Thought/question for your engine Velocity, you know how you have the side bar while playing and it gives your accuracy count? Would it be possible to put a max achieved combo in that part too like MP has at the bottom? Just curious if it's even workable.
              Glorious Morning - Misc, level 48
              We Will Fly - Dance 2, level 53
              =.The Ocean.= - Dance 2, level 56, collab with krunkykai22
              Garden Party - Dance, level 38

              Comment

              • #412
                Doing the wrong thing the right way since 2010.
                FFR Simfile Author
                FFR Administrator
                Velocity
                • Jul 2007
                • 1821

                Re: FFR Suggestions

                Originally posted by ichliebekase
                Thank goodness. I like having the opponent's side visible [I put arrow masking on only, I like to be able to push for a better combo] but the one negative part about that was the minimal space you had on your own side, just felt crunched. Glad there will be more room.

                Thought/question for your engine Velocity, you know how you have the side bar while playing and it gives your accuracy count? Would it be possible to put a max achieved combo in that part too like MP has at the bottom? Just curious if it's even workable.
                The Max combo in the PA window is the bottom Pink text.

                Comment

                • #413
                  FFR Simfile Author
                  FFR Simfile Author
                  ichliebekase
                  • May 2006
                  • 3213

                  Re: FFR Suggestions

                  Wow, was it added and I missed it? XD

                  /fail.
                  Glorious Morning - Misc, level 48
                  We Will Fly - Dance 2, level 53
                  =.The Ocean.= - Dance 2, level 56, collab with krunkykai22
                  Garden Party - Dance, level 38

                  Comment

                  • #414
                    Doing the wrong thing the right way since 2010.
                    FFR Simfile Author
                    FFR Administrator
                    Velocity
                    • Jul 2007
                    • 1821

                    Re: FFR Suggestions

                    Originally posted by ichliebekase
                    Wow, was it added and I missed it? XD

                    /fail.
                    Been in there since day 1.

                    Comment

                    • #415
                      Batch Manager
                      Game Manager
                      FFR Simfile Author
                      DossarLX ODI
                      • Mar 2008
                      • 15027

                      Re: FFR Suggestions

                      How about:

                      Originally posted by kjwkjw
                      FFR needs some separate colors for 96ths and 256ths and 384ths etc.
                      That way, you can distinguish a 96th, 192nd, 256th, etc. to make a file even more colorful !_! Having it all as white notes also can cause some reading problems.

                      Off the top of my head I already thought of gray. There are more colors to choose from.
                      Last edited by DossarLX ODI; 02-5-2011, 01:18 AM.
                      Originally posted by hi19hi19
                      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                      Comment

                      • #416
                        ★★★★★
                        FFR Simfile Author
                        FFR Music Producer
                        jimerax
                        • Nov 2003
                        • 8185

                        Re: FFR Suggestions

                        You can't use 256ths or 384ths basically.

                        I think 96ths can have different color though.

                        Comment

                        • #417
                          Snek
                          FFR Simfile Author
                          Izzy
                          • Jan 2003
                          • 9195

                          Re: FFR Suggestions

                          If the game is only 30 frames per second then those notes would end up on the same frame anyway. They might as well be the same color eh?

                          Comment

                          • #418
                            FFR Player
                            Gravity Kitten
                            • Jul 2008
                            • 644

                            Re: FFR Suggestions

                            Originally posted by rushyrulz
                            Then put MP on velocity engine.
                            Velocity's engine still has alot of bugs that need to be fixed before it takes place of the original R1 engine. But I'm almost sure they'd keep R1 for the people who prefer it.

                            Comment

                            • #419
                              FFR Player
                              who_cares973
                              • Aug 2006
                              • 15407

                              Re: FFR Suggestions

                              96th notes should be black and 192nd should stay white

                              Comment

                              • #420
                                Doing the wrong thing the right way since 2010.
                                FFR Simfile Author
                                FFR Administrator
                                Velocity
                                • Jul 2007
                                • 1821

                                Re: FFR Suggestions

                                Originally posted by Gravity Kitten
                                Velocity's engine still has alot of bugs that need to be fixed before it takes place of the original R1 engine. But I'm almost sure they'd keep R1 for the people who prefer it.
                                And what bugs would they be?

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