FFR Suggestions

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  • #361
    Doing the wrong thing the right way since 2010.
    FFR Simfile Author
    FFR Administrator
    Velocity
    • Jul 2007
    • 1821

    Re: FFR Suggestions

    Originally posted by ~Zeta~
    Velo, what's creating random bits of lag during gameplay? Does the PA counter still count when hidden? Also, I noticed the HP bar fluctuates when starting. One of the few things I noticed that might induce lag for some. I don't know the stress of some of these things on memory but I'd really like to utilize your engine :/
    PA is just grabbed from the same thing the engine stores the numbers, I don't think that would make a big difference. I'll see what trickery I can pull to clean up my old code.

    Comment

    • #362
      FFR Player
      Ninty64
      • Oct 2008
      • 740

      Re: FFR Suggestions

      If you're a down player, every time you go in (and out) of multiplayer you have to switch back to the down arrows. Would it be possible to save that preference so that people don't have to keep switching? Many times I forget, lol

      Edit: I'm talking about the main engine, I don't know about the rest of them
      Last edited by Ninty64; 01-23-2011, 05:30 PM.

      Comment

      • #363
        Fractals!
        igotrhythm
        • Sep 2004
        • 6590

        Re: FFR Suggestions

        Velo being a down-scroller himself, I can see that being worked on with a bit more enthusiasm than usual once he gets around to it.

        Now for something that's been talked about for a while: Viewing replays at the speed used by the player. When I went to see Dossar's AAA of CCCP, I was rather disappointed to find that because I have my scroll set to 2x whereas Dossar did it on 1.75x, the displayed grades were all over the place. This is probably because the engine saves the viewer's preferred speed as a cookie and plays all replays shown to the viewer at that rate, but then pulls the replay data as is, leading to much the same effect of a player trying to adjust to a new speed mod.
        Originally posted by thesunfan
        I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

        Comment

        • #364
          Nope. Chuck Testa.
          x_lambourghini_x
          • Aug 2009
          • 288

          Re: FFR Suggestions

          Originally posted by TC_Halogen
          There's no need to convert them; you take a screenshot of your image and then save it to a .png or .jpg/.jpeg.
          How do you do that?
          Everyday I'm shufflin'


          New tournament hopefully coming up in the next couple of weeks. Stay tuned for more details.

          Comment

          • #365
            Administrator
            FFR Simfile Author
            FFR Administrator
            PrawnSkunk
            • Dec 2007
            • 3946

            Re: FFR Suggestions

            Originally posted by x_lambourghini_x
            How do you do that?

            posted near the bottom of page 1 of your own thread...

            Comment

            • #366
              Doing the wrong thing the right way since 2010.
              FFR Simfile Author
              FFR Administrator
              Velocity
              • Jul 2007
              • 1821

              Re: FFR Suggestions

              Originally posted by igotrhythm
              Velo being a down-scroller himself, I can see that being worked on with a bit more enthusiasm than usual once he gets around to it.

              Now for something that's been talked about for a while: Viewing replays at the speed used by the player. When I went to see Dossar's AAA of CCCP, I was rather disappointed to find that because I have my scroll set to 2x whereas Dossar did it on 1.75x, the displayed grades were all over the place. This is probably because the engine saves the viewer's preferred speed as a cookie and plays all replays shown to the viewer at that rate, but then pulls the replay data as is, leading to much the same effect of a player trying to adjust to a new speed mod.
              It'll be done in 5 minutes, this update should make a massive dent into people lag problems as I've cleaned up a chunk of code, lower the quality on drop shadows/removed most, and have a few bugs in replays fixed. This will also include a button to view in the users settings once I think of a reliable way of doing it.

              Comment

              • #367
                (╯°□°)╯︵ ┻━┻
                FFR Simfile Author
                Niala
                • Jul 2007
                • 1697

                Re: FFR Suggestions

                One thing I thing I noticed today is when you click on that dropdown menu ingame that shows your stats while you're playing it stays up without your mouse over top of it, but it goes away if you switch songs. Maybe making it so that stays up if you click on it even after you change songs?

                Comment

                • #368
                  Doing the wrong thing the right way since 2010.
                  FFR Simfile Author
                  FFR Administrator
                  Velocity
                  • Jul 2007
                  • 1821

                  Re: FFR Suggestions

                  Originally posted by Niala
                  One thing I thing I noticed today is when you click on that dropdown menu ingame that shows your stats while you're playing it stays up without your mouse over top of it, but it goes away if you switch songs. Maybe making it so that stays up if you click on it even after you change songs?
                  In settings under visual:
                  PA Window

                  Set to visible and it will open every song.

                  Comment

                  • #369
                    Rhythm game specialist.
                    FFR Simfile Author
                    FFR Music Producer
                    TC_Halogen
                    • Feb 2008
                    • 19510

                    Re: FFR Suggestions

                    Originally posted by Velocity
                    It'll be done in 5 minutes, this update should make a massive dent into people lag problems as I've cleaned up a chunk of code, lower the quality on drop shadows/removed most, and have a few bugs in replays fixed. This will also include a button to view in the users settings once I think of a reliable way of doing it.
                    How soon can we expect this update, Jon? Would be nice to be able to use your engine a lot more because I love being able to use other noteskins and seeing the PA counter too. Outputting my replays into the forums is pretty nice too.

                    Also, are there any plans to make replays actually use the player's settings rather than your own?

                    Comment

                    • #370
                      (╯°□°)╯︵ ┻━┻
                      FFR Simfile Author
                      Niala
                      • Jul 2007
                      • 1697

                      Re: FFR Suggestions

                      Originally posted by Velocity
                      In settings under visual:
                      PA Window

                      Set to visible and it will open every song.
                      Oh, didn't see that, thanks very much.

                      Comment

                      • #371
                        Nope. Chuck Testa.
                        x_lambourghini_x
                        • Aug 2009
                        • 288

                        Re: FFR Suggestions

                        Originally posted by HoneyMelonCalibrator
                        You know what would be kind of cool, but I doubt we'll witness? A stepmania-like type grading system. Like AAA, AA, B, etc.

                        Just like how it's displayed on replays, except in game?


                        Just a thought.
                        This is already in the Velocity engine.
                        Everyday I'm shufflin'


                        New tournament hopefully coming up in the next couple of weeks. Stay tuned for more details.

                        Comment

                        • #372
                          Doing the wrong thing the right way since 2010.
                          FFR Simfile Author
                          FFR Administrator
                          Velocity
                          • Jul 2007
                          • 1821

                          Re: FFR Suggestions

                          Originally posted by TC_Halogen
                          How soon can we expect this update, Jon? Would be nice to be able to use your engine a lot more because I love being able to use other noteskins and seeing the PA counter too. Outputting my replays into the forums is pretty nice too.

                          Also, are there any plans to make replays actually use the player's settings rather than your own?
                          The lag improvement update was last night, I'm releasing another update in the next day or 2 with replay settings, along with a bug fix.

                          -------------------------
                          Originally posted by x_lambourghini_x
                          Originally posted by HoneyMelonCalibrator
                          You know what would be kind of cool, but I doubt we'll witness? A stepmania-like type grading system. Like AAA, AA, B, etc.

                          Just like how it's displayed on replays, except in game?


                          Just a thought.
                          This is already in the Velocity engine.
                          I hope you realize you commented on a post 3 months ago.

                          Comment

                          • #373
                            Rhythm game specialist.
                            FFR Simfile Author
                            FFR Music Producer
                            TC_Halogen
                            • Feb 2008
                            • 19510

                            Re: FFR Suggestions

                            Oh nice. I'll take a look at the engine now then and see how it runs.

                            Comment

                            • #374
                              Doing the wrong thing the right way since 2010.
                              FFR Simfile Author
                              FFR Administrator
                              Velocity
                              • Jul 2007
                              • 1821

                              Re: FFR Suggestions

                              Originally posted by TC_Halogen
                              Oh nice. I'll take a look at the engine now then and see how it runs.
                              I sent you the AIM message last night, you just haven't gone online

                              Comment

                              • #375
                                Rhythm game specialist.
                                FFR Simfile Author
                                FFR Music Producer
                                TC_Halogen
                                • Feb 2008
                                • 19510

                                Re: FFR Suggestions

                                Originally posted by Velocity
                                I sent you the AIM message last night, you just haven't gone online
                                Shush, you

                                Seems to run a little better, actually. Might be playing on it a bit today to try and knock off some of those annoying offsync songs (Little God Channel, J'ai Envie, Planet Karma, etc.)

                                Comment

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