Re: Rates higher than 1.0 should record
On the topic of GTS/Credits, what is the official stance on earning them?
As of right now you cannot earn either from anything that significantly changes the chart from what was approved. Rates, but also Random/Shuffle/Scramble or Reverse (Mod not scroll, in R^3). But is that intentional or just a side effect of not registering to the leaderboards? (All or none in the current system)
Shouldn't anything achieved in an official engine be qualified for both? Even if the settings were to disqualify you from leaderboards (And understandably so), is there a reason it should be treated as though you've played nothing at all? Its still time spent in the official engine playing official charts. With the exception of rates, all the other mods have you hitting the same amount of arrows, pattern difficulty doesn't effect credits directly (just combo scoring). The argument to exclude rates from that treatment is only GTS farming, but it doesn't really make it any easier. You still have to physically hit all of those arrows, spending 24 hours playing songs like vrofl/thinking of you/extratone in a perfect world/etc, or various easier songs on higher rates to match the NPS.
Should the limit be imposed by what the hardest/most efficient charts are that get approved and added to the game, or should it purely be the persons ability and determination?
I wouldn't argue to let any of these count towards leaderboards or level ranks because you are basically playing a different chart all together, but is there any real argument as to why they should be ignored outright? Playing the game should be rewarding, no matter what you choose to do within it.
On the topic of GTS/Credits, what is the official stance on earning them?
As of right now you cannot earn either from anything that significantly changes the chart from what was approved. Rates, but also Random/Shuffle/Scramble or Reverse (Mod not scroll, in R^3). But is that intentional or just a side effect of not registering to the leaderboards? (All or none in the current system)
Shouldn't anything achieved in an official engine be qualified for both? Even if the settings were to disqualify you from leaderboards (And understandably so), is there a reason it should be treated as though you've played nothing at all? Its still time spent in the official engine playing official charts. With the exception of rates, all the other mods have you hitting the same amount of arrows, pattern difficulty doesn't effect credits directly (just combo scoring). The argument to exclude rates from that treatment is only GTS farming, but it doesn't really make it any easier. You still have to physically hit all of those arrows, spending 24 hours playing songs like vrofl/thinking of you/extratone in a perfect world/etc, or various easier songs on higher rates to match the NPS.
Should the limit be imposed by what the hardest/most efficient charts are that get approved and added to the game, or should it purely be the persons ability and determination?
I wouldn't argue to let any of these count towards leaderboards or level ranks because you are basically playing a different chart all together, but is there any real argument as to why they should be ignored outright? Playing the game should be rewarding, no matter what you choose to do within it.






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