Ingame Song Information

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  • #3631
    Batch Manager
    Game Manager
    FFR Simfile Author
    DossarLX ODI
    • Mar 2008
    • 15014

    Re: Ingame Song Information

    Does anyone else find it funny how Fei Longer is only a 9 but Starlight is a 10?

    Fei Longer is a good deal rougher overall (and those frame-fucced jacks at the end, WTF) while starlight's jacks are a lot shorter.
    Originally posted by hi19hi19
    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

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    • #3632
      FFR Veteran
      bballa48
      • Jan 2007
      • 1496

      Re: Ingame Song Information

      Originally posted by DossarLX ODI
      Does anyone else find it funny how Fei Longer is only a 9 but Starlight is a 10?

      Fei Longer is a good deal rougher overall (and those frame-fucced jacks at the end, WTF) while starlight's jacks are a lot shorter.
      Agreed, Fei Longer should be a 10.

      Also, Variations is an FMO. This is ridiculous, that song gives me fits.
      "Running is a mental sport...and we're all insane!"
      Learn to run when feeling the pain: then push harder.

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      • #3633
        Digital Dancing!
        FFR Simfile Author
        FFR Music Producer
        rushyrulz
        • Feb 2006
        • 12986

        Re: Ingame Song Information

        agree to all^


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        • #3634
          FFR Player
          Xx{Midnight}xX
          • Aug 2007
          • 8548

          Re: Ingame Song Information

          Originally posted by rushyrulz
          So why is Gene Gadget Zone still a 9? :/
          It's clearly a 10, and isn't really up for argument IMO.
          Yes.
          Originally posted by DossarLX ODI
          Does anyone else find it funny how Fei Longer is only a 9 but Starlight is a 10?

          Fei Longer is a good deal rougher overall (and those frame-fucced jacks at the end, WTF) while starlight's jacks are a lot shorter.
          I find starlight harder, but not by much.
          Originally posted by bballa48
          Also, Variations is an FMO. This is ridiculous, that song gives me fits.
          **** yes.

          Also I suggest Thrash The Plank become an Otaku Speedvibe [Heavy] unlock at a difficulty 65 and annihilate Famouz from that list of unlocks. We also should find a song to replace Seven due to it being a 64 and not a 65. I suggest AAA if it doesn't already because it's actually harder than a good deal of the unlocks. (TGWPP4 is the one one I'd consider to be harder.)

          What do you guys think?

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          • #3635
            shots FIRED
            Profile Moderator
            FFR Simfile Author
            Global Moderator
            bmah
            • Oct 2003
            • 8448

            Re: Ingame Song Information

            The reason why new songs haven't been added for the [heavy] unlock is because of 1) maintenance of constantly adding songs that fit the required difficulty and 2) song difficulties are a dynamic concept, i.e. they're prone to change. It's the reason why there hasn't been a token since in which a difficulty range has been applied. It's also the reason why the St. Scarhand token is only unlockable by one song, Reality.

            You can argue case 1) in that a lot more 11s unlock [oni], but the numerical difficulty scale of 65 hasn't been as well-defined. In all honesty, the limited number of songs to unlock [heavy] was an unforseen consequence. You can try and vouch for more "65" songs to unlock [heavy], but I doubt the reqs will be modified.

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            • #3636
              Rhythm game specialist.
              FFR Simfile Author
              FFR Music Producer
              TC_Halogen
              • Feb 2008
              • 19376

              Re: Ingame Song Information

              I'm entirely in agreement with Variations 2 being an FMO, but the response given to that notion was "handstream and minijacks are easy." The overall density of the file fits the FMO territory, and it's decently technical, too.

              There are some people who find Guitar Sounds deceivingly difficult (and harder than Variations 2, as I do), but I think the difficulty issue lies in the framers, and not the speed of the song itself. Pattern transitions are difficult, but they aren't fast, just difficult to time. I could see Guitar Sounds has a higher 10, but Variations 2 should definitely be in the lower end of the FMO range.

              EDIT:
              Originally posted by jimerax
              Steps are early by 16th?
              I didn't feel this, within acceptable sync as an FFR file for me.

              too bad we don't have dwi for this file probably so can't fix it though.
              I can transcribe it from a replay and give you an updated sync, if you'd like. In fact, I can probably handle older, properly colored files in this same manner, as well as a few songs that have sync issues and are newer (Blindfolds Aside, Red Wings Over Baron, etc).
              Last edited by TC_Halogen; 04-21-2011, 01:26 AM.

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              • #3637
                stepmania archaeologist
                FFR Simfile Author
                qqwref
                • Aug 2005
                • 4092

                Re: Ingame Song Information

                Wait, if we want to change the sync of a song by some number of full frames, can't we do that by just changing the level-data in the swf?
                Best AAA: Policy In The Sky [Oni] (81)
                Best SDG: PANTS (86)
                Best FC: Future Invasion (93)

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                • #3638
                  Rhythm game specialist.
                  FFR Simfile Author
                  FFR Music Producer
                  TC_Halogen
                  • Feb 2008
                  • 19376

                  Re: Ingame Song Information

                  You'd have to change each frame of every step. Although, it wouldn't be so bad with this script that was put up for isolation files: http://www.farfallas.com/scripts/shift.php

                  It's probably much easier for someone like Carlos or myself to use DDream to fix the sync/offsets of certain files.

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                  • #3639
                    FFR Player
                    Xx{Midnight}xX
                    • Aug 2007
                    • 8548

                    Re: Ingame Song Information

                    Originally posted by bmah
                    The reason why new songs haven't been added for the [heavy] unlock is because of 1) maintenance of constantly adding songs that fit the required difficulty and 2) song difficulties are a dynamic concept, i.e. they're prone to change. It's the reason why there hasn't been a token since in which a difficulty range has been applied. It's also the reason why the St. Scarhand token is only unlockable by one song, Reality.

                    You can argue case 1) in that a lot more 11s unlock [oni], but the numerical difficulty scale of 65 hasn't been as well-defined. In all honesty, the limited number of songs to unlock [heavy] was an unforseen consequence. You can try and vouch for more "65" songs to unlock [heavy], but I doubt the reqs will be modified.
                    Makes sense, though I was saying to replace songs that already unlock Heavy with some harder ones, not making the list of unlock-able songs longer.

                    But you're right on your points by no doubt. But hey, unless they reword it they need to maintain it as best possible I think(maybe it's just me.) But I was just trying to toss an idea out.

                    Comment

                    • #3640
                      stepmania archaeologist
                      FFR Simfile Author
                      qqwref
                      • Aug 2005
                      • 4092

                      Re: Ingame Song Information

                      Originally posted by TC_Halogen
                      You'd have to change each frame of every step. Although, it wouldn't be so bad with this script that was put up for isolation files: http://www.farfallas.com/scripts/shift.php
                      Ooh, this is pretty neat (although I don't understand what "subtract" does). Where'd you find it?
                      Best AAA: Policy In The Sky [Oni] (81)
                      Best SDG: PANTS (86)
                      Best FC: Future Invasion (93)

                      Comment

                      • #3641
                        ★★★★★
                        FFR Simfile Author
                        FFR Music Producer
                        jimerax
                        • Nov 2003
                        • 8185

                        Re: Ingame Song Information

                        changed some difficulties according to opinions, technical/statistical parameters.

                        BEER, Variations, GGZ, TTMH so far.
                        Last edited by jimerax; 04-27-2011, 04:32 AM.

                        Comment

                        • #3642
                          FFR Veteran
                          emulord
                          • Sep 2006
                          • 778

                          Re: Ingame Song Information

                          We should start estimating difficulty by saying its strictly easier/harder than (some song with similar patterns.)
                          For example. Yoshi's cookie is easier than Famouz (no minijacks)

                          Also, it seems that OMGWTFT0KEN is a 93-94. Seems harder than Revolutionary Etude.

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                          • #3643
                            Banned
                            LJRoX
                            • Mar 2005
                            • 2762

                            Re: Ingame Song Information

                            Max Forever is totally a 10

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                            • #3644
                              Digital Dancing!
                              FFR Simfile Author
                              FFR Music Producer
                              rushyrulz
                              • Feb 2006
                              • 12986

                              Re: Ingame Song Information

                              Originally posted by emulord
                              Also, it seems that OMGWTFT0KEN is a 93-94. Seems harder than Revolutionary Etude.
                              Nawwww


                              Originally posted by jimerax
                              changed some difficulties according to opinions, technical/statistical parameters.

                              BEER, Variations, GGZ, TTMH so far.
                              omg tytytyty


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                              • #3645
                                Anime Avatars ( ◜◡^)っ✂╰⋃╯
                                FFR Simfile Author
                                One Winged Angel
                                • Mar 2007
                                • 10837

                                Re: Ingame Song Information

                                woo, FGO AAA count +1


                                Originally posted by ilikexd
                                i want to be cucked by cirno

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