Ingame Song Information

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  • #3811
    Batch Manager
    Game Manager
    FFR Simfile Author
    DossarLX ODI
    • Mar 2008
    • 15014

    Re: Ingame Song Information

    That "hard part" at 250 is actually pretty straightforward. The rest of the file is a broken mess of bursts, just like Didj PVC.
    Originally posted by hi19hi19
    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

    Comment

    • #3812
      FFR Veteran
      bballa48
      • Jan 2007
      • 1496

      Re: Ingame Song Information

      Originally posted by xXAll-ProXx
      By "harder" he probably meant that he actually had to look at the screen to AAA that part.
      I lol'd pretty hard.... haha
      "Running is a mental sport...and we're all insane!"
      Learn to run when feeling the pain: then push harder.

      Comment

      • #3813
        FFR Player
        Xx{Midnight}xX
        • Aug 2007
        • 8548

        Re: Ingame Song Information

        Is the oni giving list going to be updated soon with the newer charts like Variations 2 OP10 and stuff?

        Comment

        • #3814
          FFR Veteran
          xXAll-ProXx
          • Nov 2010
          • 2040

          Re: Ingame Song Information

          Originally posted by Xx{Midnight}xX
          Is the oni giving list going to be updated soon with the newer charts like Variations 2 OP10 and stuff?
          Variations 2, OP10, Aim Burst, Grocery Escape Plan (?), Famicom Selecta is all I can think of at the moment
          I have a dig bick.

          Comment

          • #3815
            FFR Veteran
            MaxGhost
            • Feb 2008
            • 2141

            Re: Ingame Song Information

            This really isn't that hard. If you make this an FMO, I feel like it's the easiest one yet.

            Comment

            • #3816
              FFR Player
              who_cares973
              • Aug 2006
              • 15407

              Re: Ingame Song Information

              since when is this a scores thread

              Comment

              • #3817
                Rhythm game specialist.
                FFR Simfile Author
                FFR Music Producer
                TC_Halogen
                • Feb 2008
                • 19376

                Re: Ingame Song Information

                Does anyone think that Op. 10 No. 9 should be a 10? I mean, it took me a handful of tries but it's only because of the two sets of jacks, and they're more than doable.

                Also, I did pretty horrible at Fast Asleep when it came out, but I don't think it's a FMO. The bursts are incredibly spread out and are easy to piece together.
                Last edited by TC_Halogen; 07-12-2011, 09:47 PM.

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                • #3818
                  Batch Manager
                  Game Manager
                  FFR Simfile Author
                  DossarLX ODI
                  • Mar 2008
                  • 15014

                  Re: Ingame Song Information

                  Originally posted by TC_Halogen
                  Does anyone think that Op. 10 No. 9 should be a 10? I mean, it took me a handful of tries but it's only because of the single jack, and it's more than doable.
                  Yes.

                  The problem with Fast Asleep is that it's like Didj PVC, both are technical high VCs, so as long as Didj PVC is a VC Fast Asleep is a VC. Both files don't have a clear rhythm and have a lot of broken sections.
                  Originally posted by hi19hi19
                  oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                  Comment

                  • #3819
                    Rhythm game specialist.
                    FFR Simfile Author
                    FFR Music Producer
                    TC_Halogen
                    • Feb 2008
                    • 19376

                    Re: Ingame Song Information

                    Oh, also - there's more than enough data on Sexplosion to conclude that it's a 10 (I recall JX saying that he wanted to see more stats on the song before making the change).

                    Comment

                    • #3820
                      Anime Avatars ( ◜◡^)っ✂╰⋃╯
                      FFR Simfile Author
                      One Winged Angel
                      • Mar 2007
                      • 10837

                      Re: Ingame Song Information

                      Op. 10 should be VC
                      Fast Asleep should stay VC
                      GTM should be FMO
                      Jamais Deux should be FMO



                      edit: yeah sexplosion was definitely VC


                      Originally posted by ilikexd
                      i want to be cucked by cirno

                      Comment

                      • #3821
                        FFR Player
                        Xx{Midnight}xX
                        • Aug 2007
                        • 8548

                        Re: Ingame Song Information

                        No OP 10 stays a FMO plox

                        Comment

                        • #3822
                          Rhythm game specialist.
                          FFR Simfile Author
                          FFR Music Producer
                          TC_Halogen
                          • Feb 2008
                          • 19376

                          Re: Ingame Song Information

                          Well, think about it. Some of the 10s in game contain streams and even an occasional burst of jumpstream of at least 150 BPM, and some are upwards of 180 BPM (Garyoutensei, Lunar Saturation, Slaytronic) - this song is only 140 BPM and really doesn't push anything hard outside of occasional consecutive 16th jumps, and of course the two sets of jacks. In comparison to 11s, this one doesn't seem to fit.

                          Comment

                          • #3823
                            stepmania archaeologist
                            FFR Simfile Author
                            qqwref
                            • Aug 2005
                            • 4092

                            Re: Ingame Song Information

                            Originally posted by TC_Halogen
                            Does anyone think that Op. 10 No. 9 should be a 10?
                            Great idea, Cutting Circles should be in the same difficulty as a song that you can't FC without being able to vibrate (or being VERY good at wristjacking).

                            PS: I dunno what you're getting at, but 180bpm+ stream is a lot easier than 140bpm consecutive jumps. I guess it's just because you haven't been a beginner for like 5+ years or whatever, but when people start out, stream generally comes first as far as patterns, and fast 16th jump jack glut things don't come until a lot later. Let alone vibrating-speed jacks.

                            Honestly, though, let's just move every current FMO into VC, every 12 except Revo into FMO. Maybe then some of you guys will stop complaining about how good you are at certain charts.
                            Last edited by qqwref; 07-12-2011, 10:32 PM.
                            Best AAA: Policy In The Sky [Oni] (81)
                            Best SDG: PANTS (86)
                            Best FC: Future Invasion (93)

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                            • #3824
                              Batch Manager
                              Game Manager
                              FFR Simfile Author
                              DossarLX ODI
                              • Mar 2008
                              • 15014

                              Re: Ingame Song Information

                              If I recall correctly, Cutting Circles is a ridiculously easy 10. It has over 300 AAAs lmfao.

                              Just like how dot death has more than 400 AAAs but is still labeled VC....

                              Edit: I was right. Cutting Circles is definitely a 9. There is no freaking way a file that easy deserves to be a 10.
                              Last edited by DossarLX ODI; 07-12-2011, 10:37 PM.
                              Originally posted by hi19hi19
                              oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                              Comment

                              • #3825
                                FFR Veteran
                                bballa48
                                • Jan 2007
                                • 1496

                                Re: Ingame Song Information

                                Originally posted by qqwref
                                Great idea, Cutting Circles should be in the same difficulty as a song that you can't FC without being able to vibrate (or being VERY good at wristjacking).

                                PS: I dunno what you're getting at, but 180bpm+ stream is a lot easier than 140bpm consecutive jumps. I guess it's just because you haven't been a beginner for like 5+ years or whatever, but when people start out, stream generally comes first as far as patterns, and fast 16th jump jack glut things don't come until a lot later. Let alone vibrating-speed jacks.

                                Honestly, though, let's just move every current FMO into VC, every 12 except Revo into FMO. Maybe then some of you guys will stop complaining about how good you are at certain charts.
                                I have to agree with this. Although dripping with sarcasm, he is pretty much right. Op 10 no. 9 isn't even close to a 10. I don't even know what to say.... I feel like justifying it with numbers isn't even necessary. Not only is it an 11 but it is a pretty damn tricky one.
                                "Running is a mental sport...and we're all insane!"
                                Learn to run when feeling the pain: then push harder.

                                Comment

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