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nOT14 / OT 13.5 (6th place)
Posted on: October 26, 2020, at 03:35:18am

Okay Flynn The Wall Of Text Has Returned

---Ah shit, here we go again. I got on a skillboost a week or two ago, but it fell off sooooooo I'm hoping I can bounce back once I get into grinding things. Excited to see some new files, and hoping to not get royally ruined by the recycled files (i.e. literally anything jumpstream or over 3 minutes). R4 would be cool but the D6 crew is alot more loaded with threatening players since OT13. I just hope to have fun and not embarrass myself completely.---

Round 1: Don Pardo Pimpwagon (AAA)
Difficulty: 83

Looks like we got an early start to the OT, and we're jumping right in with a pretty colorful streamy chart with some very chokable patterns. Really happy to have AAA'd it early on so I can focus on continuing to de-rust. I think the cutoff is gonna be very close to AAA, maybe like 2 goods. Pretty fun file though, nice job ilikexd

Round 2: Galacta Knight (4-0-0-0)
Difficulty: 85

This might be a ticking time bomb for mindblocks but it's a good thing I've worked on jumpstream a little more lately. Expecting a low cutoff on this so starting with 8g is nice as far as showing potential, but I know it won't be safe. It's already 15th out of the 22 that can move on.

Update: Soon after the 8g run, upped it to a messy 5g run....and then A FEW RUNS AFTER THAT I AAA'D UNTIL THE LAST 50 NOTES AND NERVES MADE ME DROP 23 RAW GOODS. I really don't want to play this file anymore since I was knocking on the door of not having to play it anymore...but I'm sure this score won't be safe for long....I'm so mad.

Update 2: Okay, so getting 4 clean was enough to boost me from 18th to 14th due to a three-way tie. I really think I can nail a 2g run since mindblocks seem to not be getting to me, but if not, maybe 4 will be safe...i hope. (cool, it was safe)

Round 3: AiAe (36-5-5-8) (get fucced lol)
Difficulty: 90

Got through r2 by the skin of my teeth, phew...as for this file, not only is it my weakness but the file is kinda uh....not great. the ending is really forcing this to be harder than it needs to be and for a tournament setting, this is...rude.

Update 1: So, two things standing out to me. First is the gap between 13th and 12th right now: about a difference of 80 raw goods. This is terrifying. More importantly though...were the frame gaps looked at before release? Everything from 1800 to the end with the one hand trills and 32nd bursts have absolutely atrocious frame gaps like...every 3-4 notes, made more evident by practicing this on lower rates. It makes this chart so much harder to read than it would be with more appropriate...alignment i guess is the right word? There's no way i'm gonna be able to even get close to a passing score.

Update 2: So i can understand the ending a little better now. What I don't understand is why I get so shaky, even when I don't have what I would consider a good run...tournament nerves strike again, i guess.

Update 3: HOLY SHIT THE DREAM IS STILL ALIVE. Satella finally played and i knew i had to give a few more attempts...if i make it to round 4, i'm gonna cry...2 hours left...

Round 4: 12 Bar Bloops (3-0-1-0)
Difficulty: 91

Our first pre-existing file for D6 and it's the best choice I could have asked for. I can't believe I'm even logging round 4 in this division....I don't think it's fully set in yet that I'm finally going to get top 16. Almost feels undeserved because of people that were already eliminated, but hey.

Update 1: Probably my only update because I kinda doubt i'll need to raise this score to be safe. At this point, any run with a AAA in the handjacks is a good run, and the same is probably true for the rest of the playing field This run pretty much solidifies my thinking that I can AAA it though, which will be good for a skill rating boost.

Round 5: Doppelganger (5-0-1-1)
Difficulty: 93

Made it to the gates of top 8, and we get a file that I can potentially so well on, but always seem to slip up and dump goods in the most random spots. This is already much further thsn I expected to get as I was almost knocked out in round 2, so I'll be satisfied with anything but last. Anyway, it's a 280bpm jumptrill-manip-friendly file with a couple of tough transitions, but this is another case where there are so many other files that could have made getting elim'd imminent.

Update 1: So I managed to grab a pretty massive PB already. I knew I could do better than 16-7-7-7, but now this is in my top 15 so that's cool. Controlling nerves in the ending is going to be the most difficult part, but I think I see a path to grabbing a top 8 spot. Let's see.

Update 2: BOOFLAG'D THE ENDING TO SECURE THE SDG WHAT THE HECK HOW DID MY HANDS DO THAT

UPDATE 3: I REALLY HOPE I AM SAFE WITH THIS BECAUSE OH MY FUCKING GOD OH MY FUCK WHAT THE WHAT FUCK WHAT WHAT FUCK OMG WHAT FUCK FUCK WHAT

PLEASE NO D6 SQUIDWARD WITH FLYNN I AM SCARED PLEASE CASEY AND MNIN DON'T DO IT TO US

[RIP] Round 6: LOSHAXI (17-2-2-5)
Difficulty: 96

I'm so happy that I was able to hold on to life with Flynn, and Strangeprogram v0 is mine! Now to try and learn LOSHAXI...by that i mean learn the easiest way to manip my way through it, because oooo boy.

Update 1: I really don't even know how to update this because i'm so speechless at how booty this chart is...but hey, alive as of sunday morning

Update 2: Had a feeling I would get passed again by at least Casey, but I was hoping Hayden would struggle too much. Looks like the difference between lv.89 and lv.92 is alive and well.

Last update: Gonna call it here, mainly to keep my sanity. Not just because LOSHAXI is absolute hell in a tournament setting, but also because i've just become really tired and stressed and lowkey wanting to sit on the sidelines ever since Doppelganger became a very cut-throat situation. I didn't even expect to make it to top 16, so the fact that i'm just missing out on top 5 by 10 points is satisfying. Good luck everyone still in, and thanks everyone for making this such a wild fight.

  1. Going for a cruise on my skillboat

  2. Ya know what, i'm not even gonna edit that. We out here on the skillboat

  3. skill-BOO-at

  4. Nice Real AAA

  5. Real AAAs are preferred, yeah

  6. No bring back the obscene amount of text pls ;-;