Dance2 & Tokens System… Now Public
See? What did I tell you guys? Dance2 and Token system are now public.
Dance2 is basically a way to split up the Dance genre so that you don’t have to flip through as many pages in order to get to the song you like. Easier songs are now in Dance and more difficult songs are in Dance2.
Now for Tokens.. What are Tokens? Tokens are way of obtaining the right to a song through certain actions within the site. These actions could be anything from playing certain songs in a certain order or it could be simply by viewing a page. There will be many triggers that unlock tokens. Some tokens may even be given out to people by staff members.
If anyone asks me how to obtain tokens, they will not get an answer. Talk of how to unlock tokens within the website will be forbidden (as in ban or IP ban).
That should make it a little more interesting.
Good luck finding them!
Cheers,
Synthlight + My monkey brain
Dance2 & Tokens System
Subscribers and staff will have access to the new Dance2 genre and Token system genre that we are implementing tonight. I can’t release all the details yet because we will be in testing over the next few days but wanted to make it known to all subscribers that they can now see these 2 new genres within FFR. Once the subscribers and staff help bug test the new features and deem it safe, we will release it site wide.
More details will be available after implementation.
Cheers,
Synthlight
Song of the Week 2: Z
A few hours ago, the second of our songs this week, Z, was released. Rebirth0 stepped this awesome DM Ashura song for us, and it’s packed with tons of 24th bursts, as well as a big BPM change that gives us some green and orange arrows too. The song can be found in Dance’s lower left corner, and is a 4.5 on the 6-point difficulty scale.
Happy FFR’ing,
Calling Artists & Coders
First off, thanks to everyone who has subscribed so far. You have no idea how much you help relieve our stresses around here. Your contributions will help us roll that support back into development, server costs and bandwidth costs. Take a moment out to realize that yesterday, more than 330,000 games of FFR were played in only 24 hours. Seriously.. think about it. I still have a hard time believing in it. And that is normal.
Anyway, we are looking to ramp up production on things like 3rd style, SpinItUP, Resonance and yes even R2. I do as much as possible in Flash / Site and Jason does as much as possible in php among numerous other duties (of course we can’t forget Rickz0rz). It seems like alot, but even with 3 guys working in the code, our development tends to be rather limited because we are swamped with all kinds of site wide responsibilities.
Would you like to join our development team? We could really use some new artists and coders on board to help move these projects along at a quicker pace.
If you would like to join our team of developers or know someone who would, please make sure that you send us examples of your work that can be backed up with either source code or photoshop files. We are not looking for people who consider themselves a jack of all trades. We would like people who are focused and talented and see a course for their vision.
Just use the contact us link at the bottom of the screen to attach samples and complete information about yourself. Submissions without samples will be deleted.
There are other benefits we would like to discuss with potential developers.
Cheers,
Synthlight & the rest of the staff
*EDIT* – Just to clarify, we are looking for the following. Actionscript, PHP, Java, Photoshop Designers (interface). We have had a bunch of offers and feedback already but only a couple of people have left samples of their work.
Coactive: Unleashed upon the public!
Coactive, by long time FFR music producter SuperGreen X, marks the first post-dated file release in FFR history. It was added to the database a week ago, and was played by aproximately 45 people before tonight’s release. Who are these lucky people? Well, they are those amazing people who feel that FFR is so much apart of their lives, that they will subscribe to the site for extra content. A future post, in the near future, will give much more focus on subscriptions.
You can find Coactive in the lower left hand corner of Dance. It was stepped by unknown and newcomer debit13. The steps are a bit difficult compared to the music, but everything flows together quite nicely.
Enjoy.
-Tass, his lass, and a bit of sass
SpinItUP? Whaa?? WHATS THAT?
Yup… Sooo.. *whistles and looks around*.. I know it has been awhile since we have added new spinfiles to SpinItUP and I feel bad about that. For those of you who are still play the game regularly ( and we know who you are!), you will be glad to know that there is a revival going on and that you will be seeing many more spinfiles being added to the game. There will also be continued development and we a few surprises in store for you.
iPatcH is one of many who will assisting in this SpinItUP development. He has created the first new spinfile in a few months. I must warn you that this one is definitely a difficulty level 8. The details are below. How cool is this new artist?
Some of you may or may not know who Hideki Naganuma is. For those who don’t, he is a popular video game composer most well known for his music on Jet Set Radio for both the Sega Dreamcast and the Xbox, and more recently, Sonic Rush for the Nintendo DS. In fact, he was recently nominated to receive the Golden Joystick Award for Soundtrack Of The Year for his work on Sonic Rush. His music delightfully ranges from hiphop, breakbeat, funk, to acid jazz, and he is definitely a unique and much welcomed artist for both FFR and SpinItUp!
Cheers,
Synthlight, iPaTcH and the rest of the FFR Staff
p.s. Thanks for to the support of Xandertrax, and Mirror_rorriM, darkchao56, chardish and many more for helping us get SIU back onto our plate and give it some more attention.
People With Norton Unite!
Ok, so here is the deal. We have had increasing complaints from people that Norton Internet Security Suite blocks their access to FFR. It actually seems to stop the entire game from loading, leaving only a blue background. I have not been able to reproduce this locally but have a hunch it has to do with Multiplayer ports activating immediate upon loading. SpinItUP (Watch for new songs!), Resonance and FFR R2 have not suffered this same fate. And.. well.. as you know, they don’t have multiplayer components.
So we have taken this opportunity to slightly rearrange the way the multiplayer half of the game looks upon loading. Essentially everything works the same only we have added a few extra elements to fill up the space down there when not in multiplayer.
Added elements:
* Multiplayer (Same as before)
* News (Scrollable and easy to read latest news from FFR main page, auto updated)
* Help (Brand new semi-low bandwidth video showing new people the basics of how to play FFR)
* Support FFR (smaller sub-item that shows how you can attain early access to levels and early beta builds)
If you have Norton or Zone Alarm and have problems seeing the game, please PM me. We are looking to fix this immediately and will make this a top priority. And by top priority I mean we do nothing else until it gets fixed for you guys.
Cheers,
Synthlight + Trail To Quad Core Madness
Stick Up Your Hands! Official FFR Tournament #2 + Subscriptions
Well, it’s been a while since the first one, so we’ve decided to start up a second one. That’s right, signups are starting NOW for the 2nd Official FFR R1 Tournament! This tournament, like the first one, is for players of any and all skill levels, from the barest beginners to the most seasoned veterans. As always, it’s free to join, and there are cash (and other) prizes for not only the winners this time, but also the runner-ups!
Sign up for the tournament by posting in this thread for tournament signups. To be eligible for the tournament, you must have played at least 150 games of FFR. There are no other signup restrictions, except for one: if you have more than one account, please sign up with your main account only (i.e. the one you use the most).
Signups will end on Tuesday, January 30th at 11:00 PM EST, and the first round will start when the thread for the first round is posted.
In other news. After many late hours and an incredible amount discussions in various threads by staff and users, we have complied with your requests to set up a subscription system for those who want to help support FFR. There are many features that we will be implementing. One of the most important features at this moment will be the ability for all subscribers to see at least 4 songs (2 weeks of songs) early. Previously, this functionality was reserved for admins only. Other features will include custom titles, special recognition in the forum, access to the subscriber only forum and much more. A complete list of features can be found here at the Subscription Page.
Thanks for all the support and here is looking forward to an amazing 2007!
Cheers,
Synthlight + Shash + Entire FFR Staff + Gratitude
Song of the Week 2: Get Ready 2 Rokk
Today’s song is another that may be familiar to many of you from another music game–this time, it’s from the popular game Guitar Hero. The song is Get Ready 2 Rokk by Freezepop. It’s the original version of the song (as opposed to the Guitar Hero version), and as such is in the Misc genre rather than the Rock genre. It’s relatively slow at under 100 BPM, and is mainly comprised of 16ths. Difficulty is 7/12, which is the “Difficult” rating, mostly due to the jacks that appear in many places in the song, and the steps are by Macgravel.
Stay tuned for more updates in the near future…and possibly something of an event starting soon =)
Happy FFR’ing,

