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Old 11-6-2013, 03:49 PM   #121
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Default Re: FFRMania Engine: 1200 songs and counting

more like laziness and lack of will to polish a project
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Old 11-6-2013, 03:49 PM   #122
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Default Re: FFRMania Engine: 1200 songs and counting

Oh my god yes
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Old 11-6-2013, 03:51 PM   #123
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Default Re: FFRMania Engine: 1200 songs and counting

Quote:
Originally Posted by Tarrik View Post
I don't think we can do anything about that, other than go through files and remove them (which we're not doing - File integrity yo)
yeah let me just release this half assed project where simfile authors aren't credited properly and some of the files aren't even working, and yeah we'll leave it at that

retard

how about you fix those issues like stops fucking up some files, if you're gonna convert sm files to ffr engine files how about you do a proper job
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Old 11-6-2013, 03:55 PM   #124
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Default Re: FFRMania Engine: 1200 songs and counting

destroyed
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Old 11-6-2013, 04:17 PM   #125
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Default Re: FFRMania Engine: 1200 songs and counting

Lb if you know how to do it so properly then go do it yourself, there's no need to have that degree of negativity in this thread where a group of people is trying to do something for the community.
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Old 11-6-2013, 04:29 PM   #126
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Default Re: FFRMania Engine: 1200 songs and counting

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Lb if you know how to do it so properly then go do it yourself, there's no need to have that degree of negativity in this thread where a group of people is trying to do something for the community.
^^^^^^^^^^^^^^^^^^
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Old 11-6-2013, 04:37 PM   #127
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Default Re: FFRMania Engine: 1200 songs and counting

Quote:
Originally Posted by L.B.D.D View Post
yeah let me just release this half assed project where simfile authors aren't credited properly and some of the files aren't even working, and yeah we'll leave it at that

retard

how about you fix those issues like stops fucking up some files, if you're gonna convert sm files to ffr engine files how about you do a proper job
Yes, to say the engine was released prematurely is not a topic up for dispute. However, Tarrik, foxfire and I had to decide internally whether to take down the project for Beta over the next few months, or to let the community enjoy the engine as we continue to add features and fix problems which should have been solved upon release. We chose the latter - and we hope the rest of FFR agrees with our decision.

At this moment, I don't like this any more than you do, but please don't bash issues which have already been addressed extensively. I am currently in the process of writing several scripts which will significantly speed up, and even automate in realtime the process of documenting credentials of song/author/stepartist/etc. and compile them into the xml feedback test and song list spreadsheet.

Last edited by PrawnSkunk; 11-6-2013 at 04:40 PM..
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Old 11-6-2013, 04:40 PM   #128
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Default Re: FFRMania Engine: 1200 songs and counting

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Originally Posted by PrawnSkunk View Post
I am currently in the process of writing several scripts which will significantly speed up, and even automate the process of documenting credentials of song/author/stepartist/etc. and compile them into the xml feedback test and song list spreadsheet.
This sounds like this would be incredibly useful for engines that some people have hosted up. Mind sharing if you get that done?
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Old 11-6-2013, 04:54 PM   #129
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Default Re: FFRMania Engine: 1200 songs and counting

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This sounds like this would be incredibly useful for engines that some people have hosted up. Mind sharing if you get that done?
Absolutely. Everything I work for is to further benefit and integrate the FFR community. With the permission of Tarrik, foxfire and shiki, I would be more than happy to release the source code and compiled programs upon completion.
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Old 11-6-2013, 04:56 PM   #130
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Default Re: FFRMania Engine: 1200 songs and counting

half the midare 3 pack files are like off by an 8th
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Old 11-6-2013, 05:07 PM   #131
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Default Re: FFRMania Engine: 1200 songs and counting

Quote:
Originally Posted by L.B.D.D View Post
yeah let me just release this half assed project where simfile authors aren't credited properly and some of the files aren't even working, and yeah we'll leave it at that

retard

how about you fix those issues like stops fucking up some files, if you're gonna convert sm files to ffr engine files how about you do a proper job
Nice criticism - Keep in mind it's an open Beta.
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half the midare 3 pack files are like off by an 8th
If you're referring to the files in the Secret Genre, they're being removed as we replace all files in there with whole packs.

Last edited by Tarrik; 11-6-2013 at 05:12 PM..
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Old 11-6-2013, 05:22 PM   #132
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Default Re: FFRMania Engine: 1200 songs and counting

Quote:
Originally Posted by PrawnSkunk View Post
Yes, to say the engine was released prematurely is not a topic up for dispute. However, Tarrik, foxfire and I had to decide internally whether to take down the project for Beta over the next few months, or to let the community enjoy the engine as we continue to add features and fix problems which should have been solved upon release. We chose the latter - and we hope the rest of FFR agrees with our decision.

At this moment, I don't like this any more than you do, but please don't bash issues which have already been addressed extensively. I am currently in the process of writing several scripts which will significantly speed up, and even automate in realtime the process of documenting credentials of song/author/stepartist/etc. and compile them into the xml feedback test and song list spreadsheet.
You released 1200 godtier files and made my speed practise 1000x more enjoyable, lrn2offset people, I think this engine is FUCKING AWESOME AND I THANK YOU HUMBLY

Quote:
Originally Posted by L.B.D.D View Post
yeah let me just release this half assed project where simfile authors aren't credited properly and some of the files aren't even working, and yeah we'll leave it at that

retard

how about you fix those issues like stops fucking up some files, if you're gonna convert sm files to ffr engine files how about you do a proper job
?_? go away, 1100 new working files on FFR engine and you complain about 3-4 here and there and do nothing yourself to try and fix it like giving CONSTRUCTIVE Criticism, or just not posting and waiting? What's wrong with you bro... thats soooooo uncalled for...

Last edited by Untimely Friction; 11-6-2013 at 05:24 PM..
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Old 11-6-2013, 05:26 PM   #133
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Default Re: FFRMania Engine: 1200 songs and counting

We plan on releasing way more than the 1200+ we have now. It's just going to take some time. As of L.B.D.D whining about stops and other things .. Yeah, we'll just full release at like 8000 files and manually try to find all the problematic files. Good thing we didn't public release right! Anyway, To those who appreciate the engine - Thank you. If you encounter problems, just let us know. If you want to see certain packs/files, look in the OP for a link to do so
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Old 11-6-2013, 05:48 PM   #134
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Default Re: FFRMania Engine: 1200 songs and counting

Quote:
Originally Posted by L.B.D.D View Post
yeah let me just release this half assed project where simfile authors aren't credited properly and some of the files aren't even working, and yeah we'll leave it at that

retard

how about you fix those issues like stops fucking up some files, if you're gonna convert sm files to ffr engine files how about you do a proper job
Lay off, these guys are devoting their own TIME and MONEY to host something for the community. Helping out and reporting bugs will get the process done much faster. I think It's nice it was released early, it allows for issues to be spotted and fixed so future issues won't occur.
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Old 11-6-2013, 05:51 PM   #135
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Default Re: FFRMania Engine: 1200 songs and counting

get nvlm originals (the whole pack) in there
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Old 11-6-2013, 05:52 PM   #136
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Default Re: FFRMania Engine: 1200 songs and counting

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Originally Posted by Sweet Angel View Post
Lay off, these guys are devoting their own TIME and MONEY to host something for the community. Helping out and reporting bugs will get the process done much faster. I think It's nice it was released early, it allows for issues to be spotted and fixed so future issues won't occur.
i'm just saying if you're gonna do something do it properly
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Old 11-6-2013, 05:52 PM   #137
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Default Re: FFRMania Engine: 1200 songs and counting

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Originally Posted by Staiain View Post
half the midare 3 pack files are like off by an 8th
lol
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Old 11-6-2013, 05:55 PM   #138
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Default Re: FFRMania Engine: 1200 songs and counting

Again, off by an 8th because that's not the Midare 3 pack. Those were files i used on my old legacy engine that i threw in secret when only i was working on this. The entire Midare 3 pack is being uploaded right now and i believe the files you're talking about will be removed from Secret.

Last edited by Tarrik; 11-6-2013 at 06:37 PM..
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Old 11-6-2013, 06:25 PM   #139
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Default Re: FFRMania Engine: 1200 songs and counting

I'd like to see the first two Nuclear Blast packs and all the Speeedcore packs on here.
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Old 11-6-2013, 06:28 PM   #140
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Default Re: FFRMania Engine: 1200 songs and counting

Can someone please explain the dificulties of this to me? I use legacy and the song selection list. Just wanna know whats hard and whatnot lol


Like is a 12/13 something i should be playing for practice or are the 20s what i should be playing? rofl
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