|
|
#181 | ||
|
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
|
Quote:
What I personally want to know is if it will ever be possible to get GTS and credits from an alternate engine song play through. As it stands now, I have lots of fun playing alternate engine songs, but I feel like (at least in terms of working on overall rank) I'm wasting a pretty good song session. Not expecting this to happen, but I'd be interested if anyone else would be for / against this and why. Quote:
As for knowing if a player is good, that is true, but I mainly was referring to visually (ie: having an average rank of like 10000, even though you already have oni / scarhand or something). Having a good public rank is also a solid indicator you are playing lots of files on FFR, which seems like a very good thing to encourage players to do. I suppose the problem lies in how FFR itself perceives skill in ranks, considering it's just a big average of everything. As for tedium, I would say games like RPG's (and what you said about CoD) and whatnot reward time, not tedium. From what I recall, it doesn't take all that long to level up in CoD, and if you prestige, most of your stuff is removed and you have to start over again. Chances are, if you are playing CoD and leveling up a lot, you are probably enjoying it. If I thought playing game after game of CoD was boring and tedious, I just wouldn't buy or play CoD, period. Don't really play many RPG's, so I'm not sure if leveling in most of them would be boring, but I do know if leveling was integral to the game, and it was boring to do so, I wouldn't play the game. Would you honestly play something that bored you (unless you really really enjoyed other major aspects of it?)
__________________
|
||
|
|
|
|
|
#182 | ||
|
ᅠ
Join Date: Aug 2008
Posts: 3,655
|
anti bottompage
Quote:
Quote:
__________________
|
||
|
|
|
|
|
#183 |
|
¯\_(ツ)_/¯
Join Date: Oct 2006
Location: Massachusetts
Age: 33
Posts: 3,269
|
I actually do enjoy working on level ranks when I choose to xP And if I get upset with something I either move on from it, disappointed, or stop. I really don't get bored because I actually choose to do it, I don't view it as a chore (I'm one of the weird ones)
__________________
![]() ^FFP_D0pey btw |
|
|
|
|
|
#184 |
|
D7 Elite Keymasher
|
This thread feels like a pissing contest now lol. There's enough points from everyone that i think Velo and Arc could discuss possibilities and possibly make a poll or something.
|
|
|
|
|
|
#185 |
|
snooches
|
Rates replacing 1.0 scores: no
Rates recording GT/credits: yes (with adjustments) While I can see peoples arguments for wanting scores on 1.x to replace 1.0 scores, all this will do is lead to people abusing it on songs below their skill level or a song that is lengthy for the sake of laziness. Level ranks are not something a person HAS to do, it is something you do by choice to see how well you can rank based on all of the songs in the game which includes songs that are below your skill level. If you have a problem sitting through easy songs or long songs then guess what, that's your problem and I guess working on playing for a good average rank is just not for you, stick to getting the best scores you can on songs within your skill range. No need to allow something like this just because you dont have the patience to sit through a long song or play something so easy to where it bores you and you cbf to play it. Those are your problems and you need to just deal with it. However, I do think playing on rates should allow GT/credits. You are still playing through a song, so you should be receiving credit for playing through a song by keeping the GT and credits. By allowing this though some adjustments need to be made. A reduction formula for GT/credits need to be placed in order to avoid gt/credit whoring being super easy. Some formula that will bring down the GT/credits earned close to what it would be as if you played the song on 1.0 rate. Saw a few options mentioned already in here which could work, but overall, players should still be awarded for playing the song despite it being on rates. |
|
|
|
|
|
#186 |
|
ᅠ
Join Date: Aug 2008
Posts: 3,655
|
how can you abuse these songs to blast through levelranks when most people on the site aren't even at that level
not everyone is d5+, we're trying to open up options for players of all skills to all songs instead of forcing them to play a subset of songs in their skill level i dont even play ffr much and i can honestly say when i was improving from newbie to intermed, i didn't look back at easier songs because they soon were too far out of my skill level not rewarding people for accomplishing something is stupid, and creating artificial difficulty (tedium) is the worst idea i've ever heard just because YOU played through hundreds of easy songs to get a lower average rank doesn't mean everybody else should not be rewarded for trying something new
__________________
|
|
|
|
|
|
#187 | |
|
ᅠ
Join Date: Aug 2008
Posts: 3,655
|
Quote:
you make it seem like a job, and that's the single worst thing a game can become
__________________
|
|
|
|
|
|
|
#188 |
|
no
Join Date: Jan 2004
Age: 34
Posts: 1,850
|
if moving DP and RATO to token ranks got a poll, why doesn't this have a poll too?
|
|
|
|
|
|
#189 |
|
⠀
Join Date: Dec 2010
Location: Singapore, SG
Age: 28
Posts: 6,858
|
I didn't read all of the thread, but I'm just going to say that if you reach a particular skill level to AAA a file on a rate, you deserve the AAA. If you have the ability to AAA songs at the lower difficulty spectrum on rates, you should be able to plow through everything at the lower end on a faster rate because it doesn't just clean up level ranks, it also gives more of a challenge.
I don't see anything wrong with it to be honest, you can still AAA it on 1.0 and still have the same ranking as someone who AAA'd it on 1.6, so I really don't see what's the big issue about this. Besides, most people usually AAA files in the lower end first before getting to a higher skill level (D5/D6/D7) anyway... |
|
|
|
|
|
#190 |
|
The Doctor
Join Date: Apr 2006
Age: 37
Posts: 6,144
|
+1 to at least allow credits/GT for rates
(I'm also for allowing scores to record) |
|
|
|
|
|
#191 | |
|
FFR Player
Join Date: Dec 2008
Age: 35
Posts: 6,205
|
Quote:
Because laziness = willingness to grind out a 4+ minute chart that's way below skill level, in order to complete level ranks? Ever since I started playing again recently on R^3, I've been having a blast. Partially because the engine is fuckin great, but also because of rates. I am having loads of fun playing low difficulty files on rates. I want to complete my level ranks, but if I do that, I'll be forced to play files that I think are terribly un-fun and boring. And for anyone that has been playing for even a week or two, that sucks. That's not fun. And, ultimately, will detract from the overall fun of FFR. I mean hey, if you want to play a 4+ minute chart that's rated at a 13 on the new scale, more power to you. To a lot of players, and newer players that are playing at a D1 level can probably agree as well, this is not fun. Except maybe for musical purists, this really should not be an argument. People are having fun playing easier files on high rates and are being punished for it.
__________________
|
|
|
|
|
|
|
#192 |
|
FFR Player
Join Date: Dec 2008
Age: 35
Posts: 6,205
|
I repeat:
People are having fun playing easier files on high rates and are being punished for it.
__________________
|
|
|
|
|
|
#193 |
|
Celestial Harbor
|
(ノ´ヮ´)ノ*:・゚✧
|
|
|
|
|
|
#194 | |
|
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
|
Quote:
This gives FFR a chance to make all songs a challenge (and likewise entertaining) and even give stuff in return for it, stuff which I feel players are completely deserving of. It makes the game more entertaining, and feel more worthwhile because you'd be actually receiving something while having the additional entertainment and challenge. Make FFR more fun and worthwhile, more people play a broader spectrum of the game, and perhaps more people would play in general. This would make the game better, and convince people to spend more time playing it, simply put.
__________________
|
|
|
|
|
|
|
#195 |
|
FFR Player
Join Date: Dec 2008
Age: 35
Posts: 6,205
|
I think at this point I'd even say I'm having more fun with rates than I am with 80+ files.
__________________
|
|
|
|
|
|
#196 |
|
⠀
Join Date: Dec 2010
Location: Singapore, SG
Age: 28
Posts: 6,858
|
|
|
|
|
|
|
#197 |
|
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
|
I feel the same way.
__________________
|
|
|
|
|
|
#198 |
|
FFR Player
Join Date: Dec 2008
Age: 35
Posts: 6,205
|
Also I kinda want to touch on this point as well.
Let's assume, for the sake of ease, that there are 2000 files exactly in FFR, and, on average, each file is 3 minutes long. Let's also assume that you have an account with no scores in level ranks. If you played with 1.0 rate, a full play through of every file would take, at minimum, 100 hours of playtime. Factor in time taken to FC/AAA every file in level ranks, and that can increase by quite a bit. Now let's do it at 1.5 rate. A full play through of every file would take, at minimum, 67 hours. Again, factor in the time to FC/AAA every file, and the overall time increases. So, saying that playing on rates is "lazy" is completely irrelevant. 67 hours. Factor in FC/AAAs and you can get close to 3 full days of game time. 3 days. 3 days playing a rhythm game for fun. Lazy. i'm drinking so please tell me if my math is off
__________________
|
|
|
|
|
|
#199 |
|
The Doctor
Join Date: Apr 2006
Age: 37
Posts: 6,144
|
The main argument I see against is that the song artists might feel gyped for having their song played through at the intended tempo.
My thoughts: 1) How many artists actually CARE if their song is played on a higher rate? 2) The artists songs will actually be played MORE if they allow it to record on higher rates. 3) FFR activity is far less than it used to be, at it will continue to dip without ways to keep experienced players engaged in playing the game. 4) Quick, someone go tell Disturbed that a song that has only been played on FFR less than 150 times might soon be able to be played sped up (edit:// and record! they can already be played sped up) by a small percentage of a small rhythm gaming community. Oh, I'm sure they'll revoke their permissions right away. Last edited by TheSaxRunner05; 08-7-2013 at 07:57 PM.. |
|
|
|
|
|
#200 |
|
ᅠ
Join Date: Aug 2008
Posts: 3,655
|
down with the chipmunkness
__________________
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|