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#161 |
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Hugs 4 Hire
Join Date: Feb 2008
Age: 34
Posts: 464
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I am heavily against having to play through a song before you can record a score for it. Its as Foxfire said before, and i feel that it undermines the whole point of letting rate scores record in the first place.
Edit: I wouldn't mind a poll about this topic
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#162 |
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¯\_(ツ)_/¯
Join Date: Oct 2006
Location: Massachusetts
Age: 33
Posts: 3,269
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Rates are for fun/bragging rights, sounds lazy to blast through level ranks just using rates.
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#163 |
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Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 32
Posts: 4,185
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The restriction would be "you need a full playthrough on 1.0 to have rates RECORD", it is not "you need a full playthrough to play a song on rates." Even with the restriction, there would be nothing stopping people from playing a song on rates. Rates are in FFR for the additional fun factor and indeed many people have been playing songs on rates on songs they have already AAA'ed just for the fun of it, the lower level files HAVE been getting more attention because of this. Likewise, if you're playing the game for fun, you can still play a file on rates, not give two shits if it records, screenshot the score, and post in the brag board; just because it didn't record doesn't make it less impresive. Like I said, rates are supposed to be for fun, not to be used as a mechanism to go through 100's of lower level files in a much shorter period of time. If other people had the patience and determination to go through all the songs in the levelranks, then so can you. Also, you're going to always have an influx of new members some of which will care about their rank and play those low level files so those low level files are always going to be played regardless of what happens. The percentage of the site that falls under "people who are highly skilled you don't give a shit about their ranks but suddenly would go through the trouble of playing every song if rates recorded" isn't that high to begin with since most highly skilled players already went through their ranks, so most of the arguments in this thread for the opinion opposing mine has little merit imho.
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#164 | |
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Celestial Harbor
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#165 |
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Join Date: Aug 2008
Posts: 3,655
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the addition of this feature would hinge on two things
1) does it make for a better gameplay experience? if yes, it should be implemented 2) does it reward people for improving? if yes, it should be implemented in order to encourage players to keep playing & expanding their song subsets for songs from the difficulty range 1-50ish, it is very easy to skip over entire difficulty ranges, even for beginners. the steeper learning curve of ffr comes after difficulty 50, where a lot more concepts are introduced (rolls, jacks, etc) in faster bpms & higher quantities.. for people who do play this game consistently, they will be improving at a rate faster than they would be playing ALL of the songs given in a difficulty range. it doesn't take more than a few handful plays of the easiest songs (difficulty 1-3) to get past the plethora of songs available at that range. at this point people are striving to go beyond their skill levels to improve. so what happens when you are forced to play a full song? you simply skip it or don't pay attention to it - thus giving it no chance. looking at it from the other perspective, newer players are NOT going to touch omega-hard FGO/FSO songs, simply because it's way out of their skill range and it doesn't provide them with a fun experience. this can be said the same about people who have improved beyond a certain skill level. to restrict people & demotivate people from playing easier or harder songs by forcing a full playthrough before they can have higher rates record, is simply another barrier FORCIBLY limiting people to a certain subset of songs within their skill levels not many players, even the NEWER players, go back to lower difficulty songs and play them for fun, simply because it does not provide a challenge for them. and to play through a FULL time for EACH AND EVERY SONG before they can have their merits (AAAs) recorded is wrong. as a matter of fact, having a new player go back and play secret zombie room on 1.3 and getting 3 goods on it just to find out that it hasn't recorded is something i do not want to see.
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#166 |
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Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 32
Posts: 4,185
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in reponse to yoshl:
I understand that. But the main argument on the opposing side is that lower leveled files would be played more without such a restriction. And I agree however they wouldn't be played THAT much more because the restriction would only change whether or not a small percentage of people would actually play the files. So even though I'm in the minority, I fail to see the argument posed by the majority. |
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#167 | |
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[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,368
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Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep |
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#168 | ||||||||
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¯\_(ツ)_/¯
Join Date: Oct 2006
Location: Massachusetts
Age: 33
Posts: 3,269
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]quote=mi40]to restrict people & demotivate people from playing easier or harder songs by forcing a full playthrough before they can have higher rates record, is simply another barrier FORCIBLY limiting people to a certain subset of songs within their skill levels[/quote] Most songs are 2-4 minutes...are there some longer ones? Yes, of course. So what. Quote:
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Would actually be cool to see in the level ranks page your highest score and then next to that what rate it was on (like if you beat your 1.3 on 1.4, only the 1.4 score would show up or something, not 100% sure how others would feel about that though) Edit: Basically what Xel said
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#169 |
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Join Date: Aug 2008
Posts: 3,655
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i don't see what the point of having a restriction in the first place is
forcing people to play through a song before letting higher rates record is basically the same thing as forcing people to run a marathon before running a triathlon, freaking stupidest idea ever alloyus i'm gonna take your recent played games as an example Winter Wind Etude J'ai Envie de Plaisir X2 Rave7 Jamais Vu do i smile? Extratone Pirates (Drunk Optimus Remix) Bubble Bath Aftermath Bubble Bath Aftermath Bubble Bath Aftermath Bubble Bath Aftermath hey look guess what? i don't see any easy songs on here because they're out of your skill range well gee whillikers would you look at that, you might argue for "how the song was intended to be" but all i'm seeing is, you don't even TOUCH lower files anymore because 1) you aren't rewarded for playing them 2) it's not fun playing them because they're way out of your skill range if you don't even touch the files once out of FREE WILL, i don't see how this "oh you have to play it on 1.0 to see how it was intended to be" argument follows through worst freakin' idea ever.. what's the point of forcing people to "see how it was intended to be on 1.0" when you don't even touch it on 1.0 you can't tell me you went back and played super mario 8bit or this beat is for tha streetz to "see how it was intended on 1.0", this isn't some mona lisa exhibition where we sit back and appreciate how a simfile was intended to be, we're trying to cater to anyone and everyone, and in order to do that any kind of restriction like forcing people to sit through songs is the dumbest, stupidest idea i've ever heard
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#170 |
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¯\_(ツ)_/¯
Join Date: Oct 2006
Location: Massachusetts
Age: 33
Posts: 3,269
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I definitely played them back in the day when I was just starting -_- And if I wanted to actually work on my level ranks then yes I would of my own free will play songs on 1.0. I actually have gone back and played VC's on rates for fun. And if I was playing a song for the first time, for example if I actually felt like playing the new songs every week, of course I'd play them on 1.0 the first time. Truly all I see is "I don't want to play easier songs on 1.0 because it's faster to AAA them on 1.5 first try and I don't have to look at it again."
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#171 |
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Join Date: Aug 2008
Posts: 3,655
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what you said is partially true but let me ask you another question..
should playing ffr be a grind or a chore? i'm 100% sure you certainly did not play every single song from difficulty 1-70 before you could AAA songs in the 70s and you don't ever visit songs in the lower ranges anymore - because you aren't rewarded for it i think having no restriction (no full playthrough required) is ultimately opening up songs for people, since there are over a THOUSAND songs in the game, and people almost always skip at least a few hundred songs.. and after they've improved a lot they are given no options and are stuck with a few hundred songs within their skill range instead, i think having no restriction for rates gives people a chance to play ALL songs, even at any skill level, from song 1 to 2000, whenever they want, however they want, and still be rewarded for it. VC level player wants to play some difficulty 1-30 files that they did not have a chance to play, and don't want to face the higher FMO/FGOs in misc/dance 2 section yet.. so instead they test their skills in the dance1/lower difficulties section, instead on rates. that sounds like a good experience to me.. they get to explore more songs and are NOT CONFINED to a subset of a few hundred songs within their skill range.
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#172 |
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¯\_(ツ)_/¯
Join Date: Oct 2006
Location: Massachusetts
Age: 33
Posts: 3,269
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I am also 100% certain about that, but I never grudgingly worked on my ranks, I actually did it somewhat for fun. I just don't find it fun anymore I just typically play SM. I guess that post brings me back a little, was honestly annoyed so much by this thread but that was actually more pleasant to read xP Much better way of describing it, and if it's the way you intended it to be from the start of your posts I apologize for thinking otherwise. There definitely will be people who use it just to skip through stuff but I guess there really will be people who could just go around trying songs on a rate if they wanted to.
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#173 | |||
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The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
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Also no, you don't have to work on level ranks, just like you don't have to play FFR at all. The point is though that public ranks are the closest thing we have to a way to show others how far you've come (aside from just posting good scores in the brag board). As it stands now, in order for it to be even a remote representation of decent player's skill, they have to sit through hundreds of files that are far under their skill level. Public ranks are also where the majority of FFR files are, and it seems like giving incentive to play more songs there would be a fairly beneficial thing. Quote:
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Also, as I've already said, FFR is not exactly a small thing to tackle. It's got over 1400 public songs, and those songs really add up in terms of time spent playing. It might not seem like much to play one file you find boring once, but how about hundreds upon hundreds. You aren't talking about a few minutes, or even a few hours, for a general player, you are probably talking about a couple weeks of constant tedium. Take that one full play through away, and even if it takes them a little while to play the files, at least they are having quite a bit more fun doing it. Also two more things. The first, having scores "not record" also implies GTS and credit gain would be disabled on those files as well. This is yet another blow to motivation for people to play files out of their skill range on rates with such a restriction. The second thing you have to consider is who would this restriction actually effect? This restriction seems like it would really only pertain specifically to people who are decently skilled, but haven't played most of the easier files due to them being too annoying or boring. There aren't exactly thousands of people in that position, and I don't think they are going to change their minds about public ranks. So who is really being undermined here, do you think a step author or a musician cares that if rates were enabled without this restriction a few people might play the files without playing on 1.0 first? I honestly doubt it, especially considering they wouldn't have played the file otherwise.
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#174 |
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Celestial Harbor
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ok here's something to think about
is it possible to enable local score saving for alternate engines on rates |
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#175 | |
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Hugs 4 Hire
Join Date: Feb 2008
Age: 34
Posts: 464
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#176 |
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¯\_(ツ)_/¯
Join Date: Oct 2006
Location: Massachusetts
Age: 33
Posts: 3,269
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Fox if you read my newest post you'd know I'm a little more open to it now, but you certainly don't need to go through level ranks to show you're a good player, a good chunk of the site who's active is a subscriber and can actually look at your ranks and see what scores you have on what files, you can have few AAAs/FCs and still be a good player. Also a pretty decent amount of games award tedium in general (leveling in RPGs/playing game after game after game in CoD, etc)
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#177 |
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ᅠ
Join Date: Aug 2008
Posts: 3,655
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i heard from a little bird that recording rates would be a big pain to code so i don't even know if this idea will go through but hopefully i've laid down some legitimate arguments
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#178 |
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Rhythm game specialist.
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#179 |
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Join Date: Aug 2008
Posts: 3,655
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you can't "blast" through levelranks with rates, any song above difficulty 40 on rates like 1.5 (if you were indeed "blasting" through levelranks") become exponentially harder to AAA..
and even if you had the skill to blast through everything on 1.5, you would have to be a D7 player (yes, d7 NOT d6) and have hundreds of hours to invest, FFR isn't a game with 50 songs you know i don't see the need to pidgeonhole players.. besides without any rewards or incentives people will never even touch songs that are out of their skill range
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#180 |
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Join Date: Aug 2008
Posts: 3,655
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if higher rates were to be implemented all i'm seeing is maybe like 1-3 people at MOST (d6+ players, probably none) blasting through levelranks (it still takes hundreds of hours to play songs on higher rates, and higher rates usually mean it's that much harder to AAA the file)
but what i can imagine are people who have hundreds of unplayed songs eagerly going back to play and enjoy older songs that they previously have never played and would not have played without higher rates recording rates don't allow people to instantly AAA 2000 songs, it might cut a few hours but what's the price of a few hours for countless hours of fun and enjoyment? i don't see the proper 'tradeoff' here.. why restrict people from having fun and being rewarded for it? are we really that draconian to force people to play through songs that are so obviously out of their skill range, easy or hard?
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