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#101 |
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FFR Player
Join Date: Sep 2012
Location: England
Posts: 466
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ffr on rates uses millisecond timing, not frame timing. i found that in a post somewhere. will edit this post when i find the link to it
edit: found it here and a few posts before it in that thread
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![]() Theorem: If you have a large enough number of monkeys, and a large enough number of computer keyboards, one of them will sight-read AAA death piano on stealth. And the ffr community will forever worship it. Proof Example ask me anything here mashed FCs: 329 Last edited by Zapmeister; 08-5-2013 at 04:09 PM.. |
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#102 | |
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Celestial Harbor
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also, 100% yes to what ji said. hindering forward progress towards fun ffr because a couple songs. Plus, all of the people actually putting the argument against to the test are proving that it really holds no ground almost |
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#103 |
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no
Join Date: Jan 2004
Age: 34
Posts: 1,850
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i want to see what one of the game managers thinks because other than a possible few files, everything is more difficult on higher rates.
semi-related: why not record scores on frame rates above 30? |
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#104 |
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Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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They do record.
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#105 | |
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FFR Player
Join Date: Dec 2008
Age: 35
Posts: 6,205
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Quote:
wat 60 fps records score for me
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#106 |
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ᅠ
Join Date: Aug 2008
Posts: 3,655
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60 fps records i think
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#107 |
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FFR Player
Join Date: Dec 2008
Age: 35
Posts: 6,205
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fission plays on 120 iirc, no idea why that doesn't record
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#108 |
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no
Join Date: Jan 2004
Age: 34
Posts: 1,850
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i don't recall them recording @ 120 fps, but I'll check again
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#109 |
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ᅠ
Join Date: Aug 2008
Posts: 3,655
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120 fps holy
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#110 |
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no
Join Date: Jan 2004
Age: 34
Posts: 1,850
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120 hz monitor yo
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#111 |
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B^)
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decrease it to 90 like me.. i'm sure you can bear with it
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#112 |
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Mrow~
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My scores have been recording on 30, 50, 60, 80, and 100 fps respectively, so, lol.
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948 AAAs | 1461 FCs | 549 TPs | 7 FMO AAAs Best AAAs: Exciting Hyper Highspeed Star (69), Nous (69), Pure Ruby (68), Heavenly Spores (68), Ambient Angels (66), Within Life (66), Defection (66) Southern Cross (65) |
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#113 |
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Celestial Harbor
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i use 120 lol
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#114 |
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Rhythm game specialist.
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Wanted to chime in about files that can be cheated -- Legacy files with jumps unintentionally separated will get close enough to hit as jumps, making certain files with splits noticeably easier. It also will tighten frames in songs with inconsistent spacing between notes, making you less likely to get a good if you hit evenly in something like SSSG.
If a person is good at streaming but can't one-hand trill, Vertex Beta 1.1x might lead them to a somewhat undeserved good score by hitting the trills as 8th jumps. |
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#115 |
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no
Join Date: Jan 2004
Age: 34
Posts: 1,850
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#116 |
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ᅠ
Join Date: Aug 2008
Posts: 3,655
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i played vertex beta on 1.5/1.6 a couple times and even then the trills can't be cheated as jumps
also for legacy songs, for the files that have split jumps, you need to play them on rates at least 2.0 for the split jumps to become normal jumps - which in turn make the rest of the files insanely hard (jacks)
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#117 |
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Celestial Harbor
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so i've been talking a bit w/ bmah
what do you all think of a compromise: one of the points bmah brought up was that it's really unfair to the music artists to basically have their music glazed over by rates. It's a valid point, and I see where he's coming from. What if you had to make a couple full plays through the song before rate score saving was enabled for that song |
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#118 | |
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Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 32
Posts: 4,185
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Quote:
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#119 |
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ᅠ
Join Date: Aug 2008
Posts: 3,655
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eh idk about 'couple' full plays, i'm not sure if everybody would want to play through The Games We Played 3 times full before having rates record
not everybody will play every song on like 1.5 or something, i still feel like by music artists giving us permission to step the song, we get it onto ffr and we have the option of playing it whatever rate we feel like also most of the songs sound pretty good on like 1.1 still haha
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#120 |
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no
Join Date: Jan 2004
Age: 34
Posts: 1,850
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