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#81 | |
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The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
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GTS whoring takes dedication, especially if you are going to vibrate your way there. In terms of that, all this would do is give people more songs to listen to while they attack their overall rank really (as opposed to just RATO, or vROFL if they have it). As for what mi40 said, I'm unsure about how I feel about giving more credits for rate, but I doubt crazy levels of credit boosting would occur even with that addition. Like, I would love to see you actually play EHHS 2.0 rate for even 1 hour and tell me approximately how many credits you got (x2 like the suggestion). You'd probably be ridiculously exhausted after like a half hour. EDIT: Multiplying the base value by rates might actually be a bad idea, due to extremely easy songs that only give out a credit or two. For example, you could play power at 40x, get 1 credit, which would then turn into 40. You would get 40 credits in like 7 seconds, consistently, without all that much effort.
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Last edited by foxfire667; 08-5-2013 at 01:36 PM.. |
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#82 | |
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Mrow~
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For comparison, take a 4 minute song at 5 nps, and a 2 minute song at 10 nps. Both will have roughly equally as many arrows. Playing the 4 min song on 2.0 rate would be of same difficulty as the 2 minute one, but if the rate is a multiplier, it will yield twice as many credits; in other words, things get skewed, and playing very easy songs on high rates will get an inappropiately high amount of credits.
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948 AAAs | 1461 FCs | 549 TPs | 7 FMO AAAs Best AAAs: Exciting Hyper Highspeed Star (69), Nous (69), Pure Ruby (68), Heavenly Spores (68), Ambient Angels (66), Within Life (66), Defection (66) Southern Cross (65) |
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#83 |
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Celestial Harbor
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if you do something at 1000000000000000000000x rate, and just vibrate as fast as you can, you'll hit maybe like 40 goods ish? i forget if that's good enough for even 1 credit, but if it is, you'd get so many credits lol
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#84 |
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Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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Just pointing out that you guys need to stop mentioning frames in your arguments, rates don't touch the frames AT ALL. Try any wall on any rate and it'll keep the same structure, but be more or less squished together. (So 1.581293481x won't fuck with the frames, it'll only make it 1.581293481x faster)
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#85 | |
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Muein
Join Date: Nov 2007
Age: 32
Posts: 2,047
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Quote:
replayreplay |
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#86 |
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Celestial Harbor
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i'm saying, if credits were multiplied based on the rate you played at.
also, i'm in no place to be even playing ffr, much less vibrating lol |
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#87 | |
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Muein
Join Date: Nov 2007
Age: 32
Posts: 2,047
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man, a replay of any chart at 1000000000000000x rate would be amazing |
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#88 |
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Celestial Harbor
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you don't see the notes, or any of your PA registering until you fail
then the whole rest of the song goes by as misses |
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#89 | |
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ᅠ
Join Date: Aug 2008
Posts: 3,655
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Quote:
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#90 | |
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Mrow~
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Quote:
no
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948 AAAs | 1461 FCs | 549 TPs | 7 FMO AAAs Best AAAs: Exciting Hyper Highspeed Star (69), Nous (69), Pure Ruby (68), Heavenly Spores (68), Ambient Angels (66), Within Life (66), Defection (66) Southern Cross (65) |
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#91 |
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ᅠ
Join Date: Aug 2008
Posts: 3,655
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clearly u dont get how this works
if somebody can't AAA a wall on 1.0 like skeletor/DIS then they clearly don't have enough speed for it chances are on rates like 1.1 and 1.2 it's going to get even faster (doesn't matter if framers are 'fixed') and that'll create worse scores and btw stifling development of additional features just because of one or two songs' levelranks (which aren't even that big of an issue) is just downright stupid
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#92 |
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Caelondia Represent
Join Date: Jul 2004
Location: A place of hearts and ghosts
Age: 33
Posts: 1,984
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If you're hinting at the rolls in Within Life, yeah they're super easy on rates just can you can jump trill them. At 1.5 even the opening slow rolls can be jump trilled.
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Какой идиот придумал Бутерброд с дикобраза? Он хулиган и бездельник. |
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#93 | |
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Mrow~
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Quote:
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948 AAAs | 1461 FCs | 549 TPs | 7 FMO AAAs Best AAAs: Exciting Hyper Highspeed Star (69), Nous (69), Pure Ruby (68), Heavenly Spores (68), Ambient Angels (66), Within Life (66), Defection (66) Southern Cross (65) |
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#94 |
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ᅠ
Join Date: Aug 2008
Posts: 3,655
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some of the 23 123 123 4 321 321 patterns on 1.5 get really hard though lmfao
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#95 |
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ᅠ
Join Date: Aug 2008
Posts: 3,655
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yeah what im saying is this speculation of 'fixed framers' isn't a valid argument against higher rates recording, save for <3 songs on rates probably higher than 1.2, and even those songs should not prevent higher rates from recording
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#96 |
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Caelondia Represent
Join Date: Jul 2004
Location: A place of hearts and ghosts
Age: 33
Posts: 1,984
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Yeah, I put it on 1.5 just to see how easy the rolls are but like you said those patterns are pretty hard. Doesn't seem that bad on 1.2 though.
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Какой идиот придумал Бутерброд с дикобраза? Он хулиган и бездельник. |
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#97 | |
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The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
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Quote:
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#98 |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,989
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If the idea is to have rates count towards normal rate levelranks, that should be further discussed with someone in power that is editing the engines (e.g. Velocity or arcnmx)
I have no problems with higher rates being recorded. Worse scores don't overwrite someone's previous best anyways unless there's a glitch I don't know of. |
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#99 |
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ᅠ
Join Date: Aug 2008
Posts: 3,655
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hooray someone go bring this up or thread to velocity or arcmnx
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#100 |
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Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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![]() Made an image for people that don't know how rates affect frames (they dont) note: Pure Ruby ending rolls on 2.75x speedmod
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