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Old 08-5-2013, 11:57 AM   #61
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Default Re: Why aren't rates above 1.0 counting for scores?

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Originally Posted by YoshL View Post
arguments like skeletor wall is like, ok if you're good enough to AAA the jumptrills on like 1.2/1.3 (somewhere around AJ skill or higher apparantly), then you're already good enough to AAA the wall
disagree. the walls are a lot easier to PA on 1.2/1.3 for me than 1.0 because my jumptrilling doesn't have to be as precise since all of the arrows are closer together. you are writing off the argument without really thinking about it or trying it yourself.

Last edited by Fission; 08-5-2013 at 12:02 PM..
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Old 08-5-2013, 12:02 PM   #62
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Default Re: Why aren't rates above 1.0 counting for scores?

From what I remember OWA did upload my fixes for Skeletor. The wall is still hard to time though.
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Old 08-5-2013, 12:03 PM   #63
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Default Re: Why aren't rates above 1.0 counting for scores?

yeah, it's hard, but it's easier on higher rates even though it's faster because the arrow spacing makes it more forgiving
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Old 08-5-2013, 12:06 PM   #64
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Default Re: Why aren't rates above 1.0 counting for scores?

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disagree. the walls are a lot easier to PA on 1.2/1.3 for me than 1.0 because my jumptrilling doesn't have to be as precise since all of the arrows are closer together. you are writing off the argument without really thinking about it or trying it yourself.
you miss my point. I'm not saying the walls aren't getting easier.

I agree, they get easier on 1.2/1.3. What i'm saying is, the trade off sucks.

Having to do the first half of the song on 1.2/1.3 is horrid, unless you're already at the skill where you can PA the wall on 1.0 already. I'm not writing off the argument, and I even got TC_Halogen to do it, and he agrees.
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Old 08-5-2013, 12:11 PM   #65
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Default Re: Why aren't rates above 1.0 counting for scores?

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What i'm saying is, the trade off sucks.

Having to do the first half of the song on 1.2/1.3 is horrid
you never said this in your first post. you only mentioned the wall (you also said jumptrills, but not sure if you meant these interchangeably), so that's what i was arguing against.

this is the only file i can think of that this is even relevant, so i'm still all for rates counting.

if there is still uncertainty to allow rate scores to count because of the aformentioned arrow spacing, just count scores on 1.5 or higher.

Last edited by Fission; 08-5-2013 at 12:15 PM..
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Old 08-5-2013, 12:14 PM   #66
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Default Re: Why aren't rates above 1.0 counting for scores?

jumptrilling walls

lol
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Old 08-5-2013, 12:15 PM   #67
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Default Re: Why aren't rates above 1.0 counting for scores?

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if you're good enough to AAA the jumpstream on like 1.2/1.3 (somewhere around AJ skill or higher apparantly), then you're already good enough to AAA the wall
derp (my bad lmfao)
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Old 08-5-2013, 12:17 PM   #68
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Default Re: Why aren't rates above 1.0 counting for scores?

ahh, ok, that makes a lot more sense now :P. in that case, 100% agree with everything you mentioned. make it happen pls rahbie :>
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Old 08-5-2013, 12:50 PM   #69
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Default Re: Why aren't rates above 1.0 counting for scores?

i think good thing should be

Rates: must be in increments of 0.1 (1.1, 1.2..)
Levelrank: works as the same, except AAA's and better scores on higher rates will override worse scores, no matter what rate they were achieved on.
Credits: Normal credit gain, it does take a LOT of credits to unlock the purchased & secret songs - more reason for people to PLAY FFR, and maybe get rewarded while doing so!
Grandtotal: Grandtotal is something that's been around for a long time, and since we've had gamewhore competitions and such, either rates should give NO grandtotal or VERY LITTLE grandtotal (maybe, reduced by what rate you used.) The reasoning for this is that it is very easy to exploit vastly sped up songs for grandtotal.

My suggestion for grandtotal: reward grandtotal, but divide it by the rate with which it was achieved.


Example: You want to whore EHHS on 1.5 for grandtotal, but you receive your grandtotal divided by 1.5 This way, let's say you played EHHS 3.0. You receive your grandtotal divided by 3. The reasoning is, you can play EHHS 3.0 THREE times during the time in which you can EHHS 1.0 ONCE. Either way, if you received the same scores, you will be given the SAME GRANDTOTAL.

EHHS 1.0 GT: 1,000,000 (120 seconds long, 8333 GT per second played)
EHHS 1.5 GT: 666,666 (80 seconds long, 8333 GT per second played)
EHHS 2.0 GT: 500,000 (60 seconds long, 8333 GT per second played)
EHHS 3.0 GT: 333,333 (40 seconds long, 8333 GT per second played)
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Old 08-5-2013, 12:52 PM   #70
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Default Re: Why aren't rates above 1.0 counting for scores?

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make it happen pls rahbie :>
I have nothing to do with this lol (I suppose my input as a GM will be taken into consideration but ultimately it's up to the admins)

Ji's GT formula is p smrt
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Old 08-5-2013, 12:54 PM   #71
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Default Re: Why aren't rates above 1.0 counting for scores?

Do you have any idea how hard it would be to match your x1.0 score on anything over x1.4? If you put in more work towards a song i dont think you should be given less reward, that doesnt make sense to me.
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Old 08-5-2013, 12:56 PM   #72
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Default Re: Why aren't rates above 1.0 counting for scores?

my idea gives the same rewards (credits, grandtotal per second played) without allowing for exploits

:P
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Old 08-5-2013, 12:59 PM   #73
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Default Re: Why aren't rates above 1.0 counting for scores?

My point is that the GT you would be getting from songs on higher rates is already reduced since your score will be much worse, adding your reductions to that seems unnecessary, IMO anyway.

Edit: I think everything else you suggested sounds awesome
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Old 08-5-2013, 01:06 PM   #74
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Default Re: Why aren't rates above 1.0 counting for scores?

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My point is that the GT you would be getting from songs on higher rates is already reduced since your score will be much worse, adding your reductions to that seems unnecessary, IMO anyway.
yeah, but the thing is, it's just to discourage GT whoring using higher rates.

Although by Ji's formula, you could whore vrofl at like .1 rate and get holy shit GT lmfao, so careful if this formula is actually implemented
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Old 08-5-2013, 01:10 PM   #75
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Default Re: Why aren't rates above 1.0 counting for scores?

oh shit yeah, only counts above 1.0
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Old 08-5-2013, 01:10 PM   #76
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Default Re: Why aren't rates above 1.0 counting for scores?

Nope because sub 1.0 wont record, nor add to credits / gt (imo)

ninja'd by da pimp
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Old 08-5-2013, 01:11 PM   #77
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Default Re: Why aren't rates above 1.0 counting for scores?

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My point is that the GT you would be getting from songs on higher rates is already reduced since your score will be much worse, adding your reductions to that seems unnecessary, IMO anyway.
Exactly. If people actually want to whore for GTS with files on rates, I don't see the problem with that. If they have the skill (or vibrating skills) to obtain FC's and rack it up, they deserve it. If they are breaking the rules, that is a completely different case and can be dealt with separately.

Seems strange to me why you'd want to limit GTS gain on rates (if it's for mashing / vibrating, people already have files to do that with).
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Old 08-5-2013, 01:14 PM   #78
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Default Re: Why aren't rates above 1.0 counting for scores?

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Exactly. If people actually want to whore for GTS with files on rates, I don't see the problem with that. If they have the skill (or vibrating skills) to obtain FC's and rack it up, they deserve it. If they are breaking the rules, that is a completely different case and can be dealt with separately.

Seems strange to me why you'd want to limit GTS gain on rates (if it's for mashing / vibrating, people already have files to do that with).
The only thing GT effects is veteran status, i dont see it as a bad thing that GT whoring could be made a little easier. It could just be that im the one of the few who dont care about overall rank at all.
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Old 08-5-2013, 01:17 PM   #79
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Default Re: Why aren't rates above 1.0 counting for scores?

I was actually thinking that credits should be increased by rate, multiply base credits by rate.

This way if you bomb a rated file, you potentially recieve less credits than you would had you pkayed on normal rate.

This would also work for rates below 1.0.
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Old 08-5-2013, 01:19 PM   #80
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Default Re: Why aren't rates above 1.0 counting for scores?

hmmm that could be a good idea too
but im afraid of people whoring shit on like 3.0 rate for credits because FCs (even mashed FCs) give a lot of credits

imagine someone mashing EHHS 2.0 for credits idk
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