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Old 08-5-2013, 08:35 AM   #11
YoshL
Celestial Harbor
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Join Date: Aug 2008
Location: Celestial Harbor
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Default Re: Why aren't rates above 1.0 counting for scores?

to sum it up

rates should count towards levelranks, arguments like skeletor wall is like, ok if you're good enough to AAA the jumpstream on like 1.2/1.3 (somewhere around AJ skill or higher apparantly), then you're already good enough to AAA the wall; that argument kinda baseless.
There could possibly be, instead of a whole extra leaderboard for rates, have just an extra data field (all set to 1.0 initially) that reads what rate the score was gotten at

rates should not count for grand total because lol obvious reasons. (vrofl 1.5 super GTS whoring)

rates should not give credits. This would be more of a compromise for the people against this, cause in a sense, it's unfair that people can get credits faster. also, it just kinda seems dumb to add ways to get credits faster with the crapton of credits already in circulation.

rates should be on multiples of .1 above 1. none of this 1.1375 BS for frame manipulation, and of course, nothing below 1.0. allowed stuff is 1.0, 1.1, 1.2, 1.3, etc.
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Last edited by YoshL; 08-5-2013 at 12:15 PM..
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