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Old 02-19-2012, 02:45 PM   #11
Saturn2888
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Join Date: Feb 2006
Posts: 37
Default Re: Pulsen

Quote:
Originally Posted by PriestREA View Post
Indeed. If you wanted to make updates and developments regarding the game, a simple "EDIT:" would have sufficed. I'm sure, as Rushy said the community is no longer interested in the thread. Notwithstanding the forgoing, if there was interest in the thread, someone would have long ago noticed your edit.

For the sake of reading what this thread has had to offer, I was extremely disappointed with the concept of Pulsen. The design has mimicked SM5 all too closely and for that reason, will continue to hinder the development of this game. Sure, it does give starting players a different perspective on rhythm gaming, but so does SM. Simple songs and lower level charts aren't exclusive to pulsen, and I can assure you, there are hundreds of packs available for SM that can give lower level players (myself included) a good chance at developing better skills in the long run. For the more advanced players and the FFR "elite" community (D4 and up), Pulsen plateaus all too quickly at a set difficulty and does not push into more advanced and technical files (from what I've seen). It's just not a game that many players may be willing to invest into. SM has thousands upon thousands of packs ready for all skill levels, the solo, pump, double game modes (not sure if I've seen them in Pulsen, didn't pay much attention to that attribute) to enhance and make the game more difficult for those who want more.

Yes, charging for a video game is COMPLETELY understandable, but when the big competitors (FFR, SM and Thirdstyle) charge nothing to access their services, it puts Pulsen at a loss. Even ITG and DDR can be found free (their songs at least). Cabinets do cost anywhere between $3,000 to $7,000+, but you pay for the actual machine and work put into it. Paying money for addons is ridiculous in my opinion. Take Call of Duty for example, they charged $15 for useless map packs that didn't enhance the game. They also charged users $70 for MW2.5, which boasted "surreal gameplay" and "everlasting multiplayer experiences". Unfortunately, the users didn't agree, as the game suffered generally unfavorable ratings on Metacritic.

I apologize for the long and overdrawn post, but I found it necessary to bring the reality (as I see it) to light.
I appreciate your feedback regardless of the size!

In your opinion, how is a resemblance to SM5 harmful to the project?

You’re right, Pulsen is definitely more pad- and introductory- focused than keyboard. The majority of people working on the game aren’t keyboard players or aren’t familiar with keyboard charts enough to make a high-quality keyboard pack.

Thanks to your post, I’m pushing that part of the project further. We’ve had plenty of people message eager to make keyboard charts for Pulsen, and we’ve already got someone working on it. All we have to do now is get more people and a pack can release fairly quickly.

Any sort of input you or anyone else on FFR can provide us on what keyboard-specific features you’d like to see in Pulsen would help us make a better game designed specifically for your needs.

Because of the online system, we haven’t released anything new for a while so I can definitely understand the speculation on the lack of Double and Story mode. In the meantime, the Pulsen Developer Commentary videos preview some of what we’re working on behind the scenes.

I agree, most DLC systems don’t work because they are overcharging or doing something shady like selling you the last chapter of the game for an extra $10 on the $60 you already paid. This isn’t what we’re after.

Our decision to not charge $50 for a game bundle and instead allow people to pick what they want from a free game was definitely a hard one. It took us quite a while to adjust to the notion that any code we put in we wouldn’t be making back on, but we’re happy with the choice we made and the possibilities it allows in terms of lower prices, more-specific releases, and personalization of the game as we release more packs.

Thanks for your feedback and I hope to hear more from this forum!,
-- Kevin G
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