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#11 | |
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FFR Player
Join Date: Feb 2006
Posts: 37
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Quote:
In your opinion, how is a resemblance to SM5 harmful to the project? You’re right, Pulsen is definitely more pad- and introductory- focused than keyboard. The majority of people working on the game aren’t keyboard players or aren’t familiar with keyboard charts enough to make a high-quality keyboard pack. Thanks to your post, I’m pushing that part of the project further. We’ve had plenty of people message eager to make keyboard charts for Pulsen, and we’ve already got someone working on it. All we have to do now is get more people and a pack can release fairly quickly. Any sort of input you or anyone else on FFR can provide us on what keyboard-specific features you’d like to see in Pulsen would help us make a better game designed specifically for your needs. Because of the online system, we haven’t released anything new for a while so I can definitely understand the speculation on the lack of Double and Story mode. In the meantime, the Pulsen Developer Commentary videos preview some of what we’re working on behind the scenes. I agree, most DLC systems don’t work because they are overcharging or doing something shady like selling you the last chapter of the game for an extra $10 on the $60 you already paid. This isn’t what we’re after. Our decision to not charge $50 for a game bundle and instead allow people to pick what they want from a free game was definitely a hard one. It took us quite a while to adjust to the notion that any code we put in we wouldn’t be making back on, but we’re happy with the choice we made and the possibilities it allows in terms of lower prices, more-specific releases, and personalization of the game as we release more packs. Thanks for your feedback and I hope to hear more from this forum!, -- Kevin G |
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