Go Back   Flash Flash Revolution > Gaming > Other Music Games
Register FAQ Community Calendar Today's Posts Search

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-19-2012, 01:35 PM   #11
PriestREA
ddkdkd
D8 Godly KeysmasherFFR Veteran
 
PriestREA's Avatar
 
Join Date: Sep 2008
Location: Vancouver Island
Posts: 792
Default Re: Pulsen

Quote:
Originally Posted by rushyrulz View Post
I can understand why you might want to keep this thread alive, but a quadruple post over the course of a month is usually a tell-tale sign that this community is no longer interested in the thread. Also, a blatant forum rule infraction to the max.
Indeed. If you wanted to make updates and developments regarding the game, a simple "EDIT:" would have sufficed. I'm sure, as Rushy said the community is no longer interested in the thread. Notwithstanding the forgoing, if there was interest in the thread, someone would have long ago noticed your edit.

For the sake of reading what this thread has had to offer, I was extremely disappointed with the concept of Pulsen. The design has mimicked SM5 all too closely and for that reason, will continue to hinder the development of this game. Sure, it does give starting players a different perspective on rhythm gaming, but so does SM. Simple songs and lower level charts aren't exclusive to pulsen, and I can assure you, there are hundreds of packs available for SM that can give lower level players (myself included) a good chance at developing better skills in the long run. For the more advanced players and the FFR "elite" community (D4 and up), Pulsen plateaus all too quickly at a set difficulty and does not push into more advanced and technical files (from what I've seen). It's just not a game that many players may be willing to invest into. SM has thousands upon thousands of packs ready for all skill levels, the solo, pump, double game modes (not sure if I've seen them in Pulsen, didn't pay much attention to that attribute) to enhance and make the game more difficult for those who want more.

Yes, charging for a video game is COMPLETELY understandable, but when the big competitors (FFR, SM and Thirdstyle) charge nothing to access their services, it puts Pulsen at a loss. Even ITG and DDR can be found free (their songs at least). Cabinets do cost anywhere between $3,000 to $7,000+, but you pay for the actual machine and work put into it. Paying money for addons is ridiculous in my opinion. Take Call of Duty for example, they charged $15 for useless map packs that didn't enhance the game. They also charged users $70 for MW2.5, which boasted "surreal gameplay" and "everlasting multiplayer experiences". Unfortunately, the users didn't agree, as the game suffered generally unfavorable ratings on Metacritic.

I apologize for the long and overdrawn post, but I found it necessary to bring the reality (as I see it) to light.
__________________
Sent from my iPhone
PriestREA is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 05:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution