Re: Why would anyone play Halo?
True story.
Quake 3 Depth:
-Pre-fire: You have to know where your enemy is, and when to shoot there.
-Movement: If you know anything about the Quake series, you know about strafe-jumping, which requires months of practice to become decent at. Think about a racing game, where to accelerate, you move your mouse exactly thirty degrees to the left, hold down W, and A, and jump, and then move your mouse exactly thirty degrees to the right, hold down W, and D, and jump, and then repeat, in rapid succession, being able to predict how far you need to fan out to make a turn, like in a racing game. Also overbounce, and double-jumping, neither of which do I have the will to attempt to explain to any of you.
-Aim: Be able to twitch fire at 3 pixels, and hit. You'd be amazed at how hard this is, since your Rail-gun only hits 2 pixels, and only does a square 100 damage. Sounds like alot, but factor in armor, mega-healths, and other sources of health, you'll probably have to get more than one hit in, on your far away, eratically fast moving opponent.
-Rocket Prediction: Bounce your enemy into the air, and hit him once or twice on his way down. Rockets don't move that fast, and oh yeah- your enemy can still move in mid-air to some extent.
-Enemy Prediction: The lightning gun is easy AMIRITE LOL. No really though, you have to be able to know where they're going to move, and shoot at you. Avoid said shots, hit your enemy, don't fall off of a cliff. If you fail at any of these, you freaking die.
-Item control: In quake 3, your health doesn't repair itself automatically in 30 seconds. You have to get your own health, without your enemy hearing you, seeing you, getting hit by pre-fire, or anything cool like that. That, and you have to be able to get weapons before your enemy can, along with armor, health, and any other neat powerups, like quad-damage, etc.
Halo 2 depth:
-Map Knowledge: Know where the guns are. Know where stupid people walk through blind corners, that's damn hard.
-Aim: Very hard, since you know where your enemy is probably going to be, and they can't move very fast, oh and you have a helluva lot of computer assisted aim, aside from the obvious Needler, and Plasma rifle, the Auto-aim essentially aims for you if you are off by 2 inches on screen. Unless that's just the huge net-code boxes, which still isn't really much of an excuse since you can't fix them.
-Level Hazards: falling damage. LOL WUT?
Are you at a level of understandingness now?
-Pre-fire: You have to know where your enemy is, and when to shoot there.
-Movement: If you know anything about the Quake series, you know about strafe-jumping, which requires months of practice to become decent at. Think about a racing game, where to accelerate, you move your mouse exactly thirty degrees to the left, hold down W, and A, and jump, and then move your mouse exactly thirty degrees to the right, hold down W, and D, and jump, and then repeat, in rapid succession, being able to predict how far you need to fan out to make a turn, like in a racing game. Also overbounce, and double-jumping, neither of which do I have the will to attempt to explain to any of you.
-Aim: Be able to twitch fire at 3 pixels, and hit. You'd be amazed at how hard this is, since your Rail-gun only hits 2 pixels, and only does a square 100 damage. Sounds like alot, but factor in armor, mega-healths, and other sources of health, you'll probably have to get more than one hit in, on your far away, eratically fast moving opponent.
-Rocket Prediction: Bounce your enemy into the air, and hit him once or twice on his way down. Rockets don't move that fast, and oh yeah- your enemy can still move in mid-air to some extent.
-Enemy Prediction: The lightning gun is easy AMIRITE LOL. No really though, you have to be able to know where they're going to move, and shoot at you. Avoid said shots, hit your enemy, don't fall off of a cliff. If you fail at any of these, you freaking die.
-Item control: In quake 3, your health doesn't repair itself automatically in 30 seconds. You have to get your own health, without your enemy hearing you, seeing you, getting hit by pre-fire, or anything cool like that. That, and you have to be able to get weapons before your enemy can, along with armor, health, and any other neat powerups, like quad-damage, etc.
Halo 2 depth:
-Map Knowledge: Know where the guns are. Know where stupid people walk through blind corners, that's damn hard.
-Aim: Very hard, since you know where your enemy is probably going to be, and they can't move very fast, oh and you have a helluva lot of computer assisted aim, aside from the obvious Needler, and Plasma rifle, the Auto-aim essentially aims for you if you are off by 2 inches on screen. Unless that's just the huge net-code boxes, which still isn't really much of an excuse since you can't fix them.
-Level Hazards: falling damage. LOL WUT?
Are you at a level of understandingness now?
True story.






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