I would assume that since the wolves have to specify 1 wolf to carry our the wolfing, he'd have to be a roleblocker like our paranoid guard last game.
Just an FYI, the paranoid guard last game was an atypical guardian. usually the guardian only can prevent a wolfing if the guard guards the player that was targeted to be wolved.
AAA's = 800
Originally posted by V
Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
Here's my game. STORY
On a cold, rainy day in Palm Brinks, young Maximilian raced to his job as the Apprentice for the repairman Cedric. Max, as he was commonly referred to, was excellent with tools of all sorts, able to repair everything from vacuum cleaners to robots. Around his neck hung a large, red, pearl-like stone embedded in a golden necklace...
That night, the Flotsam circus arrived in town, ready to dazzle the audience with tricks, feats of might, and derring-do. When Max handed the clown his ticket, a young boy snatched it up and ran off. Max chased down the child, however he allowed the youth to keep the ticket. In a flash, the child disappeared, leaving Max the ticket, and the words, "Maybe you are the one." When he finally made it inside the circus, he overheard a frightful conversation...
Mayor Need and Flotsam, the circus's ringmaster, were in the back area of the tent arguing over the mine of Zelmite near the city's pond. Mayor Need fearfully asserted that there was no more ore to be found, but Flotsam had none of that. He demanded the Mayor look harder, adding something about "a red jewel stone," threatening pain, suffering, and possibly death over non-compliance. Max gasped softly, then shuffled his feet to get away...
However, in his haste, he knocked over a pebble, attracting the attention of Flotsam himself. Flotsam eyed the stone around Max's neck, shouting at his clowns to "seize the boy." Max fought back with his wrench, narrowly escaping the massive robot, Halloween. His flight of freedom took him to the sewers, where his friend Donny handed him a small gun. After fighting through the chambers of the underground, Max faced off against the robot Halloween yet again...
This time, however, he was on even footing with the mechanical beast. By skillful evasion, accurate bomb tossing, and quick strikes, Max wore down the metal monstrosity, leaving Flotsam swearing revenge as he fled the final sewer chamber. Upon reaching the sewer exit, Max eyed the train on the nearby tracks, manned by none other than Cedric himself! This was Max's time to leave Palm Brinks, and he happily boarded the train, the tracks following no particular path...
Yet, Flotsam and the clowns tracked the train down in their clown car, and began to shoot at it, in a last-ditch attempt to derail the locomotive. Max was handed several bombs by Cedric, and with skillful tossing, the explosives detonated Flotsam's vehicle. Just as Max went to get another bomb to finish Flotsam off, the evil clown master pulled out several of his own explosives, strapped to his body. He began threatening to blast himself - as well as Max, Cedric, and the train! - if Max even dared to fire another bomb...
Suddenly, a young lady appeared, cut the explosives off Flotsam's body with her powerful sword, and fired magical fireballs from her bracelet, incinerating the evil clown and leaving him for dead...
She looked at Max's red jewel, revealing the blue jewel on her right glove. She introduced herself as Monica, sent 100 years from the future to right the wrongs of a man named Emperor Griffin. It had appeared that the diabolical Emperor had screwed up the lives of several villages and locales in Max's time, altering the future to his whim. Would the two new friends be able to stop the evil ruler in time and save the future? Or would chaos reign supreme in the end, with no hope for freedom? Only you can tell, in:
TWG LXXXI The Dark Cloud 2 Story
PLAYER LIST
1 MasterWolf (Emperor Griffin)
2 Subordinate Wolves (Gaspard, Doctor Jaming)
1 Seer (Monica)
1 Guardian (Maximilian)
7 Supporting Characters (Pau, Lin, Corrine, Claire, Erik, Julia, Donny)
General Rules: Cardflipping is OFF. Night posting is ON. Insta is ON. Post editing is OFF.
Phase Lengths
The day phase lasts 48 hours or until insta, whichever comes first.
Night phase lasts 24 hours flat, or until I receive all necessary PMs, whichever occurs first.
Phantom Policy
You are allowed one phantom. I understand that some of you have issues with life, etc. However, a second phantom will mean a replacement, who inherits only one of the phantoms. If that person also phantoms, the position is out of the game entirely. This is to promote activity.
Role Knowledge The Guardian and Seer will know each other from day 1. This is to follow the story that Max and Monica know each other previously. However, as they have not met the supporting characters before, they do not know their identities. The supporting characters do not know each other, as they have never met previously. By common sense, the wolves all know each other. ^^
Wolf Rules:
The Master Wolf, while still alive, will have the responsibility to PM me the target of the group's attack during the night phase. However, if the MW is unable to PM me, I will allow the Subordinate Wolves to contact me, provided that their target is agreed upon.
Guardian Rules:
The guardian will choose one person to protect during the night phase. If the person they choose is the one selected to be attacked by the wolves, the attack is rebuffed completely. The wolves will not get another attack that night, and one random remaining wolf will be critically injured in the fray. If that wolf happens to be the subject of the seer that night, he/she will die instantly, and be cardflipped. I believe this is a fair rule, since it would take luck, cooperation, and anticipation to successfully pull off this combination.
Seer Rules:
This is fairly straightforward. The seer PMs me the name of one player per night, and I will PM them back their color. As mentioned, if they name an injured wolf, I will PM them back that they did so, and cardflip that wolf in the thread.
Countering a Wolfing: An Explanation of Reversal.
So, exactly what makes the combination of seering and guarding lethal to a wolf? The seer uses magical energy to reveal the wolf's color, with the side effect of lowering defensive capabilities. The defense is lowered due to the fact of the identity revelation. Simply put, normally the wolf would heal itself before the day phase of any and all injuries. However, if that injured wolf is seered, the wolf will be unable to heal itself in time and show up wounded for the lynching. The guardian would see this, remember the previous night, and instantly know the identity of the wolf. Thus, the guardian would attack the player in broad daylight, and the player, weakened and battered, would stand no chance against a second attack. In desperation, they would go wolf, but succumb to the final blows. Therefore, the wolf would have to be cardflipped as common knowledge. This applies even to the MW; the wolf dies, and the guardian lives...
Why Use Such a Tactic?
It's the intrigue of the possibility of such a sudden reversal that I believe will keep the guardian and seer into more of a teamwork role. Naturally, the guardian will keep their role more hidden than normal, as will the seer. The seer will alert the guardian of the night's seering results. This brings the human team into a closer alliance; once the seer finds guaranteed humans, they can discuss tactics.
Final Words and Signup Policy
There will be 12 spots open, standard victory conditions will apply, and having fun will also be a main point. Two different sign up times will occur: one in the early afternoon (12-1 PM) and one in the evening (7-8 PM). Six slots will be open per registration period. The first 6 to sign up in each period will be the players. I will choose the 6th and 8th signups per timeframe as alternates. I will not accept players who do not immediately post their AIM screen name in their signup posts. However, if they correct this quickly enough, before the roster is filled, I will allow them in. Good luck to all players, have fun, and keep it clean, yet play dirty.
Last edited by TC_Cyrenics; 04-23-2009, 06:43 PM.
Reason: Updating.
TWG rzr makes random stories 12 players Team little bitches
wolf
wolf
master wolf
Team we rule
1 seer
1 guard
and then humans
The twist
You CAN edit and delete posts. Manti can't edit or delete other people's posts, but he can his own. And we all can.
And I have another idea... I'm gonna throw out a game exactly like a mystery game with personal objectives, except not a mystery. Because I've never seen a game that's publically known with personal objectives. Just gotta work on it a little.
Originally posted by darkshark
Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
Originally posted by aperson
i had a mri the other day it was the best song i heard in years
Originally posted by Sprite-
More of a joke than the time I deleted all the credits on the site.
Originally posted by MinaciousGrace
yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank
i guess their alcohol tolerance isnt as high as mine
Guardian:
The Guardian is essentially a body guard. Each night the Guardian protects the house of one villager of his or her choice. This action keeps the wolves from attacking the house over the course of the night. If the wolves try to attack the guarded player, the attack is unsuccessful. Mechanically, the role works similarly to the Seer. The Guardian PMs the name of the player they’d like to guard overnight to the host, and the host takes this into account when resolving the events of the night. The host has a few options when it comes to revealing what happened in the morning, but often it will be announced that player X was guarded successfully.
Take a quick look at the common role section in this thread and make sure this isn't the actual guardian you want.
AAA's = 800
Originally posted by V
Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
Guardian:
The Guardian is essentially a body guard. Each night the Guardian protects the house of one villager of his or her choice. This action keeps the wolves from attacking the house over the course of the night. If the wolves try to attack the guarded player, the attack is unsuccessful. Mechanically, the role works similarly to the Seer. The Guardian PMs the name of the player they’d like to guard overnight to the host, and the host takes this into account when resolving the events of the night. The host has a few options when it comes to revealing what happened in the morning, but often it will be announced that player X was guarded successfully.
Take a quick look at the common role section in this thread and make sure this isn't the actual guardian you want.
normal guardian is fine, i only really wanted to alter what the seer could do.
right now, bolth
this might change if other suggestions come in, but i dont really like the last 2 posted..
cyrenics was alright but it was a tad bit confusing for me...but if he's is chosen ill be fine I guess, but right now i prefer mine.
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