Flight of the Bumblebee [11 or 12]

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  • leonid
    I am leonid
    FFR Simfile Author
    FFR Music Producer
    • Oct 2008
    • 8080

    #31
    Re: Flight of the Bumblebee [11 or 12]

    FMO



    Proud member of Team No

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    • ichliebekase
      FFR Simfile Author
      FFR Simfile Author
      • May 2006
      • 3213

      #32
      Re: Flight of the Bumblebee [11 or 12]

      Originally posted by 8 Hour Whore
      FOTBB is harder then Caprice by a long shot..
      Cool, I'm not the only one who thinks this~

      I can get sub 50 goods on Caprice (including misses and other junk) but I can't get less than 150 goods on FotBB and still haven't FC'd this either, even when intense mashing.
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      • jimerax
        FFR Simfile Author
        FFR Music Producer
        • Nov 2003
        • 8185

        #33
        Re: Flight of the Bumblebee [11 or 12]

        statistically maybe, but calling this a 12 is the similar discussion with calling sssg 9.

        bpm/tps/pattern wise, don't see suitable reasons for 12.

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        • 8 Hour Whore
          ←↓↑→ Lets Bang? ←↓↑→
          • Oct 2006
          • 2324

          #34
          Re: Flight of the Bumblebee [11 or 12]

          Originally posted by jimerax
          statistically maybe, but calling this a 12 is the similar discussion with calling sssg 9.

          bpm/tps/pattern wise, don't see suitable reasons for 12.
          Then make more difficulties... Too stupid to say something like well Rottel, Toxiferous, and FOTBB are all the same skill level.. When clearly they aren't..
          Just saying
          R.I.P JellyGod <333

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          • Hakulyte
            aka Haku
            • Jul 2005
            • 4697

            #35
            Re: Flight of the Bumblebee [11 or 12]

            Out of curiosity, why SSSG is not a [6,7,8,9] ?

            I think it's relevant to thread because FOTBB is the same story on a higher difficulty.

            Comment

            • iironiic
              D6 FFR Legacy Player
              FFR Simfile Author
              • Jan 2009
              • 4342

              #36
              Re: Flight of the Bumblebee [11 or 12]

              FMO. The background and BNS only demands concentration. The hardest part of the file is the one-handed trill which seems to be everyone's weakness these days haha. This pattern itself isn't enough to bump it up to a FGO. Club and AIM Anthem are also unfriendly to spread players.

              If you take out the one handed trills, the file plays itself as a low-mid FMO (assuming that Of course is a mid-FMO). All it requires is speed and concentration. If you compare FOTBB to any low FGO, you will observe a drastic difference in patterns.

              EDIT: My argument still stands for itself if we are talking about SSSG. Offsyncness demands concentration as well.

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              • TC_Halogen
                Rhythm game specialist.
                FFR Simfile Author
                FFR Music Producer
                • Feb 2008
                • 19376

                #37
                Re: Flight of the Bumblebee [11 or 12]

                first off, the streams in this song are no faster than any typical VC/FMO. Purple has extended 230 BPM 16th streams and I don't see anyone running for the hills and saying that it should be more difficult, and I'm 100% sure this song's streams are slower than that. The background is irrelevant compared to songs like P4U, because the arrows are visible the entire time - if you can't read it, lower your speed mod slightly. If you have issues with the trilling, switch to a more favorable setup so that the trills are doable. There's a lot of determining factors that make this song harder than it really is, one of the biggest factors being the off-sync nature of the song, and yes, it adds a lot of artificial difficulty. However, if you can sit here and tell me that this chart would be any higher than a 10 with no BG/all colored arrows and justify a TWO DIFFICULTY JUMP in between that, you let me know. A background/legacy style chart does not add two points to the initial chart's rating, and if you think otherwise, you're quite foolish.

                EDIT:

                FMO

                EDIT2: this is going to sound elitist, but I don't care -- if you can't score relatively well on this file, you really hold no merit towards the difficulty change, I feel this way with any file in game -- if you're barely able to FC the song, you shouldn't be trying to get the rating changed unless it is ridiculously obvious.

                think about other occupations - you're not going to tell a fine-dining chef that their food is incorrectly cooked when you don't know how to even cook a piece of chicken
                Last edited by nois-or-e; 05-3-2012, 08:10 PM. Reason: let's keep this civil guys

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                • TheSaxRunner05
                  The Doctor
                  • Apr 2006
                  • 6144

                  #38
                  Re: Flight of the Bumblebee [11 or 12]

                  Certainly an FMO, for reasons already posted.


                  Comment

                  • Zakvvv666
                    I catch fruit
                    FFR Simfile Author
                    • Jun 2009
                    • 2861

                    #39
                    Re: Flight of the Bumblebee [11 or 12]

                    I would kind of have to lean towards FMO, seeing as the patterns aren't dense, just hard as shit to get good PA on.



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                    • DossarLX ODI
                      Batch Manager
                      Game Manager
                      FFR Simfile Author
                      • Mar 2008
                      • 15011

                      #40
                      Re: Flight of the Bumblebee [11 or 12]

                      Originally posted by TC_Halogen
                      this is going to sound elitist, but I don't care -- if you can't score relatively well on this file, you really hold no merit towards the difficulty change, I feel this way with any file in game -- if you're barely able to FC the song, you shouldn't be trying to get the rating changed unless it is ridiculously obvious.
                      The speed and consistency required along with getting past random patterns is part of the difficulty. Difficulty shouldn't only be defined for people who have the speed to hit the file.

                      Another file that has long one handed trills and requires a lot of consistency/concentration is Blooddrunk [Heavy] and that isn't a 12, despite how it also has some awkward 8th pauses in between. Sure, it's a little over 20 BPM slower, but it certainly isn't easy to get through.

                      Taking out the background, the file would still be something like mid FMO -- using Velocity's noteskin basically makes the file like it would be without the annoying background, so if the background is giving you serious issues, I suggest using iironiic's method for the legacy engine or using different noteskins on Velocity's engine.

                      Originally posted by Zakvvv666
                      I would kind of have to lean towards FMO, seeing as the patterns aren't dense, just hard as shit to get good PA on.
                      Pattern choice matters. 120 bpm 8th quads would be "more dense" than 200 bpm 16th stream.
                      Last edited by DossarLX ODI; 05-3-2012, 07:25 PM.
                      Originally posted by hi19hi19
                      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                      Comment

                      • Mau5
                        FFR Player
                        • Nov 2011
                        • 790

                        #41
                        Re: Flight of the Bumblebee [11 or 12]

                        If this makes it to a difficulty 12, Caprice should too imho.
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                        • Zyphoror
                          Handstream Hawaii
                          • May 2008
                          • 1025

                          #42
                          Re: Flight of the Bumblebee [11 or 12]

                          11. The trills and runningmen are a pain, but they're not fast enough to be FGO material.




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                          • iironiic
                            D6 FFR Legacy Player
                            FFR Simfile Author
                            • Jan 2009
                            • 4342

                            #43
                            Re: Flight of the Bumblebee [11 or 12]

                            Originally posted by DossarLX ODI
                            Taking out the background, the file would still be something like mid FMO -- using Velocity's noteskin basically makes the file like it would be without the annoying background, so if the background is giving you serious issues, I suggest using iironiic's method for the legacy engine or using different noteskins on Velocity's engine.
                            .
                            By this, he is suggesting this: Tilting the laptop screen back, lowering the speed mod, and reading the notes at an angle makes it easier to score well on the file. Try that.

                            Comment

                            • rushyrulz
                              Digital Dancing!
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2006
                              • 12985

                              #44
                              Re: Flight of the Bumblebee [11 or 12]

                              Originally posted by jimerax
                              calling this a 12 is the similar discussion with calling sssg 9.
                              At least a 7..


                              Comment

                              • benguino
                                Kawaii Desu Ne?
                                • Dec 2007
                                • 4190

                                #45
                                Re: Flight of the Bumblebee [11 or 12]

                                Originally posted by DossarLX ODI
                                The speed and consistency required along with getting past random patterns is part of the difficulty. Difficulty shouldn't only be defined for people who have the speed to hit the file.
                                Thank you for re-iterating my point. :3

                                Anyways, I think that limiting who should be able to judge difficulties to people that can only do well on the file is just plain silly. Remember that speed is something that's gained as a player progresses, even the simplest of patterns can turn into a near-mash fest if the player doesn't have the speed to hit the file. I personally think that if a player ultimately ends up mashing a difficulty X song, then they probably can't differentiate between difficulties that are difficulty X and higher. For example, to most D1 players, they would probably view fmo's and fgo's and just "hard stuff" that they would end up mashing most of the time and they probably wouldn't be able to differentiate between them. Also, the contrast to this is also true, higher-level players tend to have a hard time trying to differentiate lower-difficulties, like I personally have a hard time distinguishing between a 2 or a 3 or a 4, etc; basically difficulties I can sightread AAA. I don't even know where I'm going with this anymore, and I don't see this thread going anywhere either, it seems the opinions are heavily split. :/
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