I can get sub 50 goods on Caprice (including misses and other junk) but I can't get less than 150 goods on FotBB and still haven't FC'd this either, even when intense mashing.
Glorious Morning - Misc, level 48 We Will Fly - Dance 2, level 53 =.The Ocean.= - Dance 2, level 56, collab with krunkykai22 Garden Party - Dance, level 38
statistically maybe, but calling this a 12 is the similar discussion with calling sssg 9.
bpm/tps/pattern wise, don't see suitable reasons for 12.
Then make more difficulties... Too stupid to say something like well Rottel, Toxiferous, and FOTBB are all the same skill level.. When clearly they aren't..
Just saying
FMO. The background and BNS only demands concentration. The hardest part of the file is the one-handed trill which seems to be everyone's weakness these days haha. This pattern itself isn't enough to bump it up to a FGO. Club and AIM Anthem are also unfriendly to spread players.
If you take out the one handed trills, the file plays itself as a low-mid FMO (assuming that Of course is a mid-FMO). All it requires is speed and concentration. If you compare FOTBB to any low FGO, you will observe a drastic difference in patterns.
EDIT: My argument still stands for itself if we are talking about SSSG. Offsyncness demands concentration as well.
first off, the streams in this song are no faster than any typical VC/FMO. Purple has extended 230 BPM 16th streams and I don't see anyone running for the hills and saying that it should be more difficult, and I'm 100% sure this song's streams are slower than that. The background is irrelevant compared to songs like P4U, because the arrows are visible the entire time - if you can't read it, lower your speed mod slightly. If you have issues with the trilling, switch to a more favorable setup so that the trills are doable. There's a lot of determining factors that make this song harder than it really is, one of the biggest factors being the off-sync nature of the song, and yes, it adds a lot of artificial difficulty. However, if you can sit here and tell me that this chart would be any higher than a 10 with no BG/all colored arrows and justify a TWO DIFFICULTY JUMP in between that, you let me know. A background/legacy style chart does not add two points to the initial chart's rating, and if you think otherwise, you're quite foolish.
EDIT:
FMO
EDIT2: this is going to sound elitist, but I don't care -- if you can't score relatively well on this file, you really hold no merit towards the difficulty change, I feel this way with any file in game -- if you're barely able to FC the song, you shouldn't be trying to get the rating changed unless it is ridiculously obvious.
think about other occupations - you're not going to tell a fine-dining chef that their food is incorrectly cooked when you don't know how to even cook a piece of chicken
Last edited by nois-or-e; 05-3-2012, 08:10 PM.
Reason: let's keep this civil guys
I would kind of have to lean towards FMO, seeing as the patterns aren't dense, just hard as shit to get good PA on.
Originally posted by reuben_tate
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this is going to sound elitist, but I don't care -- if you can't score relatively well on this file, you really hold no merit towards the difficulty change, I feel this way with any file in game -- if you're barely able to FC the song, you shouldn't be trying to get the rating changed unless it is ridiculously obvious.
The speed and consistency required along with getting past random patterns is part of the difficulty. Difficulty shouldn't only be defined for people who have the speed to hit the file.
Another file that has long one handed trills and requires a lot of consistency/concentration is Blooddrunk [Heavy] and that isn't a 12, despite how it also has some awkward 8th pauses in between. Sure, it's a little over 20 BPM slower, but it certainly isn't easy to get through.
Taking out the background, the file would still be something like mid FMO -- using Velocity's noteskin basically makes the file like it would be without the annoying background, so if the background is giving you serious issues, I suggest using iironiic's method for the legacy engine or using different noteskins on Velocity's engine.
Originally posted by Zakvvv666
I would kind of have to lean towards FMO, seeing as the patterns aren't dense, just hard as shit to get good PA on.
Pattern choice matters. 120 bpm 8th quads would be "more dense" than 200 bpm 16th stream.
11. The trills and runningmen are a pain, but they're not fast enough to be FGO material.
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Taking out the background, the file would still be something like mid FMO -- using Velocity's noteskin basically makes the file like it would be without the annoying background, so if the background is giving you serious issues, I suggest using iironiic's method for the legacy engine or using different noteskins on Velocity's engine.
.
By this, he is suggesting this: Tilting the laptop screen back, lowering the speed mod, and reading the notes at an angle makes it easier to score well on the file. Try that.
The speed and consistency required along with getting past random patterns is part of the difficulty. Difficulty shouldn't only be defined for people who have the speed to hit the file.
Thank you for re-iterating my point. :3
Anyways, I think that limiting who should be able to judge difficulties to people that can only do well on the file is just plain silly. Remember that speed is something that's gained as a player progresses, even the simplest of patterns can turn into a near-mash fest if the player doesn't have the speed to hit the file. I personally think that if a player ultimately ends up mashing a difficulty X song, then they probably can't differentiate between difficulties that are difficulty X and higher. For example, to most D1 players, they would probably view fmo's and fgo's and just "hard stuff" that they would end up mashing most of the time and they probably wouldn't be able to differentiate between them. Also, the contrast to this is also true, higher-level players tend to have a hard time trying to differentiate lower-difficulties, like I personally have a hard time distinguishing between a 2 or a 3 or a 4, etc; basically difficulties I can sightread AAA. I don't even know where I'm going with this anymore, and I don't see this thread going anywhere either, it seems the opinions are heavily split. :/
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