new category for FFR

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  • G.S.M
    is watching
    • Mar 2006
    • 1072

    #16
    Re: new category for FFR

    Originally posted by TC_Halogen
    In my opinion, this idea wastes a lot of valuable storage space. +1 to the idea, -1 to the execution.
    valuable storage space? sounds like it would only take up a few MB of space, even if it took 500MB it still would be nothing
    "Someone once said, 'Don't try to be a great man, just be a man, and let history make its own judgments'."

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    • DossarLX ODI
      Batch Manager
      Game Manager
      FFR Simfile Author
      • Mar 2008
      • 15009

      #17
      Re: new category for FFR

      Originally posted by TC_Halogen
      In my opinion, this idea wastes a lot of valuable storage space. +1 to the idea, -1 to the execution.

      Another solution would be to make an engine that can't record scores with a seeker, so that you can manually choose what parts of the level you would want. This way, you could use the practice engines to play the current in-game levels without having to upload/reupload anything. Saves time used making isolation files, saves space on the server, and saves players the waiting time for a particular file they want.
      Yeah I was thinking that there could be an engine where you're able to choose a certain combo number and the game sends you right to that spot with a few seconds to get ready.
      Originally posted by hi19hi19
      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

      Comment

      • qqwref
        stepmania archaeologist
        FFR Simfile Author
        • Aug 2005
        • 4092

        #18
        Re: new category for FFR

        Originally posted by TC_Halogen
        In my opinion, this idea wastes a lot of valuable storage space.
        And keeping widget/disabled files around doesn't? :monkey:

        +1 to this idea, would be cool as an online engine project.
        Best AAA: Policy In The Sky [Oni] (81)
        Best SDG: PANTS (86)
        Best FC: Future Invasion (93)

        Comment

        • MaxGhost
          FFR Veteran
          • Feb 2008
          • 2141

          #19
          Re: new category for FFR

          Originally posted by TC_Halogen
          In my opinion, this idea wastes a lot of valuable storage space. +1 to the idea, -1 to the execution.

          Another solution would be to make an engine that can't record scores with a seeker, so that you can manually choose what parts of the level you would want. This way, you could use the practice engines to play the current in-game levels without having to upload/reupload anything. Saves time used making isolation files, saves space on the server, and saves players the waiting time for a particular file they want.
          Yeah I thought of this too, but I thought it might be a challenge to implement so I didn't bother mentioning it. I think that's the best way to go.
          +1 to Dossar's version of the suggestion (pick the combo to start at).

          Comment

          • m0de
            Marble Eater
            • Jan 2006
            • 1437

            #20
            Re: new category for FFR

            +1 to this idea

            Comment

            • Plan_Bsk81127
              snooches
              FFR Simfile Author
              • Aug 2007
              • 6420

              #21
              Re: new category for FFR

              Originally posted by qqwref
              And keeping widget/disabled files around doesn't? :monkey:

              +1 to this idea, would be cool as an online engine project.
              lol ya, just remove all the widgets that are pointlessly eating up space and replace them with this stuff.

              Comment

              • igotrhythm
                Fractals!
                • Sep 2004
                • 6535

                #22
                Re: new category for FFR

                The isolation file idea seems to have really taken off, but I don't know about hosting various isolation files on the site itself, since different people have trouble with different things depending on their play style, skill level and skill set.

                -1 to this since while there is some general agreement on things people want to practice by themselves (lololol CP megatrill), beyond that you get into subjectivemanias.
                Originally posted by thesunfan
                I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

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                • bmah
                  shots FIRED
                  Profile Moderator
                  FFR Simfile Author
                  Global Moderator
                  • Oct 2003
                  • 8448

                  #23
                  Re: new category for FFR

                  I think the isolation stuff shouldn't be a new category, as it should be a new "feature" altogether. i.e. a practice mode, not a song genre/section for isolation files

                  Comment

                  • igotrhythm
                    Fractals!
                    • Sep 2004
                    • 6535

                    #24
                    Re: new category for FFR

                    Now the general idea of a practice mode for new players I can get behind. It's sort of agitating for new players to immediately have their scores recorded from their first game (I know I was fairly upset at that).

                    I'm reminded of *Winning* where the offset (used in the SM sense of time between level start and arrow start) was such that there was a short message shown before the file started. Perhaps something similar could be done with these files explaining the basic concepts as the level runs.
                    Last edited by igotrhythm; 07-18-2011, 05:30 PM.
                    Originally posted by thesunfan
                    I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                    Comment

                    • justin_ator
                      🥓<strong><span style="col
                      • Mar 2007
                      • 7648

                      #25
                      Re: new category for FFR

                      Originally posted by igotrhythm
                      there was a short message shown before the file started. Perhaps something similar could be done with these files explaining the basic concepts as the level runs.
                      I don't know about that, but I would gladly start churning out files that were simply pattern specific. It's not like it's that hard or anything. Quite honestly I could compile quite the collection pretty fast. As far as putting them up on the site or linking to another online engine, that would be up to the admins and whatnot. If you guys want to create a list of basic concept files I will gladly make them. And this includes parts of files in-game as well, as long as I can determine the bpm the file was running at for that part (might need some help on that, it'll depend on what it is).

                      100-300 bpm staircases
                      100-300 bpm rolls
                      100-300 bpm running men
                      etc.

                      Things like this I can mass produce and somewhat quickly too. I just need to know what to make and I'll do it.

                      With the addition of a video or text in the background, I suppose they could be longer files containing more patterns, but then you get into the whole thing of "I don't want to play the whole song to do one part." So therefore, it would make more sense to just make files for specific patterns alone, and run them each about 30 seconds or so. More input guys?
                      Last edited by justin_ator; 07-18-2011, 05:38 PM.

                      Comment

                      • qqwref
                        stepmania archaeologist
                        FFR Simfile Author
                        • Aug 2005
                        • 4092

                        #26
                        Re: new category for FFR

                        Yeah, they should definitely be short files (a few hundred notes or so probably) and of varying speeds.

                        It would be nice to have a "random pattern generator" type feature, but I dunno if this is reasonable to do with the current FFR engine. I'm thinking it would generate a random 30-60 second chart of a given bpm, with a given type of pattern (staircase, stream, broken stream, js, broken js, stream with minijacks, whatever) and let you play it. So this way you wouldn't end up getting mental blocks on the practice files.
                        Best AAA: Policy In The Sky [Oni] (81)
                        Best SDG: PANTS (86)
                        Best FC: Future Invasion (93)

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                        • bmah
                          shots FIRED
                          Profile Moderator
                          FFR Simfile Author
                          Global Moderator
                          • Oct 2003
                          • 8448

                          #27
                          Re: new category for FFR

                          Also, going along with my practice mode idea, there should be additional features like this:

                          After a run, it'd be nice if you can have the option to scroll through the chart and see "ghost" arrows along with the solid arrows. The ghost arrows are where you've hit relative to the actual arrows...basically, you can visually see where your timing is spot on or is off the mark.

                          Comment

                          • justin_ator
                            🥓<strong><span style="col
                            • Mar 2007
                            • 7648

                            #28
                            Re: new category for FFR

                            Broken stream? Don't recall hearing that term before.

                            Do you guys want me to start on a compilation of technical files?

                            js, stream, minijacks (fun file I can see it already), medium length jacks, staircase, running men, triplets, rolls

                            That's what I've got so far. What else? Is a burst file even worth making?

                            And bmah, I really like that idea. I don't know how practical it would be (probably not at all lol) but it could be nice and helpful. If there was some way to recode the SM editor in the manner of ctrl+r.....

                            EDIT: Also, bpm jumps....what intervals should I make files at?
                            100, 115, 130, 145, 160, etc?
                            100, 120, 140, 160, 180, etc?
                            100, 101, 102....yeah just kidding.
                            Last edited by justin_ator; 07-18-2011, 06:27 PM.

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                            • rushyrulz
                              Digital Dancing!
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2006
                              • 12985

                              #29
                              Re: new category for FFR

                              too hard to implement, but +1 the idea.


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                              • justin_ator
                                🥓<strong><span style="col
                                • Mar 2007
                                • 7648

                                #30
                                Re: new category for FFR

                                Quite honestly a link to a Practice Engine would probably be sufficient.

                                js, stream, minijacks (fun file I can see it already), medium length jacks, staircase, running men, triplets, rolls

                                That's what I've got for ideas so far. What else? Is a burst file even worth making?

                                And bmah, I really like that idea. I don't know how practical it would be (probably not at all lol) but it could be nice and helpful. If there was some way to recode the SM editor in the manner of ctrl+r.....

                                EDIT: Also, bpm jumps....what intervals should I make files at?
                                100, 115, 130, 145, 160, etc?
                                100, 120, 140, 160, 180, etc?
                                100, 101, 102....yeah just kidding.

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