FFR Suggestions

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  • #2131
    ᅠ
    FFR Simfile Author
    mi40
    • Aug 2008
    • 3655

    Re: FFR Suggestions

    yiss do not 4get..

    Comment

    • #2132
      The Doctor
      TheSaxRunner05
      • Apr 2006
      • 6366

      Re: FFR Suggestions

      Can you total the numbers at the bottom of the level ranks page? That info would be kinda cool. Like an FFR PA. Also, it could take the number of perfects hit divided by the total number of arrows in the game and give a percentage perfects hit, percentage goods hit, ect.

      For example, my FFR PA is
      1337061-58644-14021-3510-44925
      94.6%-4.1%-.99%-.25% Repsectively

      Others might find this information entertaining, and it could also be the start of a new type of skill token for hitting various percentages of the game perfectly.

      For example
      Token 1: Hit 50% of all arrows in the game with perfect timing.
      Token 2: Hit 75% of all arrows in the game with perfect timing.
      Token 3: Hit 90% of all arrows in the game with perfect timing.
      Token 4: Hit 95% of all arrows in the game with perfect timing.
      Token 5: Hit 99% of all arrows in the game with perfect timing.

      This would also disincentivise mashing for level ranks if they want the higher tokens.


      Comment

      • #2133
        ¯\_(ツ)_/¯
        FFR Simfile Author
        alloyus
        • Oct 2006
        • 3270

        Re: FFR Suggestions

        +1 to sax's and yo man's ideas

        ^FFP_D0pey btw

        Comment

        • #2134
          Rhythm game specialist.
          FFR Simfile Author
          FFR Music Producer
          TC_Halogen
          • Feb 2008
          • 19510

          Re: FFR Suggestions

          Originally posted by DossarLX ODI

          Edit: This is what I mean. I could copy the replay data, save it in a text file, and put it back in and play the replay even if I closed the engine.

          Yeah, I'm aware of how to do this too. My offline engines were able to do this -- it's how I was able to get videos of me playing Unorthodox Red and We Luv Lama [Oni] on video, haha.

          I can't do something like that on R^3 though, even though it's my current engine.

          Comment

          • #2135
            Falcon Paaaauuuunch!!!!!!
            FFR Simfile Author
            Doug31
            • Jun 2004
            • 6811

            Re: FFR Suggestions

            Originally posted by TheSaxRunner05
            Can you total the numbers at the bottom of the level ranks page? That info would be kinda cool. Like an FFR PA. Also, it could take the number of perfects hit divided by the total number of arrows in the game and give a percentage perfects hit, percentage goods hit, ect.

            For example, my FFR PA is
            1337061-58644-14021-3510-44925
            94.6%-4.1%-.99%-.25% Repsectively

            Others might find this information entertaining, and it could also be the start of a new type of skill token for hitting various percentages of the game perfectly.

            For example
            Token 1: Hit 50% of all arrows in the game with perfect timing.
            Token 2: Hit 75% of all arrows in the game with perfect timing.
            Token 3: Hit 90% of all arrows in the game with perfect timing.
            Token 4: Hit 95% of all arrows in the game with perfect timing.
            Token 5: Hit 99% of all arrows in the game with perfect timing.

            This would also disincentivise mashing for level ranks if they want the higher tokens.
            Oh yeah, I've wanted the totals on there since almost as soon as that page existed. It is some of the most basic math that'd be super easy to implement, too. I'd like to try to compare people like this guy has better PA and the other one has more combo and that kind of thing, too.

            Comment

            • #2136
              Tsundere
              FFR Music Producer
              Shiki.
              • Jun 2013
              • 137

              Re: FFR Suggestions

              Originally posted by TC_Halogen
              Yeah, I'm aware of how to do this too. My offline engines were able to do this -- it's how I was able to get videos of me playing Unorthodox Red and We Luv Lama [Oni] on video, haha.

              I can't do something like that on R^3 though, even though it's my current engine.
              Yup, replay codes are great. I use it to see where i'm messing up on some tarrik engine files ^_^

              Comment

              • #2137
                stepmania archaeologist
                FFR Simfile Author
                qqwref
                • Aug 2005
                • 4096

                Re: FFR Suggestions

                Originally posted by arcnmx
                Hm, I have to disagree with this. I assume you're putting it forward as a solution to the roll issue? I dislike it because requiring that minimum seems to make the change geared toward playing easier songs, but not allow people to play songs that normally challenge them on 1.0 a little harder, which is quite a fun thing to do.
                With my 1.2 limit, people can still *play* songs on 1.1 rate (or 0.8 or 1.357 or whatever), but it won't record. The point is just that 1.1 is too similar to 1.0, so that for some files it may change up the chart enough to make certain parts easier, without actually making the rest of it significantly harder.


                And about legacy files, how about that suggestion I made a while ago, where avrank ignores files that are "too easy" for you? I think I suggested something like having any songs under (difficulty of your 10th best AAA - 20) be automatically counted as AAAd for the purposes of avrank, whether or not you've bothered playing them.
                Last edited by qqwref; 07-16-2013, 02:45 PM.
                Best AAA: Policy In The Sky [Oni] (81)
                Best SDG: PANTS (86)
                Best FC: Future Invasion (93)

                Comment

                • #2138
                  Celestial Harbor
                  FFR Simfile Author
                  FFR Music Producer
                  YoshL
                  • Aug 2008
                  • 6310

                  Re: FFR Suggestions

                  Originally posted by qqwref
                  With my 1.2 limit, people can still *play* songs on 1.1 rate (or 0.8 or 1.357 or whatever), but it won't record. The point is just that 1.1 is too similar to 1.0, so that for some files it may change up the chart enough to make certain parts easier, without actually making the rest of it significantly harder.


                  And about legacy files, how about that suggestion I made a while ago, where avrank ignores files that are "too easy" for you? I think I suggested something like having any songs under (difficulty of your 10th best AAA - 20) be automatically counted as 1 for the purposes of avrank, whether or not you've bothered playing them.
                  well...maybe not count as a 1, but like..just not count at all. that'd be really cool i think actually haha


                  Originally posted by Charu
                  Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                  Comment

                  • #2139
                    stepmania archaeologist
                    FFR Simfile Author
                    qqwref
                    • Aug 2005
                    • 4096

                    Re: FFR Suggestions

                    The avranks wouldn't be comparable then, though (different players would have different numbers of songs included). You'd be holding better players to a harder standard since they don't have as many easier songs balancing out their rank. I'm not even sure a better player (who had played all the songs) would be guaranteed a better rank.
                    Best AAA: Policy In The Sky [Oni] (81)
                    Best SDG: PANTS (86)
                    Best FC: Future Invasion (93)

                    Comment

                    • #2140
                      The Doctor
                      TheSaxRunner05
                      • Apr 2006
                      • 6366

                      Re: FFR Suggestions

                      An FFR PA rank would be more accurate for those who have played every song. Then again, that would require another high scores page (similar to TP) and unplayed arrows would have to be counted as misses.

                      I don't really see that happening.

                      But, I would really like to see totals on the bottom of the ranks page for my own personal benefit, and many other people, including past times I've suggested it, agreed they would like that feature. I remember when the total rank was added to the level ranks page, but that number isn't as useful at the average rank itself, as the number of songs changes all the time. A percentage for the P,G,A, and M columns against the total number of arrows in the game would be great addition to the page as well (ex. 91% P, 6% G, 1%Av, 2% miss).
                      The percentages though would have to be totaled against the total number of arrows in the game to be comparable.


                      Comment

                      • #2141
                        Doing the wrong thing the right way since 2010.
                        FFR Simfile Author
                        FFR Administrator
                        Velocity
                        • Jul 2007
                        • 1821

                        Re: FFR Suggestions

                        Originally posted by TheSaxRunner05
                        Can you total the numbers at the bottom of the level ranks page? That info would be kinda cool. Like an FFR PA. Also, it could take the number of perfects hit divided by the total number of arrows in the game and give a percentage perfects hit, percentage goods hit, ect.

                        For example, my FFR PA is
                        1337061-58644-14021-3510-44925
                        94.6%-4.1%-.99%-.25% Repsectively

                        Others might find this information entertaining, and it could also be the start of a new type of skill token for hitting various percentages of the game perfectly.

                        For example
                        Token 1: Hit 50% of all arrows in the game with perfect timing.
                        Token 2: Hit 75% of all arrows in the game with perfect timing.
                        Token 3: Hit 90% of all arrows in the game with perfect timing.
                        Token 4: Hit 95% of all arrows in the game with perfect timing.
                        Token 5: Hit 99% of all arrows in the game with perfect timing.

                        This would also disincentivise mashing for level ranks if they want the higher tokens.
                        It's added at the bottom in levelranks.

                        PA Spread: 1131831 - 24112 - 1491 - 2224 - 5077 (Total: 1164735)
                        PA Spread (% of hits): 97.17% - 2.07% - 0.13% - 0.19% - 0.44%
                        PA Spread (% of notes): 92.47% - 1.97% - 0.12% - 0.18% - 0.41%
                        Last edited by Velocity; 07-19-2013, 01:12 PM.

                        Comment

                        • #2142
                          The Doctor
                          TheSaxRunner05
                          • Apr 2006
                          • 6366

                          Re: FFR Suggestions

                          Originally posted by Velocity
                          It's added at the bottom in levelranks.

                          PA Spread: 1131831 - 24112 - 1491 - 2224 - 5077 (Total: 1164735)
                          PA Spread (% of hits): 97.17% - 2.07% - 0.13% - 0.19% - 0.44%
                          PA Spread (% of notes): 92.47% - 1.97% - 0.12% - 0.18% - 0.41%
                          *Squeals like little girl*


                          Comment

                          • #2143
                            Rhythm game specialist.
                            FFR Simfile Author
                            FFR Music Producer
                            TC_Halogen
                            • Feb 2008
                            • 19510

                            Re: FFR Suggestions

                            aha


                            Out of that 209-43-8-103:

                            - 82-7-4-15 come from Death Piano.
                            - 72-33-0-59 come from Reluctantly Accepting Temporary Overexhaustion.
                            - 23-3-0-16 come from Revolutionary Etude.
                            - the 8th miss is an incomplete run on a 64, lol

                            Comment

                            • #2144
                              Anime Avatars ( ◜◡^)っ✂╰⋃╯
                              FFR Simfile Author
                              One Winged Angel
                              • Mar 2007
                              • 10936

                              Re: FFR Suggestions

                              These stats are pretty damn nifty but RATO and DP ruin everything

                              Kinda sorta down to move those to tokens..


                              Originally posted by ilikexd
                              i want to be cucked by cirno

                              Comment

                              • #2145
                                The Doctor
                                TheSaxRunner05
                                • Apr 2006
                                • 6366

                                Re: FFR Suggestions

                                I need to drop my boo count to make my percentage arrows hit better. My 1500+ boos from WWE really don't help that lol. Over 3% of my hit arrows are boos.


                                Comment

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