FFR Suggestions

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  • #1486
    Sic itur ad astra
    FFR Simfile Author
    Netjet!
    • Jan 2008
    • 4721

    Re: FFR Suggestions

    Well yeah, but I just meant that I'd message them about some of the ideas so they can come here. Sorry.
    RIP Steve Van Ness <3

    Comment

    • #1487
      shots FIRED
      Profile Moderator
      FFR Simfile Author
      Global Moderator
      bmah
      • Oct 2003
      • 8462

      Re: FFR Suggestions

      Yeah, I was wondering about that too. That sort of wording implies that there's little quality time that the mods can bother to spend on the community, which I hope and am sure isn't true.

      edit: ninja'd...alrighty Netjet

      Comment

      • #1488
        Doing the wrong thing the right way since 2010.
        FFR Simfile Author
        FFR Administrator
        Velocity
        • Jul 2007
        • 1821

        Re: FFR Suggestions

        Originally posted by rushyrulz
        What do you mean you'll forward them to the admins? The admins are perfectly capable of viewing this thread too.
        Sadly, I'm unable to read. I get Net to call me on skype and read out the all the new post for me.

        This also explains why I have no idea what you people wanted on the last page, it was very jumbled thoughts. Both Net and I were unable to determine exactly what you wanted.

        Comment

        • #1489
          ITG playing fur
          FFR Simfile Author
          dragonmegaXX
          • Jul 2008
          • 3661

          Re: FFR Suggestions

          Is there a way to hide the combo counter in the corner?... It distracted me a few times playing a tourney song because I thought I saw it change color and when I looked I lost focus and dropped goods like a mother ****er.

          Also, is there a way to hide the score counter at the bottom? I find myself looking at it to see if it's even or odd, and it makes me screw up a lot.

          It's my fault I know but it would be cool to have an option.

          Comment

          • #1490
            Doing the wrong thing the right way since 2010.
            FFR Simfile Author
            FFR Administrator
            Velocity
            • Jul 2007
            • 1821

            Re: FFR Suggestions

            Originally posted by dragonmegaXX
            Is there a way to hide the combo counter in the corner?... It distracted me a few times playing a tourney song because I thought I saw it change color and when I looked I lost focus and dropped goods like a mother ****er.

            Also, is there a way to hide the score counter at the bottom? I find myself looking at it to see if it's even or odd, and it makes me screw up a lot.

            It's my fault I know but it would be cool to have an option.


            I just had too.

            For the score counter, there isn't.

            Comment

            • #1491
              🥓<strong><span style="col
              justin_ator
              • Mar 2007
              • 7688

              Re: FFR Suggestions

              mfw 3 admins viewing the thread at once.

              Upgrade MP lobby so it can replace profile chat. That was my suggestion last page.

              Comment

              • #1492
                FFR Player
                Emithith
                • Sep 2008
                • 1784

                Re: FFR Suggestions

                Originally posted by justin_ator
                Release VC so it can replace profile chat.
                fix'd

                Comment

                • #1493
                  Administrator
                  FFR Simfile Author
                  FFR Administrator
                  PrawnSkunk
                  • Dec 2007
                  • 3946

                  Re: FFR Suggestions

                  Ok this got buried..

                  How about the ability to scroll through replays by dragging the blue progress bar at the top? It'd make analyzing files much easier :l

                  Comment

                  • #1494
                    🥓<strong><span style="col
                    justin_ator
                    • Mar 2007
                    • 7688

                    Re: FFR Suggestions

                    holy shit this would be epic but probably effing awful to code:

                    Make Video/Profile chat into the MP lobby.

                    Allowing users to play MP through the chat link would be absolutely nuts in terms of getting popularity and numbers in for MP. The real problem then becomes that Velo needs to get the two MP's running together so they play on the same MP network (I hope you get what I'm saying).

                    Comment

                    • #1495
                      <<Insert Title Here>>
                      Go_Oilers_Go
                      • Sep 2004
                      • 1436

                      Re: FFR Suggestions

                      That would be like... DOSSAR LAGGGGGGGGGGGGGG!

                      Comment

                      • #1496
                        🥓<strong><span style="col
                        justin_ator
                        • Mar 2007
                        • 7688

                        Re: FFR Suggestions

                        You wouldn't play MP IN the chat...
                        I mean, you don't play MP in the current lobby, do you?

                        Comment

                        • #1497
                          Doing the wrong thing the right way since 2010.
                          FFR Simfile Author
                          FFR Administrator
                          Velocity
                          • Jul 2007
                          • 1821

                          Re: FFR Suggestions

                          Originally posted by PrawnSkunk
                          Ok this got buried..

                          How about the ability to scroll through replays by dragging the blue progress bar at the top? It'd make analyzing files much easier :l
                          It's not possible. And no amount of code would make it.

                          Originally posted by justin_ator
                          holy shit this would be epic but probably effing awful to code:
                          See above.

                          Originally posted by justin_ator
                          Make Video/Profile chat into the MP lobby.
                          Adding video to anything currently on FFR is also impossible. Combining multiplayer and profile chat together is also near-impossible.

                          Originally posted by justin_ator
                          Allowing users to play MP through the chat link would be absolutely nuts in terms of getting popularity and numbers in for MP. The real problem then becomes that Velo needs to get the two MP's running together so they play on the same MP network (I hope you get what I'm saying).
                          ???????????, you have absolutely no idea how things work. But I don't blame you, I don't explain anything.

                          Originally posted by justin_ator
                          You wouldn't play MP IN the chat...
                          I mean, you don't play MP in the current lobby, do you?
                          Start game lobby, play FFR. FFR and Chat at the same time. Also, you can play FFR while in the lobby on my engine atleast. DOSSAR LAGGGGGGGGGGGGGG!

                          Comment

                          • #1498
                            Digital Dancing!
                            FFR Simfile Author
                            FFR Music Producer
                            rushyrulz
                            • Feb 2006
                            • 13109

                            Re: FFR Suggestions

                            Originally posted by PrawnSkunk
                            Ok this got buried..

                            How about the ability to scroll through replays by dragging the blue progress bar at the top? It'd make analyzing files much easier :l
                            I already replied to this. It's impossible.

                            EDIT: nice ninja skills velo.


                            Comment

                            • #1499
                              shots FIRED
                              Profile Moderator
                              FFR Simfile Author
                              Global Moderator
                              bmah
                              • Oct 2003
                              • 8462

                              Re: FFR Suggestions

                              About that suggestion regarding not being able to rewind through a replay. What makes this not possible to do, considering how KBO has fast forward/rewinding capabilities on their replays?

                              Again, I know little about coding, so please bear with me.

                              Comment

                              • #1500
                                Doing the wrong thing the right way since 2010.
                                FFR Simfile Author
                                FFR Administrator
                                Velocity
                                • Jul 2007
                                • 1821

                                Re: FFR Suggestions

                                Originally posted by rushyrulz
                                I already replied to this. It's impossible.

                                EDIT: nice ninja skills velo.
                                Why thank you.

                                Originally posted by bmah
                                About an earlier suggestion regarding not being able to rewind through a replay. What makes this not possible to do, considering how KBO has fast forward/rewinding capabilities on their replays?

                                Again, I know little about coding, so please bear with me.
                                FFR core was designed 8 years ago, nothing has changed about how notes are spawned since then. The game doesn't know where the arrows need to be placed until 1 second before you have to hit them. So the arrows aren't even on field to change where they appear and are removed from the game field once you hit them or miss the note. The arrow is also removed from the note array so after you spawn a note, you can never re-spawn it without reloading the level.

                                In order to make a system where you could change the position of the replay, it would require writing FFR from scratch.

                                TL;DR: The note spawning code is garbage and it's impossible.
                                Last edited by Velocity; 11-22-2011, 12:12 AM.

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