Ingame Song Information

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  • #1006
    Anime Avatars ( ◜◡^)っ✂╰⋃╯
    FFR Simfile Author
    One Winged Angel
    • Mar 2007
    • 10837

    Re: R1 - Actual Song Difficulties V2

    Originally posted by jimerax
    (FMO -> VC)
    (D2) Sympathizer
    (D2) Vertex BETA
    (D2) HELLBEAT
    (C) Turkish March
    (ST) Kyuin
    (ST) PLANETZ
    .. and maybe AIM Anthem.
    does that mean that there won't be otaku gets on these songs?


    Originally posted by ilikexd
    i want to be cucked by cirno

    Comment

    • #1007
      D7 Elite Keymasher
      Fantasticone
      • Aug 2006
      • 6003

      Re: R1 - Actual Song Difficulties V2

      There would have to be. Would not be fair if we had to try on the new Master files that are much much harder then those songs.

      Comment

      • #1008
        ★★★★★
        FFR Simfile Author
        FFR Music Producer
        jimerax
        • Nov 2003
        • 8185

        Re: R1 - Actual Song Difficulties V2

        By the time av-miss fix is released to public Otaku oni token should be changed IMO,
        because difficulties are completely different. For example, some FMO songs (like Hellbeat, Turkish March) got apparently easier than For FFR.

        Yes it's a bit unfair, but it's just because av-miss fix has changed everything related to the difficulty.

        Comment

        • #1009
          FFR Player
          FFR Simfile Author
          bluguerrilla
          • Apr 2006
          • 3966

          Re: R1 - Actual Song Difficulties V2

          Originally posted by jimerax
          By the time av-miss fix is released to public Otaku oni token should be changed IMO,
          because difficulties are completely different. For example, some FMO songs (like Hellbeat, Turkish March) got apparently easier than For FFR.

          Yes it's a bit unfair, but it's just because av-miss fix has changed everything related to the difficulty.
          I doubt anyone would disagree with changing the songs that unlock it.

          However, what if the token were locked? As a testament to the end of an era?

          Comment

          • #1010
            ★★★★★
            FFR Simfile Author
            FFR Music Producer
            jimerax
            • Nov 2003
            • 8185

            Re: R1 - Actual Song Difficulties V2

            Token lock? Maybe, some s-tokens like av-miss one would be absolute nonsense.

            Comment

            • #1011
              TWG Overlord
              DarkManticoreX2
              • Apr 2005
              • 7355

              Re: R1 - Actual Song Difficulties V2

              Token lock would be retarted.

              And don't change the songs that unlock it either. They can always create a new token for doing something without avemisses.

              As far as the ave-miss token goes, All you need to do is change the req from saying "get 2 avemisses" to "Get the same number of Averages, boos and misses 2 or greater."
              Last edited by DarkManticoreX2; 01-28-2008, 04:54 PM.
              AAA's = 800

              Originally posted by V
              Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

              Comment

              • #1012
                FFR Player
                -Yukari-
                • Jan 2008
                • 930

                Re: R1 - Actual Song Difficulties V2

                HELLBEAT was hardly FMO to begin with XD
                Originally posted by ryanisadouche
                So anyways i was thinking, what if a single miss didn't stop your combo? Instead, your combo kept going until 2 consecutive misses were made. I think this would provide a more realistic ranking system, and eliminate a lot of mashing.

                Comment

                • #1013
                  Banned
                  damanwithdaskillz
                  • Jul 2006
                  • 1065

                  Re: R1 - Actual Song Difficulties V2

                  Originally posted by -Yukari-
                  HELLBEAT was hardly FMO to begin with XD
                  agreed, except that the trill to jump switch is annoying because all the notes are blue!!! Damnit!!!

                  Comment

                  • #1014
                    lol happy
                    FFR Simfile Author
                    hi19hi19
                    • Oct 2005
                    • 12194

                    Re: R1 - Actual Song Difficulties V2

                    Lock Oni. Do it. You guys know you want to.


                    Comment

                    • #1015
                      FFR Originalbro
                      FFR Simfile Author
                      Rebirth0
                      • Jun 2003
                      • 8751

                      Re: R1 - Actual Song Difficulties V2

                      I didn't even get true avmisses when I got Frozen Bond. I just got two boos in the beginning, missed the first two arrows, then got two random averages somewhere during the file

                      Comment

                      • #1016
                        ¯\(°_o)/¯ ¯\(o_°)/¯
                        FFR Simfile Author
                        Silver_Brian
                        • Apr 2005
                        • 5576

                        Re: R1 - Actual Song Difficulties V2

                        Originally posted by Rebirth0
                        I didn't even get true avmisses when I got Frozen Bond. I just got two boos in the beginning, missed the first two arrows, then got two random averages somewhere during the file
                        Exactly what I did.

                        Originally posted by Moogle-master
                        i now have another excuse to grow a dick
                        Originally posted by FishFishRevolution
                        "i've seen your little boy's penis"

                        Comment

                        • #1017
                          smoke wheat hail satin
                          FFR Simfile Author
                          foilman8805
                          • Sep 2006
                          • 5704

                          Re: R1 - Actual Song Difficulties V2

                          Originally posted by Rebirth0
                          I didn't even get true avmisses when I got Frozen Bond. I just got two boos in the beginning, missed the first two arrows, then got two random averages somewhere during the file
                          Isn't that what everyone did? I even got the Averages in the beginning too, and then AAA'd the rest.

                          I'm not for changing the Oni reqs, or a token lock. Keep it the same like Manti says.

                          Comment

                          • #1018
                            Banned
                            damanwithdaskillz
                            • Jul 2006
                            • 1065

                            Re: R1 - Actual Song Difficulties V2

                            Originally posted by Rebirth0
                            I didn't even get true avmisses when I got Frozen Bond. I just got two boos in the beginning, missed the first two arrows, then got two random averages somewhere during the file
                            ditto

                            Comment

                            • #1019
                              Banned
                              damanwithdaskillz
                              • Jul 2006
                              • 1065

                              Re: R1 - Actual Song Difficulties V2

                              nothing requires avmisses, ever, basically it's just a certain number of averages, misses, and boos, nothing more

                              Comment

                              • #1020
                                The 40% Iron Chef
                                bender5
                                • Jan 2005
                                • 4894

                                Re: R1 - Actual Song Difficulties V2

                                Oni lock would hardly work anyway. Unless you are going to add the FMO's that were released after Oni came out. Because that would make the Oni FMO playing field significantly smaller. Even without average misses. VB is still going to be hard enough to PA so that it won't get AAA'd all the time. Just because you can't get av-misses doesn't mean that the game because instant super PA fest.

                                Comment

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