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  • #991
    ★★★★★
    FFR Simfile Author
    FFR Music Producer
    jimerax
    • Nov 2003
    • 8185

    Re: R1 - Actual Song Difficulties V2

    just played this game a bit. IMO,

    (overrated)
    {I Don’t Need You Anymore} -> 70
    Hero’s Theme (w.i.p) -> 72
    Life Light -> 69
    Shanghai Girl Of Meiji 17 -> 71
    Toph's OP -> 68

    (underrated)
    Clockwork Genesis -> 57
    Sunny Side Up -> 64
    Megane De Ne! -> 67
    Dot Matix Hero -> 69
    Lunar Saturation -> 73

    I think Final Step is ok with 73, since it's hard to PA but doesn't require speed much.

    Comment

    • #992
      TWG Overlord
      DarkManticoreX2
      • Apr 2005
      • 7355

      Re: R1 - Actual Song Difficulties V2

      You really think shanghi girl is harder?

      I got 12 on shanghi girl and 19 on I don't need you and 22 on Hero's theme. Long songs are hard for me to rate because i loose concentration.

      I was aiming low on Clockwork Genisis because I had such a horrible time with it, and noone else seemed to have that much trouble.

      Other than that, 1 point either way isn't that big of a deal.
      Last edited by DarkManticoreX2; 01-23-2008, 08:55 PM.
      AAA's = 800

      Originally posted by V
      Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

      Comment

      • #993
        ★★★★★
        FFR Simfile Author
        FFR Music Producer
        jimerax
        • Nov 2003
        • 8185

        Re: R1 - Actual Song Difficulties V2

        Almost the same, but Shagnai has tricky bursts and jumps, IDNY is longer/faster but steps are straight forward.

        Comment

        • #994
          missa in h-moll
          FFR Simfile Author
          robertsona
          • Dec 2006
          • 4000

          Re: R1 - Actual Song Difficulties V2

          TOph's is easier than Forsaken Neon.

          Comment

          • #995
            FFR Player
            babybro3
            • Apr 2007
            • 1

            Re: R1 - Actual Song Difficulties V2

            hi! im a loser. BUT I OWN AT FFR!

            Comment

            • #996
              Banned
              damanwithdaskillz
              • Jul 2006
              • 1065

              Re: R1 - Actual Song Difficulties V2

              Originally posted by jimerax
              just played this game a bit. IMO,

              (overrated)
              {I Don’t Need You Anymore} -> 70
              Hero’s Theme (w.i.p) -> 72
              Life Light -> 69
              Shanghai Girl Of Meiji 17 -> 71
              Toph's OP -> 68

              (underrated)
              Clockwork Genesis -> 57
              Sunny Side Up -> 64
              Megane De Ne! -> 67
              Dot Matix Hero -> 69
              Lunar Saturation -> 73

              I think Final Step is ok with 73, since it's hard to PA but doesn't require speed much.

              I love you JX, I was wondering why the hell they would say Lunar Saturation is a 69, it's MUCH harder, 73 is very fitting, thank you

              and Final Step should be 72-73 as you say, fun steps, but hard to PA


              EDIT: Oh yes, Tophs OP is easy (2-0-0-0 is my best), but because of Forsaken Neon's speed and the 4-framers I would give it a 70-71

              Comment

              • #997
                Banned
                damanwithdaskillz
                • Jul 2006
                • 1065

                Re: R1 - Actual Song Difficulties V2

                I do think Hero's theme W.I.P is much easier than Lunar Saturation, because Lunar Saturation I have a hard time FC'ing (don't laugh please) while on Hero's theme I can easily pull 20-0-0-0, your decision though JX
                Last edited by damanwithdaskillz; 01-25-2008, 10:06 PM.

                Comment

                • #998
                  ★★★★★
                  FFR Simfile Author
                  FFR Music Producer
                  jimerax
                  • Nov 2003
                  • 8185

                  Re: R1 - Actual Song Difficulties V2

                  LS is harder than R176 IMO.
                  Forsaken Neon could be 70, if not 71.

                  Sunny side up difficulty is for its trickiness.

                  Comment

                  • #999
                    Banned
                    damanwithdaskillz
                    • Jul 2006
                    • 1065

                    Re: R1 - Actual Song Difficulties V2

                    Originally posted by jimerax
                    LS is harder than R176 IMO.
                    Forsaken Neon could be 70, if not 71.

                    Sunny side up difficulty is for its trickiness.
                    yay! JX agrees with me! JX is my hero...and I could aslo help with difficulty rating for new songs, I might not be an expert at stepping or playing FFR, but I'm rather good at assessing stepchart difficulties, based on these:

                    # of framers
                    style friendliness
                    BPM
                    patterns (not friendliness, just hard patterns)
                    strange note skins/placement
                    PA ability
                    length
                    bursts
                    jumps

                    that's what I base things on at least...

                    Comment

                    • #1000
                      FFR Player
                      stargroup
                      • Jun 2007
                      • 974

                      Re: R1 - Actual Song Difficulties V2

                      pee aych ay eye el
                      (´・ω・`)

                      Comment

                      • #1001
                        Them arrows.
                        tofurox
                        • May 2006
                        • 2263

                        Re: R1 - Actual Song Difficulties V2

                        Why can't duality be used for Otaku? I can nearly AAA it, but why???

                        This sig has been enhanced by the FFR Staff for being too large. Thank you for participating.

                        Comment

                        • #1002
                          ★★★★★
                          FFR Simfile Author
                          FFR Music Producer
                          jimerax
                          • Nov 2003
                          • 8185

                          Re: R1 - Actual Song Difficulties V2

                          Originally posted by tofurox
                          Why can't duality be used for Otaku? I can nearly AAA it, but why???
                          Because any songs that were released after the Otaku skill tokens aren't used for the requirement.

                          Comment

                          • #1003
                            ★★★★★
                            FFR Simfile Author
                            FFR Music Producer
                            jimerax
                            • Nov 2003
                            • 8185

                            Re: R1 - Actual Song Difficulties V2

                            After av-miss fix, difficulties of "framer songs" should be fixed.

                            IMO songs that definitely should be degraded are.. (those were hard mainly because of framers)

                            (FMO -> VC)
                            (D2) Sympathizer
                            (D2) Vertex BETA
                            (D2) HELLBEAT
                            (C) Turkish March
                            (ST) Kyuin
                            (ST) PLANETZ
                            .. and maybe AIM Anthem.

                            (FGO -> FMO)
                            (C) Caprice
                            (D2) RunnyMorning (SGX MIX)
                            (C) Piano Etude (Demon Fire)

                            And there will be way more harder songs in this game, so I'll make difficulty 90+ zone blanks. The hardest regular song will be Revo, and it will be a 89.

                            Comment

                            • #1004
                              FFR Player
                              AOD_ELEMENT
                              • Jan 2007
                              • 1672

                              Re: R1 - Actual Song Difficulties V2

                              in the game where it shows difficulty song name and author can we add a TPS for taps per second? i think tps is more accurate than BPM

                              Comment

                              • #1005
                                Banned
                                damanwithdaskillz
                                • Jul 2006
                                • 1065

                                Re: R1 - Actual Song Difficulties V2

                                I would still leave Piano Etude as an FGO, mainly because tricky jump patterns, and VB being VC? hmm...Planetz and Kyuin definitely, Sympathizer and Hellbeat definitely, but VB's long streams and trills make it about as difficult as the stream in Lawn Wake IMO, but I'm probably wrong about that...and I think Balloon Fever without the 4 framers should be VC, I find that song extremely easy for an FMO, if I didn't get avmisses I would have a 25-0-0-0 on it already...

                                Comment

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