Re: songs you find hard but are easy for others (and vice versa)
Songs I find harder:
Big Blue - Particularly bad at the 22 minijacks and blocked at the [34]23[12] 24ths on mirror. I always get a miss somehow haha.
Blue Rose - For someone at my skill level, it is surprising that I cannot SDG this at all. Those jumpjacks are ridiculously stamina-draining haha.
Counter Clockwise Chant Pattern and grind2 - Very hard for me since these files aren't straightforward and are hard to understand where the steps are mapped to haha. There's no way I can break 20 clean on both of them.
Grand Galop Chromatique - Hahaha I don't know why I'm so bad at this, but I should be at the level where I'm low SDGing this file.
Starwolf - I desperately need the luck to AAA this file hahaha. That blackflag run was purely luck and I got the good from college wifi's lag.
There are a lot of files that I find harder than others, but those are the most surprising ones that I can think of.
Files that I find easier:
Necropotence - Timing the jumptrilling is the hardest part but once you nail this down, it's not so bad. The patterns before each roll isn't too difficult if you focus on specific notes.
Canary Part V - The jumpstream is the hardest part of the file for me. Seriously haha.
Kidney Stone - Jumpchainstreams aren't too tricky for me. I just need a better keyboard to nab the AAA because I'm sure I can haha.
Molto Vivace - Not so hard once you nail the beginning tricky parts of the song. I'm somewhat consistent with rolls but I have my bad days too haha.
Mephisto Waltz - The beginning is the hardest part, but it's not terribly tricky if you put some attention on it.
Songs I find harder:
Big Blue - Particularly bad at the 22 minijacks and blocked at the [34]23[12] 24ths on mirror. I always get a miss somehow haha.
Blue Rose - For someone at my skill level, it is surprising that I cannot SDG this at all. Those jumpjacks are ridiculously stamina-draining haha.
Counter Clockwise Chant Pattern and grind2 - Very hard for me since these files aren't straightforward and are hard to understand where the steps are mapped to haha. There's no way I can break 20 clean on both of them.
Grand Galop Chromatique - Hahaha I don't know why I'm so bad at this, but I should be at the level where I'm low SDGing this file.
Starwolf - I desperately need the luck to AAA this file hahaha. That blackflag run was purely luck and I got the good from college wifi's lag.
There are a lot of files that I find harder than others, but those are the most surprising ones that I can think of.
Files that I find easier:
Necropotence - Timing the jumptrilling is the hardest part but once you nail this down, it's not so bad. The patterns before each roll isn't too difficult if you focus on specific notes.
Canary Part V - The jumpstream is the hardest part of the file for me. Seriously haha.
Kidney Stone - Jumpchainstreams aren't too tricky for me. I just need a better keyboard to nab the AAA because I'm sure I can haha.
Molto Vivace - Not so hard once you nail the beginning tricky parts of the song. I'm somewhat consistent with rolls but I have my bad days too haha.
Mephisto Waltz - The beginning is the hardest part, but it's not terribly tricky if you put some attention on it.


























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