Song of the Week: Resurrection In Progress

Posted in Song of the Week on June 26th, 200624 Comments »

RIP (not rest in peace) is this weeks song of the week! The very talented sleeplessdragn has released this song, which was over 4 minutes long, but has been cut to just 2 minutes by LD.

You can find the song in the dance section, on the second row. Should be a good file for intermediate players, and the more advanced players should find it fun too :-)

We’re still busy at work with many other projects, including Spin It Up! Be sure to check out the news stories below.

-FFR Staff and Chipmunks

UpdateItUp!

Posted in Uncategorized on June 25th, 200625 Comments »

We cleared up many issues and plans moving forward with SpinItUp development today. We also made the decision to move to a 60 frame per second platform instead of a 30fps platform. This may cause a tiny bit more strain on really slow computers but we must think forward here over the next few years and do not want to be held down. The 60fps version is currently up and will be available if you clear your cache. Version .34 Alpha.

Click Here to Play The Spin It Up Demo

and.. Read more… »

WriteItUp!

Posted in Uncategorized on June 24th, 200648 Comments »

So lets go way back.. Way back to June 21st 2006. After just finishing our massive effort to convert hundreds of millions of records from the database server and nearly rewire the game from scratch, we felt a bit burned out on server development. So what better to do when you are burned out than to take 2 1/2 days and create a new concept for a music game?! :) Today we present you with the early stages of a new concept we call “SpinItUp”. A music game at heart that judges on mouse position rather than just timing alone. It takes some getting used to but within a few plays you should be hitting 75%-85% average accuracy.

Keep in mind that alpha release is extremely stripped down in order to show you the basics. Near future development will allow for some really fantastic options. Double waves, spinner waves, all waves are modular and can be easily created and added to the game. Did I mention that this game is 100% compatible with all existing FFR levels?

This version of SpinItUp will allow you to play 1 song with simple post game results. New levels to arrive soon.

Click Here to Play The Spin It Up Demo

Click Here to Comment in the Forum

Cheers,

The FFR Staff and Pets

*IMPORTANT NOTE* – You MUST have Flash player 8 installed in order to see the game correctly. If you don’t have it, you can snag it from HERE

Make sure to read the –> Read more… »

FFR Multiplayer Socket Server Update ..

Posted in FFR Multiplayer on June 21st, 200656 Comments »

Well, some of you guys may love this, and likely some of you will hate this. As you know, we have done some updates to “FFR Multi-Player Music Game” to get some of the more obvious exploits out. Yes, it is certainly hard to find everything, but we are doing what we can.

For the sake of our server performance .. we have nailed down some of these bugs. For those of you that hate exploiters, you will likely cheer with glee. The exploiters however, will likely bleat in dismay (some will even show themselves for who they are in comments of previous posts … but go unnamed).

Read more… »

Server My Ranker

Posted in Uncategorized on June 21st, 200615 Comments »

Due to the mighty processing power of our Quad Opteron server combined with our recent optimizations to our server side code, we have decided to allow realtime FFR Rank updates.

This means that every time you finish a song or load FFR, it will calculate your rank compared to nearly 1 million other FFR usernames on the server database. No more waiting for the server to update once a day (if that). Read more… »

Go ahead… Start Something

Posted in Song of the Week on June 19th, 200619 Comments »

Today’s song of the week comes to us from the very talented Jeremy Lim. The song is called “Start Something”, and you can find it on the first page in the dance section. Stepped by Gamepro, and coming in at a minute and thirty seconds, it’s an awesome file that makes great use of steps. It truly is a fun file.

Be sure to check out Jeremy’s website, http://jeremylim.ca for more information about him, he’s a very talented musical and graphical artist, and I’m sure he appreciates any feedback.

-LD

FFR Sims Server Being Restructured .. Bear With Us

Posted in Simfiles on June 19th, 20068 Comments »

Guys, we are updating the sims server and restructuring the file structure a bit.

What does this mean? That means that these heavy files are being moved around to the new raid array to allow us to get faster upload, download and management routines in place for now. Bit rough .. as we have over 3000 sims so far.

Structurally speaking .. things are a bit cluttered, and until we get the clustered file servers on board .. this rebuild is going to have to suffice until we get the “heavy metal” up and working. Read more… »

FFR Site Update Still Going Strong

Posted in FFR News on June 19th, 200616 Comments »

As most of you have already noticed, FlashFlashRevolution.com is still moving and shaking this server, the monster that it is. We are watching closely to see how things are going to go with the load we have been pushing. To further see how the server handles we have put up some new stats (and some not so new) for you folks as sort of candy and bragging rights.

Initially we have the FFR Multi-Player Scores and Stats up and getting some more adjustment. Should be solid shortly.

Additionally, we have the FFR Top 10 Songs Played Today listed…

Read more… »

The Fox is a Strong Critter

Posted in Uncategorized on June 16th, 200681 Comments »

Well well well… did we really just fix the credit problem? We think we did. After two long days of pulling our hair out, we think the problem resolved to a werid caching issue in Internet Explorer. The game devs weren’t seeing the error because we were using Firefox! Thanks to Katsmyname, we were able to determine it was an issue with IE’s caching, and we’ve implimented the changes we believe needed to be made.

Please go play the game, right now, try to gain some credits, and let us know. We’ll take care of restoring users mutliplayer levels in the coming days.

Let us know!

-LD, JasonKey, Synthlight