FFR Profile System Released

Posted in Uncategorized on July 10th, 200628 Comments »

Today we release a comprehensive profile system that allows you to view important information about past games, multiplayer games, rankings and much more. Some of the information available in Profiles goes back 3 years or more and digs deep into our multi-gigabyte database on the server to pull records.

We thought it was about to time bring a user gallery back to FFR so that people can upload photos to the site. This same profile system that I described above allows you to upload any .png, .gif or .jpg file. These files are then resized, filed away and shown in your profile photos. Anyone can browse these photos without restriction. We have imposed certain limits on filesize and quantity of uploads, but for most, these limits will be unreachable.

Last but not least is the “Random Thoughts” and “Wall” section on the righthand side of your profile. You may use this area to enter unlimited entries for anyone to read while visiting your profile. The “Wall” area allows other visitors of your profile to enter comments when they visit and are typically short in length.

A big thanks goes out to lightdarkness for enduring our design demands and feature requests. Most ordinary people would have gone insane at this point, and he did. But that’s ok, he should be better in a few weeks. This is one of the many php projects he has seen through to completion on FFR and we look forward to what additional projects are in the cooker. ;)

You may search other peoples profiles by clicking HERE

You can also edit your own profile or link others to your profile by simplying adding your name after profile/ like:

http://www.flashflashrevolution.com/profile/lightdarkness
http://www.flashflashrevolution.com/profile/bemaniruler
http://www.flashflashrevolution.com/profile/snapps

You get the idea. :) Only when you view your own profile while logged in are you able to edit and add content.

Once again provided at no cost with no pop-ups and no hassle.. Enjoy.

Cheers,

The FFR Staff and a patch of sour kids

SpinItUpdate – More Songs

Posted in Uncategorized on July 9th, 200616 Comments »
Spin It Up ingame screenshot

As some of you may have figured out, we added a few songs to the SIU playlist a few days ago. Tonight we added 2 more with a 3rd to be added before the end of the night. This brings the total count of songs in SpinItUp to 8. They are as follows:

LEVEL 1: Platypus
LEVEL 2: End Night
LEVEL 4: Secret Zombie Room
LEVEL 5: MoonBeam
LEVEL 5: Balloon Fever
LEVEL 6: Trip to the Moon
LEVEL 7: Go Go Power Rangers
LEVEL 7: Dot Death
LEVEL 8: Ub3R R4vE

Enjoy!

Cheers,

The FFR Staff and Spinfile Makers

Spin It UP – 200% More Calories Than Version .43

Posted in Uncategorized on July 4th, 200672 Comments »
Spin It Up ingame screenshot

As promised, we have released version .65 of SpinItUP along with 3 “Spinfiles”. They are as follows:

Difficulty 4: Secret Zombie Room
Difficulty 5: MoonBeam
Difficulty 6: Trip to the Moon

Enjoy the new interface, we will be adding lots of new songs later tonight after the fireworks and “festivities”.

Cheers,

The FFR Staff and PCI Express Slots

SpinItVersionSoontobeUP ;)

Posted in Uncategorized on July 3rd, 200619 Comments »

Alright alright.. We know you have all been waiting for a new revision of SpinItUP. The truth is, it has undergone a complete transformation. We have been busy integrating the new interface with the core engine that I created. In the process of integration, we have moved up nearly 20 revision numbers that have been unreleased to the public because certain parts of the game wouldn’t work correctly. But, alas, we finally have a version worth playing. We were up until the weeee hours of the night last night making sure that scores were reported correctly and that the interface was not failing on us.

Expect this new version of SpinItUP to be released sometime in the next 24 hours.. It will be (most likely) beta version .65 and should include atleast 5 levels, score recording, hi-score lists, interface to choose difficulty and songs and more. (you get the idea).. I will create a new news post or just append the release info onto this news story when it comes out.

Thanks to everyone for their patience while we worked quickly to release this newest version.

Cheers,

FFR Staff and Count Chocula

Ranker My Server

Posted in Flash Flash Revolution on July 2nd, 200629 Comments »

So… ever since Jason and Synthlight made the upgrades and improvments to our quad opteron server, LD has wanted to really push the limits of our mysql server. A few mountain dew’s later, LD brings us Level Rank Stats. What the page will show you, when logged in, is a listing of your rank on every song you’ve played, ordered from best to worst.

What does this allow you to do? Well… it allows you to easily view what songs you might want to improve your rank on, in an off-game location.

This is still a beta-feature, so give the report some time to generate… we’re really giving the server a run for it’s money with this script, as it’s very server intensive. Let us know if you run into any problems.

More to come this July :-) Stay tuned.

FFR Staff and Jelly Beans.

FFR Level Stats / Song Stats and IIR

Posted in FFR News on June 30th, 200618 Comments »

Many of you have likely already noticed, but the FFR Game Level Stats or essentially the Song Stats came online this week. More work is being done in the stats over the next week or so. If you have suggestions regarding game stats, or having difficulty finding your way around in existing stats, let us know. Likely we will tie the game stats together with the Top 10 Songs of the Day as we continue to develop.

Additionally, we are redoing some of the Independant Internet Ranking (or IIR) interface and getting some cleanup done in there as well. I think its back up and running fine for now, but if you find issues with it, do let us know.

Read more… »

FFR Servers Running Strong and New Updates Soon

Posted in FFR News on June 29th, 200615 Comments »

After our late night and .. well not so late night upgrades and updates, the FFR Servers are running strong.

What does this mean to you guys? For now, we can finally say, that Flash Flash Revolution, FFR Multiplayer, the Simfile Database, FFR Vidchat, FFR Forum, IIR and newly, SpinItUp are all operating smoothly and should easily take the heat.

Stay tuned for more updates to the site over the next few days as we have a LOT of things on the burner .. both the front burner and the back burner. As we get closer, you guys will hear of them .. one of them likely VERY soon. We are doing all we can to make sure that you, the fans of music games, have as much to tinker and play with as possible.

More to come .. don’t blink

FFR Staff and Webble Wobbles

Additional Server Updates Going On

Posted in Server Updates on June 28th, 200622 Comments »

Guys, we are doing an update to the server, yes .. yet again. As we keep growing, we are trying to gives these processors a run for their money so to speak.

Note: FFR Chat Is Back Online

To give you guys an overall update, a lot more users jumped in yesterday and FFR broke some records which we are pleased with. The current server load has saw an increase, but is staying steady and manageable. These updates and upgrades are mainly software for now, not to the server hardware. Howeverl soon we will likely kick in another big ol’ SATA harddrive.

These changes allow us to make sure that when the final release of SpinItUp comes online (not to mention the other big super secret things we are planning) will all run smoothly. Bear with us as the continued changes are going forward.

Thanks for your patience and enjoy the show ..

FFR Staff and munchkins

SpinItUpdate

Posted in Uncategorized on June 27th, 200631 Comments »
Spin It Up ingame screenshot

*EDIT* Version .41 released 3:30pm Central

We released SpinItUP Version .40 alpha this morning. I have added 2 experimental wave modes in the example song. One of the new waves is right at the start and another near the middle of the level where the music gets quiet. The second wave mode requires the X key to be held down for double mode.

Don’t try and cheat by using double mode on single waves or else it will give you 50% less percentage for that wave.

Right clicking and hitting play has been disabled. ;) Additional CPU related enhancements should ease the pressure on your PC’s.

Still no interface on the game but atleast it has a preloader to let you know it’s not dead while you are loading the song :) . We should be getting the interface sometime this week if things go well.

Also, post any notes or thoughts you have in the SpinItUp Forum which we will monitor as this gets cleaned up and finalized.

Cheers,

FFR Staff and Opterons