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Old 10-3-2004, 09:39 PM   #1
justaguy
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Default oml bryce render than i liked



i kinda just like the bryce render i did
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Old 10-3-2004, 10:02 PM   #2
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Default RE: oml bryce render than i liked

Toruses rock when they don't look like toruses.
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Old 10-6-2004, 09:24 PM   #3
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Default RE: oml bryce render than i liked

Cool...but doesn't really fit the song. Speedy and wintry, I'd say. Like looking out the window of a bullet train driving through the Alps in the middle of a blizzard.
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Old 10-8-2004, 09:56 PM   #4
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Default RE: oml bryce render than i liked

i want bryce -_-
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Old 10-8-2004, 10:01 PM   #5
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Default RE: oml bryce render than i liked

Yeah it doesn't really match the song. The color fits well but the BG itself is just too ornate.

but It looks nice
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Old 10-8-2004, 10:02 PM   #6
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Default RE: oml bryce render than i liked

I have Bryce, but I never use it XD
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Old 10-9-2004, 03:05 PM   #7
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Default RE: oml bryce render than i liked

tnyhwk give it to me ^__^
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Old 10-9-2004, 03:20 PM   #8
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Default RE: oml bryce render than i liked

bittorent gave it to me ^_^
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Old 10-9-2004, 03:22 PM   #9
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Default RE: oml bryce render than i liked

I'd give you the software, but I don't have a 2nd keycode =/
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Old 10-9-2004, 09:18 PM   #10
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my OML bg suxorz

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Old 10-12-2004, 01:13 PM   #11
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bryce is a piece of crap. But the pic is kinda interesting in an abstract sense. Ar ethere any maya or max users?
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Old 10-12-2004, 04:04 PM   #12
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Quote:
Originally Posted by Porgy
bryce is a piece of crap. ... Ar ethere any maya or max users?
Dear sir.
You are dumb.
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Old 10-12-2004, 07:00 PM   #13
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well thank you for the finely educated comments. Bryce is still a cruddy program. And Im still curious if there is anybody else on here who uses max/maya/xsi instead.
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Old 10-12-2004, 07:05 PM   #14
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I think YOU'RE a crappy program.

Show me what you've made with these master programs you seem to like(if you have at all, as your text implies) so much.
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Old 10-12-2004, 07:09 PM   #15
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maya is the staple of the industry. Its what most movies you watch and a majority fo the video games you play are created in. XSI once it gets its foothold in the door will make an even bigger splash due to its new non-destructive workflow techniques. Now... anymore more witty comebacks kiddo?
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Old 10-12-2004, 07:11 PM   #16
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I have a suggestion. Show some of your work.
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Old 10-12-2004, 07:12 PM   #17
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when the user gallery comes back up you are more than welcome to peruse my stuff.
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Old 10-12-2004, 07:15 PM   #18
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Quote:
Originally Posted by Porgy
maya is the staple of the industry. Its what most movies you watch and a majority fo the video games you play are created in. XSI once it gets its foothold in the door will make an even bigger splash due to its new non-destructive workflow techniques. Now... anymore more witty comebacks kiddo?
That's great but I don't see why you bothered saying that because it didn't relate to what I said at all.
Not a great idea to call someone a nickname concerning young age if you don't know how old they are, either.
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Old 10-12-2004, 07:15 PM   #19
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www.photobucket.com


gg
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Old 10-12-2004, 08:21 PM   #20
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fine, ive uploaded a couple models i have worked on recently to my ftp account. I mostly work on character design but i have begun venturing into level and set design for video games as thats what it looks like i'll be working on in december at SCEA.


just some guns i modelled for a friend working on a counter-strike model pack.



the car was modelled in maya and the girl was a sketch i colorized fairly quickly in photoshop and stuck in for shits and giggles.



a head ive been working on. Keep in mind its done in low poly's as it will be ported into a game engine.



not quite sure what really prompted me to do this, just started working on it a few weeks ago.



patch model nurbs with dramatic blue lighting... bleh



this is a head i was modeeling some hair for. Drawing spline curves to interpolate maya's paintFX between.



this was the result of that head. The shader was created using a color ramp driven by a facing ratio to give the impression of a holographic face. Basically the idea is the further the angle of tangentry to the camera, the mor saturated of a red you get. The same technique was used in Resident Evil for the hologram of the girl.



the same lotus shown earlier but in its entirety.



a prop plane.....



Are you both happy now?
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