10-3-2004, 09:39 PM | #1 |
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oml bryce render than i liked
i kinda just like the bryce render i did
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10-3-2004, 10:02 PM | #2 |
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RE: oml bryce render than i liked
Toruses rock when they don't look like toruses.
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10-6-2004, 09:24 PM | #3 |
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RE: oml bryce render than i liked
Cool...but doesn't really fit the song. Speedy and wintry, I'd say. Like looking out the window of a bullet train driving through the Alps in the middle of a blizzard.
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10-8-2004, 09:56 PM | #4 |
FFR Player
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RE: oml bryce render than i liked
i want bryce -_-
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10-8-2004, 10:01 PM | #5 |
FFR Player
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RE: oml bryce render than i liked
Yeah it doesn't really match the song. The color fits well but the BG itself is just too ornate.
but It looks nice |
10-8-2004, 10:02 PM | #6 |
FFR Player
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RE: oml bryce render than i liked
I have Bryce, but I never use it XD
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10-9-2004, 03:05 PM | #7 |
FFR Player
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RE: oml bryce render than i liked
tnyhwk give it to me ^__^
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10-9-2004, 03:20 PM | #8 |
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RE: oml bryce render than i liked
bittorent gave it to me ^_^
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10-9-2004, 03:22 PM | #9 |
FFR Player
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RE: oml bryce render than i liked
I'd give you the software, but I don't have a 2nd keycode =/
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10-9-2004, 09:18 PM | #10 |
FFR Player
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my OML bg suxorz
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10-12-2004, 01:13 PM | #11 |
FFR Player
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bryce is a piece of crap. But the pic is kinda interesting in an abstract sense. Ar ethere any maya or max users?
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10-12-2004, 04:04 PM | #12 | |
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Quote:
You are dumb. |
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10-12-2004, 07:00 PM | #13 |
FFR Player
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well thank you for the finely educated comments. Bryce is still a cruddy program. And Im still curious if there is anybody else on here who uses max/maya/xsi instead.
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10-12-2004, 07:05 PM | #14 |
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I think YOU'RE a crappy program.
Show me what you've made with these master programs you seem to like(if you have at all, as your text implies) so much. |
10-12-2004, 07:09 PM | #15 |
FFR Player
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maya is the staple of the industry. Its what most movies you watch and a majority fo the video games you play are created in. XSI once it gets its foothold in the door will make an even bigger splash due to its new non-destructive workflow techniques. Now... anymore more witty comebacks kiddo?
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10-12-2004, 07:11 PM | #16 |
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I have a suggestion. Show some of your work.
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10-12-2004, 07:12 PM | #17 |
FFR Player
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when the user gallery comes back up you are more than welcome to peruse my stuff.
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10-12-2004, 07:15 PM | #18 | |
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Not a great idea to call someone a nickname concerning young age if you don't know how old they are, either. |
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10-12-2004, 07:15 PM | #19 |
FFR Player
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10-12-2004, 08:21 PM | #20 |
FFR Player
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fine, ive uploaded a couple models i have worked on recently to my ftp account. I mostly work on character design but i have begun venturing into level and set design for video games as thats what it looks like i'll be working on in december at SCEA.
just some guns i modelled for a friend working on a counter-strike model pack. the car was modelled in maya and the girl was a sketch i colorized fairly quickly in photoshop and stuck in for shits and giggles. a head ive been working on. Keep in mind its done in low poly's as it will be ported into a game engine. not quite sure what really prompted me to do this, just started working on it a few weeks ago. patch model nurbs with dramatic blue lighting... bleh this is a head i was modeeling some hair for. Drawing spline curves to interpolate maya's paintFX between. this was the result of that head. The shader was created using a color ramp driven by a facing ratio to give the impression of a holographic face. Basically the idea is the further the angle of tangentry to the camera, the mor saturated of a red you get. The same technique was used in Resident Evil for the hologram of the girl. the same lotus shown earlier but in its entirety. a prop plane..... Are you both happy now?
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