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-   -   oml bryce render than i liked (http://www.flashflashrevolution.com/vbz/showthread.php?t=15930)

justaguy 10-3-2004 10:39 PM

oml bryce render than i liked
 


i kinda just like the bryce render i did
:)

Mwerp 10-3-2004 11:02 PM

RE: oml bryce render than i liked
 
Toruses rock when they don't look like toruses.

chardish 10-6-2004 10:24 PM

RE: oml bryce render than i liked
 
Cool...but doesn't really fit the song. Speedy and wintry, I'd say. Like looking out the window of a bullet train driving through the Alps in the middle of a blizzard.

djsmalls 10-8-2004 10:56 PM

RE: oml bryce render than i liked
 
i want bryce -_-

fusi0n 10-8-2004 11:01 PM

RE: oml bryce render than i liked
 
Yeah it doesn't really match the song. The color fits well but the BG itself is just too ornate.

but It looks nice :)

tnyhwk900 10-8-2004 11:02 PM

RE: oml bryce render than i liked
 
I have Bryce, but I never use it XD

djsmalls 10-9-2004 04:05 PM

RE: oml bryce render than i liked
 
tnyhwk give it to me ^__^

insomniakxz 10-9-2004 04:20 PM

RE: oml bryce render than i liked
 
bittorent gave it to me ^_^

tnyhwk900 10-9-2004 04:22 PM

RE: oml bryce render than i liked
 
I'd give you the software, but I don't have a 2nd keycode =/

djsmalls 10-9-2004 10:18 PM

my OML bg suxorz


Porgy 10-12-2004 02:13 PM

bryce is a piece of crap. But the pic is kinda interesting in an abstract sense. Ar ethere any maya or max users?

Mwerp 10-12-2004 05:04 PM

Quote:

Originally Posted by Porgy
bryce is a piece of crap. ... Ar ethere any maya or max users?

Dear sir.
You are dumb.

Porgy 10-12-2004 08:00 PM

well thank you for the finely educated comments. Bryce is still a cruddy program. And Im still curious if there is anybody else on here who uses max/maya/xsi instead.

Mwerp 10-12-2004 08:05 PM

I think YOU'RE a crappy program.

Show me what you've made with these master programs you seem to like(if you have at all, as your text implies) so much.

Porgy 10-12-2004 08:09 PM

maya is the staple of the industry. Its what most movies you watch and a majority fo the video games you play are created in. XSI once it gets its foothold in the door will make an even bigger splash due to its new non-destructive workflow techniques. Now... anymore more witty comebacks kiddo?

flypie743 10-12-2004 08:11 PM

I have a suggestion. Show some of your work.

Porgy 10-12-2004 08:12 PM

when the user gallery comes back up you are more than welcome to peruse my stuff.

Mwerp 10-12-2004 08:15 PM

Quote:

Originally Posted by Porgy
maya is the staple of the industry. Its what most movies you watch and a majority fo the video games you play are created in. XSI once it gets its foothold in the door will make an even bigger splash due to its new non-destructive workflow techniques. Now... anymore more witty comebacks kiddo?

That's great but I don't see why you bothered saying that because it didn't relate to what I said at all.
Not a great idea to call someone a nickname concerning young age if you don't know how old they are, either.

flypie743 10-12-2004 08:15 PM

www.photobucket.com


gg

Porgy 10-12-2004 09:21 PM

fine, ive uploaded a couple models i have worked on recently to my ftp account. I mostly work on character design but i have begun venturing into level and set design for video games as thats what it looks like i'll be working on in december at SCEA.


just some guns i modelled for a friend working on a counter-strike model pack.



the car was modelled in maya and the girl was a sketch i colorized fairly quickly in photoshop and stuck in for shits and giggles.



a head ive been working on. Keep in mind its done in low poly's as it will be ported into a game engine.



not quite sure what really prompted me to do this, just started working on it a few weeks ago.



patch model nurbs with dramatic blue lighting... bleh



this is a head i was modeeling some hair for. Drawing spline curves to interpolate maya's paintFX between.



this was the result of that head. The shader was created using a color ramp driven by a facing ratio to give the impression of a holographic face. Basically the idea is the further the angle of tangentry to the camera, the mor saturated of a red you get. The same technique was used in Resident Evil for the hologram of the girl.



the same lotus shown earlier but in its entirety.



a prop plane.....



Are you both happy now?


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