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#21 |
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FFR Player
Join Date: Jun 2004
Age: 32
Posts: 940
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![]() Basic example (not sure if the math is right, I'm tired right now). The negative bpm happens right before the beat, and warps it to a mine. It's a pretty cool illusion, and it works really well with abrupt sounds such as that one. You can use it for a lot of different things... throw in stops and it gets even more interesting. |
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#22 | |
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FFR Player
Join Date: Oct 2006
Location: NJ
Posts: 30
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i could understand how that would be cool if it was a pad file, but this is keyboard, and unless it was significantly riddled with warp points into mines, then the whole challenge aspect of that wouldn't retain itself after a person played it once (because they would remember the warp point).
It's still a cool idea, and I might consider it for maybe an alternate sim (or redoing this sim in a different light altogether).
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[SIGPIC][/SIGPIC] Quote:
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#23 | |
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FFR Player
Join Date: Jun 2004
Age: 32
Posts: 940
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