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#1 | |
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FFR Player
Join Date: Oct 2006
Location: NJ
Posts: 30
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I am curious about something.
I realize that I am new to this community and I hope that I am not breaching protocol on this, but I really want to get expert SM/FFR player advise about a particular sim I designed a few weeks ago. The reason I bring it up is that I made it more difficult than most sims I create and, when it got reviewed, this was the first comment: "Perhaps the most fun I have ever had (oni steps) real real good job"now, I know I cannot base my conjecture on just one opinion, but I have had many positive reviews about sims I have made in the past, and I feel I can brag about making good sims as a whole - and thus, make an assertion to be under the active playing community's noses aside from just uploading my stuff and just having it stay there to collect dust. I wanna request that some of the players here try out my "wolf and raven" sim and tell me what you think of it (in particular the oni steps), tell me your thoughts, and show me what kind of scores you get. The sim can be accessed here, but it has a time change, so it has to be downloaded. If it can't be downloaded here, you can find it also at bemanistyle under this name (Legendary N8). Please show me what kinda scores you get! Once again, I hope this isn't a breach of protocol, I just really want to go that extra limit to making sure that people have new great sims to try out!! -N8
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#2 |
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FFR Player
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Note: I never played heavy since it didn't seem like you wanted only wanted us to play oni.
There are a lot of problems with the sim. Most notibly the fact that you put lots of minijacks when in fact there aren't any sounds that really constitute for minijacking. It's also incredibly unorginized. What you follow seems to be random at times, and at certain parts, it's off. Third, there's way too many power metal sims out there due to the Rhapsody/Dragonforce pandemic in SM. Another power metal sim isn't going to please people as much. Just keep trying to make stuff interesting (streaming of any kind does not accomplish this if it's the main focus of the file). o and the score: one handed. It was tough ![]()
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#3 |
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FFR Simfile Author
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Is this the same guy who made a metamorphsis edit?
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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#4 |
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The Dominator
Join Date: Sep 2005
Location: North Bay, ON
Age: 31
Posts: 8,875
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Haha, I AAd that file lol
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#5 |
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FFR Player
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Sonata Arctica makes me laugh so much.
Is there a single word he can pronounce? |
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#6 |
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FFR Player
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Holy ****ing **** that was hard n8. (Index as always)
![]() PS: Only took like 6 tries :P |
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#7 | |
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FFR Player
Join Date: Oct 2006
Location: NJ
Posts: 30
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Quote:
I'm glad that you wrote this much imput. I usually don't step metal songs, so I figured I would run with it due to some interest from a friend of mine in sonata artica (and yeah, most of what is sung is hard to understand: I actually went looking for the words just to see what he was actually singing). The mini jacks were meant to be reminiscent of guitar-playing and wasnt meant to correlate directly with key sound changes, but to resonate more specifically of what it feels like to play a solo piece. Also the mini-jacks were thrown in because I didn't want a predictable stream pattern (of any sort) that would allow for prepared play and easy MA. The heavy steps are almost devoid of jacks of any sort, and probably correlate moreso to what your preferences of what the sim would actually step like. The stepping parttern and its sort of "mixed" step organization was also intentional: my experience with playing SM has pointed me to the idea that if anybody gets too comfortable with the steps or what is coming, then it makes it really easy to get a high score - so I wanted to follow predictable elements in the song but stay true to my theme. Once again, the heavy steps would more readily reflect what you would expect out of this particular sim. And you're right, streaming of any sort doesn't make a file interesting - keeping the player's attention does. I made another file that is reminiscent of this theme but you wont find the steps as abrupt. However I did bring in different elements and tried to make it feel spontaneous. If you are interested, it's called Pac Man - and I would say that it is probably one of the works I am proudest of. ***** No, I didn't make a metamorphasis edit.
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[SIGPIC][/SIGPIC] Quote:
Last edited by Legendary N8; 10-30-2006 at 01:59 PM.. Reason: wording |
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#8 |
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FFR Veteran
Join Date: Jun 2004
Location: New Jersey
Posts: 1,032
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I could AA it if I played it enough but I don't think its worthy enough to be played that many times
![]() Lets put it this way. I don't mean to b harsh, but yes, it is quite off beat at times, It's uneccessarily put up to 370 bpm. I don't think at any point it should be that high. Its a guitar solo, nothing else increases. There are too many random freezes. Sometimes I can see what they are going to, other times we are holding them and hitting stream. The stream is strange at times, although my big qualms aren't with the streams, but with whats in them. There are FAR too many little jacks. I can hear where some jacks can come in from the background with the double bass, but if you did that the entire song, you'd kill it anyway. Change it up, go with vocals, go with guitar, add some different notes! All in all, its not terrible, i've seen worse, but it needs more work and needs more thought as to what belong where. Also take time to calculate the bpm better .Good luck. ~-[L2D]-~ btw, the song is pretty cool.
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#9 |
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FFR Player
Join Date: Jul 2006
Posts: 606
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im gona play this with my freezing hands.. score in a moment
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bye |
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#10 |
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FFR Player
Join Date: Jul 2006
Posts: 606
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nvm i just got an A. not rely ss worthy.
edit very random file. i gues its ok but theres stuff that comes out of nowhere like the jumpstreams with jacks put in lol. and then mini jacks that might not need to be there
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#11 | |
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FFR Player
Join Date: Oct 2006
Location: NJ
Posts: 30
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ah ok, I think I have enough data here to reach a concensus about what your guys thoughts are:
summary = "meh" you guys didn't hate it, but you didn't agree with its stepping and bpm changes. Those seemed to be the primary points of discrepancy. Ok. Well, let's move this along then... If I could impose, I am curious if you guys could try out one more simfile and if I could get your feedback, it would be great! I thought about making a new thread about it, but since it's still me and it's basically the same subject matter (evaluation of a simfile of mine), I figure it's not too much of a jump. I want to move the focus not to the newest one I made but to the one I feel is one of my best. It's called Pac Man (for short). It can be found here: http://www.bemanistyle.com/sims/simfile.php?id=8737 After this, I won't request additional scrutiny because I do not want to overdo the subject matter. Thanks again/in advance guys! Even negative reviews help me out because I can use it and go back to make better sims that can appeal to even the most scrutinizing SM/FFR players.
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#12 |
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FFR Player
Join Date: Jun 2004
Age: 32
Posts: 940
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I'll try em when I get home.
Although, just based on what I've read here, you've got a lot of good theoretical ideas (something I think the community could use more of), you're mature, and seem willing to learn- even if that means taking criticism. Even if you aren't now, you certainly have the potential to become a great stepartist if you work at it. Even the best had to start somewhere. |
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#13 |
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FFR Player
Join Date: Jun 2004
Age: 32
Posts: 940
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I liked your Pac-Man file. It has a lot of great ideas going on, and, for the most part, I found it fun to play. The syncing is nice, although the bpm (imo) should be 265.60 instead of 132.80. Specific stuff-
![]() The rhythm you implemented there is slightly incorrect. ![]() (my take) That's the correct one. It's pretty subtle- listen to the music on .5x (or better yet, .3x), and you'll see the difference. From there on, it's cool. The song lends itself to an idea of theme and variation, which you did well. Same rhythm, different arrow placement- good way to go. ![]() Abhorent pitch theory- the pitch isn't repeating itself again and again, so why are the arrows? ![]() (my take) More interesting, and pitch based. When the player's attention is focused on one simple melodic line, it's usually a good idea to implement pitch. ![]() The stops are appropriate here, so good job on that. Some people would object to the minefield, but it does up the difficulty, and isn't necessarily 'out of place'. I think this section is nice (btw, hold 'alt' when changing the stop time- you can make them all .11 instead of .10 / .12). ![]() I see why you did what you did here, but it really doesn't fit. A negative bpm would've been perfect here. I'm not gonna explain it right now, so you can investigate that on your own. It would work very well in this case. ![]() I'd say a half-bpm would be apropriate here until 79 when the beat picks back up. ![]() Good freeze useage. ![]() Bad freeze useage. Just a few bars earlier you set up an idea, a rule for how that sound should be expressed (through freezes). And then, you completely disregard that rule and put a retardedly long freeze that doesn't fit =/ ![]() Not the first to do this, but still, clever. Overall, you have a good theory. You change things up so your player doesn't get bored with the file. Picking and choosing certain sounds like that is one style that works- if it wasn't for that, some files (Fury of the Storm comes to mind) would suck horrendously. Your technical proficiency, however, leaves something to be desired. That's something I'm still learning too though, lol. Continue experimenting and making files and you'll get better at it. Good job man, keep stepping 8) |
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#14 | |
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FFR Player
Join Date: Oct 2006
Location: NJ
Posts: 30
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you know what? I'm gonna experiment a little with what you said and see how it appears. Especially the negative bpm... btw, I really pride myself in syncing so I am glad that it is noticed.
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[SIGPIC][/SIGPIC] Quote:
Last edited by Legendary N8; 11-1-2006 at 01:03 AM.. Reason: add'l comment |
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#15 |
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FFR Player
Join Date: Oct 2006
Posts: 13
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Hey, I know I sound like a total noob for asking, but what does oni mean. I keep hearing something about oni and oni steps but I don't know what it is. Can someone please explain?
Thanks. Last edited by -I pwn n00bs-; 11-1-2006 at 01:09 AM.. Reason: mispelling |
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#16 |
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FFR Player
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"Challenge" difficulty on Stepmania, just another word for it.
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Spread C711 Metal ZX./
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#17 | |
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TWO THOUZAND COMBO
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bleh negative BPM and mines ><
Don't pay attention to me though, a lot of people like those things even though I personally detest them utterly (and won't play negative BPM files).
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#18 | |
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FFR Player
Join Date: Oct 2006
Location: NJ
Posts: 30
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I remember using it now... back like 2 years ago I "accidentally" messed around with neg bpm and didnt know how to use it to make a file, I just figured the program wasn't reading anything anyway.
Now that I went back and played with neg bpm, I don't really see how it would pep up my file unless I went neg pos neg pos in some obscenely slick way (without actually skipping any notes).
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#19 |
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FFR Player
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For negative bpms, you need the spot that you skip inside the negative bpm range, and an equal amount of distance (time would be more accurate) so the song can return to the current time (sounds weird, but it's weird dealing with negative time as that in itself doesn't make sense).
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#20 | |
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FFR Player
Join Date: Oct 2006
Location: NJ
Posts: 30
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yeah I put it into the pacman file that way just now and even though I think it's interesting, it doesn't do a whole lot for me. I mean the fact that the steps warp to a different point is neat, but meh, I don't know if that is the kind of challenge you guys want... I hardly even heard it spoken of.
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