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#16 | |
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✘ Forever OP✘
Join Date: Dec 2008
Location: Canada,Quebec
Age: 30
Posts: 4,207
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Quote:
Although Rob's idea would be a patch for the apparent edge cases, at some point if we want accurate difficulty we need better maths, that's just how it is. I got so much shit for trying to make a calc, yet it's clearly the way to go, especially for a game like this with so many charts. Edit: The manual difficulty can only be the AAA difficulty. The AAA equivalency formula computes a score for any raw goods count. It is evident that the mapping makes 0 sense. Last edited by xXOpkillerXx; 08-26-2019 at 10:42 PM.. |
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