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Old 01-3-2017, 08:10 AM   #241
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Default Re: The Etterna Project

By the way I fixed the problem I was having with lag spikes. I had installed f.lux and that was messing with the program, so now I just turn it off whenever I play and it works fine.
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Old 01-3-2017, 01:53 PM   #242
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Default Re: The Etterna Project

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Originally Posted by Shikari View Post
ok



EDIT: Welp, seems like installing Visual C++ Redistributable 2015 x86 on a 64 bits OS solved the issue.
yeah the installer isn't properly installing prerequisites atm, it's kinda getting bumped down the priority list over and over again but we'll fix it soonish

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Old 01-7-2017, 08:33 PM   #243
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Default Re: The Etterna Project

been having problems with the song selection screen
every 2 or 4 songs I scroll through, I get a giant lag spike that freezes the game temporarily
happens even after I re-downloaded the game
any solutions?
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Old 01-7-2017, 09:14 PM   #244
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Default Re: The Etterna Project

how significant is the freeze and does it occur on specific songs or just every 2-4 anywhere
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Old 01-7-2017, 09:35 PM   #245
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Default Re: The Etterna Project

The lagspikes can range from 1600-2100
Happens on all my songpacks at this very moment
These lagspikes don't occur if a song already experienced a lagspike, so it happens once on about every 2-4 songs
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Old 01-7-2017, 10:25 PM   #246
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Default Re: The Etterna Project

i assume it doesnt happen on vanilla sm5?

what you are describing happens if the songpacks you play all have ~4mb bg/bn files but it's hard to imagine all of your songs do

check the log file to make sure lua isn't throwing an endless number of errors at you, and make sure you installed etterna as a standalone and didn't just copy and paste everything into another installation of stepmania

it's also possible that you have delayed texture delete off and have a ton of fonts that are getting loaded/unloaded repeatedly, but i'm not too sure

i need to be able to reproduce the issue in order to root it out so give me a link to one of the songpacks you're trying to play and i'll see if i encounter the issue
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Old 01-10-2017, 06:17 PM   #247
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Default Re: The Etterna Project

So here's a question about wife scoring: I was dicking about in goin under by hittig one note and not pressing anything - after the wife score reached -452% approxamately, it started ticking upwards to -441% where the chart ended. What would cause this?

Yes I am aware this literally does not matter.



E: v0.53a if that matters

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Old 01-10-2017, 07:53 PM   #248
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Default Re: The Etterna Project

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Originally Posted by MSB Khelly View Post
So here's a question about wife scoring: I was dicking about in goin under by hittig one note and not pressing anything - after the wife score reached -452% approxamately, it started ticking upwards to -441% where the chart ended. What would cause this?

Yes I am aware this literally does not matter.



E: v0.53a if that matters
It's probably due to the weighting of holds.

Not using any actual numbers here, but let's say clause A causes -5 and clause B causes -3; if it's all -5's then the average will of course be -5. But if you throw in some -3's as well then the average will float between the two.

My guess is that missing a hold is less of a - than missing a note, so as such instead of decreasing it further it increased your score.
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Old 01-10-2017, 09:19 PM   #249
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Default Re: The Etterna Project

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Originally Posted by Ugotskillz View Post
The lagspikes can range from 1600-2100
Happens on all my songpacks at this very moment
These lagspikes don't occur if a song already experienced a lagspike, so it happens once on about every 2-4 songs
going back to this if you have a lot of pad packs that don't include banner graphics, the game will create a banner from the background by loading and resizing it and this is very slow

edit: alternatively go into theme options and disable show backgrounds

@khelly probably what celirra said

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Old 01-17-2017, 11:14 AM   #250
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Default Re: The Etterna Project

I remember in scwh there's an option for song select previews for sm and osu mania styles where the osu one will play the entirety of the song rather than just loop the same 10 seconds over and over again.

I can't find this in Til Death (Do themes even alter the settings menu?) - did I miss it, is it somewhere in preferences.ini, or is it not availible?

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Old 01-17-2017, 11:18 AM   #251
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Default Re: The Etterna Project

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Originally Posted by MSB Khelly View Post
I remember in scwh there's an option for song select previews for sm and osu mania styles where the osu one will play the entirety of the song rather than just loop the same 10 seconds over and over again.

I can't find this in Til Death (Do themes even alter the settings menu?) - did I miss it, is it somewhere in preferences.ini, or is it not availible?
Pretty sure this was a SCWH-2 feature, and etterna was forked off of SCWH-1 mostly; hence there's a good chance it's not actually in etterna/til death currently. Shouldn't be too hard to implement though assuming there's demand for it, I actually prefer the osu style as well honestly.
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Old 01-23-2017, 03:54 PM   #252
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Default Re: The Etterna Project

aww jeez
now I download songpacks and they won't load
any solutions?
(SAMPLE PACKS THAT WON'T LOAD) StepmaniaFreak's Favorites, Tachyon Beta, Tachyon Alpha, etc.
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Old 01-23-2017, 09:49 PM   #253
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Default Re: The Etterna Project

Are you using the "AdditionalSongFolders" preference? Did you add the preference to etterna's /Save/Preferences.ini ? Remember it comes portable by default
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Old 01-24-2017, 09:47 PM   #254
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Default Re: The Etterna Project

0.54 is officially out https://github.com/xwidghet/stepmani...ases/tag/0.54r

you should prolly read the release notes for this and the pre-releases that preceded it, but in case you don't and you haven't been following development here's basically what you need to know in a few screenshots


more skillsets!!! and some of them even work!!!


f i l t e r b o i z


profile viewer!!!



judge steppmania

again, if you have any feedback the best place to do it is in the development discord https://discord.gg/ZqpUjsJ
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Old 01-24-2017, 09:54 PM   #255
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Default Re: The Etterna Project

I was actually about to post in this thread with an issue but I'll check out the notes and hopefully it's fixed

also how to cap fps, 1k fps is gr8 but totally unneeded I think
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Old 01-24-2017, 09:57 PM   #256
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Default Re: The Etterna Project

In preferences.ini there's framelimit and framelimitgameplay which you can use to cap the framerate
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Old 01-25-2017, 12:49 PM   #257
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Default Re: The Etterna Project

Those are some swanky features :O Very nice! I like where this is going

Any chance you can reduce the font size on those tabs in the profile viewer so they are actually legible?
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Old 01-25-2017, 02:14 PM   #258
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Default Re: The Etterna Project

yeah legibility in the headers is on the list of stuff to do
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Old 01-25-2017, 03:30 PM   #259
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Default Re: The Etterna Project

will there be a way for previous dp only scores to be calculated into the profile skill system (just based off of PA count) or is that a moot thing
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Old 01-25-2017, 10:19 PM   #260
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Default Re: The Etterna Project

it's possible and actually would be very easy to do however since the conversion is done by worst case scenario, e.g. every good = 134.99 ms, every great = 89.99 ms, etc, the practical benefit is basically 0 beyond initially populating a profile

that is to say in all likelihood you'll be penalized enough that even in a severe slump any new scores will outweigh any old ones by a significant margiin

im on the fence on whether or not it should be allowed

actually there's a test case i could use hold on

e: so my test case is a 97% sdcb which gets shafted to barely a 93% when converted, granted the cb spread is 3/3/3 so thats pretty bad however had all the cbs been misses i wouldnt have had a 97% in dp in the first place

the score in question i would consider to probably be one of my best and it fills out a handstream slot for me which i am sorely lacking high ranks in, but basically all the merit in having the score applied to my profile is lost after conversion

on the other other hand that's just my particular case and the conversion penalties aren't as bad as i remember thinking they were so I guess i'm leaning toward allowing conversion and it being optional?

e2: yeah what i can do fairly easily is just make a button in the profile tab that converts everything

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