12-24-2016, 03:48 AM | #221 | |
FFR Player
Join Date: Sep 2015
Age: 23
Posts: 107
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Re: The Etterna Project
oops i made the icon really big i'll send a fixed one to mina
ps: installer got removed
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Last edited by Gruzzly_Bear; 12-24-2016 at 04:03 AM.. |
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12-24-2016, 04:08 AM | #222 |
FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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Re: The Etterna Project
huh, dunno what happened, it's fixed now though
e: i bet i hit publish before saving draft after adding installer, i just figured it would automatically save the changes if i did that Last edited by MinaciousGrace; 12-24-2016 at 04:09 AM.. |
12-24-2016, 09:55 AM | #223 |
FFR Player
Join Date: Oct 2016
Age: 27
Posts: 24
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Re: The Etterna Project
The new update in one picture .
More seriously, as you said if you take the jack value appart it's actually accurate (like compare a jack value to another one) but really underrated compared to the others value. But well I think you already saw that ^^ I was wondering, is there anyway to change how playing on rate sounds like? Like changing the pitch make things sounds really weird lol. Is there any option you can switch ? If not it would be cool to have one. But well, with the french community we all switched together to Etterna and so far we're having a really good time (and a lot of FPS jizz it's nice), really appreciate the work you guys have done it's really cool ! |
12-24-2016, 10:24 AM | #224 |
FFR Player
Join Date: Mar 2016
Age: 26
Posts: 132
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Re: The Etterna Project
Yes, if you go to preferences.ini in the save folder, there is an option "EnablePitchRates." By default it's set to 1, but changing it to 0 will make rates not get pitched
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12-24-2016, 11:38 AM | #225 |
FFR Player
Join Date: Oct 2016
Age: 27
Posts: 24
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Re: The Etterna Project
Oh nice, thanks ! :V
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12-24-2016, 11:59 AM | #226 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: The Etterna Project
my game crashes before it gets to the results screen on everything i've played so far ;_;
http://pastebin.com/MbSsfGYP EDIT: in preferences.ini, it was blank for "SoundDrivers=".. gonna try "SoundDrivers=WaveOut", not sure why it doesn't have this now EDIT2: nope, still crashes.. EDIT3: Fixed, ty mina Last edited by Dinglesberry; 12-24-2016 at 03:14 PM.. |
12-24-2016, 12:35 PM | #227 |
FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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Re: The Etterna Project
it has nothing to do with sound drivers
you have a file for which one of the charts bombs when trying to convert from a stepsid to a steps object, producing a null object and the game forces an exit with the error message "Crash reason: 0, 3, """ (steps type, difficulty enum, and description) it would be really nice if whoever wrote this error message had the prescience to include the songdir of the chart that's bombing out, but they didn't needless to say this shouldn't be possible in practice, null is only returned if the steps vector is empty and if there are no steps for the file in question the loading process should disregard the file and never load the song in the first place the function that calls conversion of a stepsid to a steps object also first checks the validity of the stepsid before trying to get a steps object from it so basically you have a reference to a steps object that doesn't exist in a song that shouldn't be loaded being called from a function that should have skipped the chart in question 3 times before it ever got to that point i'm assuming since i havent been blowing up with crash reports from anyone else that this is relatively isolated if you pm me discord contact info i can help you get it sorted out Last edited by MinaciousGrace; 12-24-2016 at 12:38 PM.. |
12-25-2016, 01:38 AM | #228 |
FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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Re: The Etterna Project
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12-28-2016, 05:07 AM | #229 |
FFR Player
Join Date: Jun 2008
Location: From the holy sea of golden flame
Posts: 58
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Re: The Etterna Project
very minor:
1.0x score is displayed in brackets even when 1.0x rate is selected. After exiting network settings, it goes backs to main screen instead of settings, which is just a bit inconsistent? Favorites: When i go to favorite from titles it shows a missing theme elements error I also cannot seem to favorite songs and use the = key to search by artist or author. I have no clue why this happens though. |
12-28-2016, 08:10 AM | #230 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: The Etterna Project
Search only supports alphabet characters, so for example if you want to search for "BF2014" you gotta search for BF, as pressing the #s switch between tabs.
-/= is for changing rates, so it wouldn't let you type that into the search either, by the same logic. |
12-28-2016, 08:41 AM | #231 | ||||
FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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Re: The Etterna Project
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the '=' key should be supported in the search filter, however there are plans to redesign the whole system so i wouldn't worry about it short term |
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12-28-2016, 09:43 AM | #232 | ||
FFR Player
Join Date: Jun 2008
Location: From the holy sea of golden flame
Posts: 58
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Re: The Etterna Project
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12-28-2016, 09:45 AM | #233 |
FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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Re: The Etterna Project
also update on what to expect in 0.54:
filters and search updates have fallen by the wayside in favor of prioritizing calc updates and skillset expansion as well as an in-game interface to browse your profile breakdown (top 100 scores in any skillset etc) it'll also afford an interface to manipulate your profile should you wish to invalid/prevent scores from being rolled into your player rating e: mwes its probably a layout thing then?, try changing your windows keyboard layout settings to us/intl and see what happens, although it's hard to imagine that would fix the favorite shortcut key not working e2: i have german layout kb and had no issue, and plugged in my oid layout keyboard and it worked fine as well using both welsh and us/intl layouts, so thats probably not it, i would sit tight until we update the search stuff since we'll probably be redoing the input method in the process Last edited by MinaciousGrace; 12-28-2016 at 09:51 AM.. |
12-28-2016, 10:08 AM | #234 |
FFR Player
Join Date: Jun 2008
Location: From the holy sea of golden flame
Posts: 58
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Re: The Etterna Project
nope changing keyboard layout didnt work out but dosent bother me that much yet so
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12-28-2016, 09:43 PM | #235 |
FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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Re: The Etterna Project
discord server for development is open now https://discord.gg/ZqpUjsJ
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12-29-2016, 04:40 AM | #236 |
FFR Player
Join Date: Aug 2016
Posts: 8
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Re: The Etterna Project
Feature request: LR2 + GLAssist lets you random select out of a given difficulty range ("give me a random ☆11 pls"), so you can just turn your brain off and play a bunch of stuff that's more or less at your level. Would be cool to see something like that.
Could even integrate it with player rankings, make it a one-button command to get something that's within a certain range of your peak skill. Or break things down into skillsets, so if you feel like practicing jacks (for instance), you can just tell Etterna "give me files with jack difficulty of ~24 MSD". Something like that. Actually, that last suggestion would probably be pretty cool regardless of whether random select had anything to do with it. Last edited by TyroneSama; 12-29-2016 at 04:43 AM.. |
12-29-2016, 08:16 AM | #237 |
FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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Re: The Etterna Project
filter stuff is in the works and that would be derivative of it and can be done yeah
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12-29-2016, 12:28 PM | #238 |
Celestial Harbor
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Re: The Etterna Project
is it also possible to have like, a patcher that only updates files that got updated, so you don't have to re-install, then move everything over from your previous install
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12-29-2016, 01:08 PM | #239 |
FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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Re: The Etterna Project
short answer yes
long answer probably never going to be worth it from a time x return on investment viewpoint if you install it into the default install dir and just let the installer uninstall/reinstall on its own you should pretty much get that actually idk let me ask widghet about it now that i'm thinking about it really most of what changes is the exe and it probably wouldn't be too hard to have custom nsis scripts for patching released alongside a full installer but maybe it would be |
12-29-2016, 01:35 PM | #240 |
Celestial Harbor
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Re: The Etterna Project
oh, so it should be fine to just run the installer on the current directory that the previous build was installed to?
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