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#181 |
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FFR Player
Join Date: Jun 2016
Age: 31
Posts: 178
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Is there any chance the installation of this could have broke my audio drivers or the overall audio quality of my comp ? I know it sounds dumb, but i can recall installing this the same day my audio when downhill, but its probably just a coincidence.
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I think Japanese should be taught because if animes have taught me anything it is that Japanese is superior. *strokes neckbeard and contemplates next cheeto* |
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#182 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,281
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it's extremely unlikely, even more so given that this is the first mention of any issue of this sort
if stepmania is the cause of the issue, again, it's probably not, it's a stepmania issue and not an etterna issue. none of the edits to the fork have gone anywhere near audio driver code also editor crash bug has been fixed |
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#183 |
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FFR Player
Join Date: Jun 2016
Age: 31
Posts: 178
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Man i have asked soo much dumb stuff lol, but here goes another one, i seem to be unable to switch to search songs by artist, name or any of the other options other than Group, reinstalled and it keeps working like that ? should i just stop tryng to use this wonderfull theme/mod
![]() Obviously i know how this is usually done 1+4 but it just doesnt switch.
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I think Japanese should be taught because if animes have taught me anything it is that Japanese is superior. *strokes neckbeard and contemplates next cheeto* |
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#184 |
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FFR Player
Join Date: Mar 2016
Age: 23
Posts: 132
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Are you searching correctly? To search by song artist you have to type artist= then the song artist, and for the stepper you have to type author= followed by the stepper you're searching for.
Ex: artist=terminal 11 would show songs by terminal 11 author=icyworld would show files stepped by icy
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Nothing's non-fat. That's why the world's going to explode one day. Last edited by Flossy97; 12-17-2016 at 06:45 PM.. |
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#185 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,281
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bind to switch to search is just 4, not 1 + 4, alternatively you may click on the tab
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#186 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,281
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yeah i picked up on it last night while watching icy
it'll get fixed along with a number of other things related to smo play that were brought up in stream tonight Last edited by MinaciousGrace; 12-17-2016 at 10:27 PM.. |
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#187 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,281
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WATUP MY GLIPGLOPS
next release contains fixes and qol shit and general usability updates IF YOU WANT YOUR SHIT TO BE FIXED OR ADDED YOU GOTTA SPAKE UP i might be awesome but even my vision gets obscured by the many tubes of the internet wip release notes forthwith: **New Features** * Added a session timer. * Added lua accessible functions that, for scores with available replay data, can rescore to either DP or Wife scoring for any judge value. Want to see what your quad on doin the kirby is on justice? Now you can. Note: these are currently not displayed in the theme. **Improvements** * Gameplay screen elements will now translate in accordance with the center1p option. Miniprogress bar/target tracker etc will re-center themselves automatically, and the judgment counts/nps display/graph will swap themselves to display to the right rather than the left if gameplay is not centered. As with everything else, 2p support is not considered. * Music select music length is now colored by the display value (playable time) and not by the audio file length. * Music select music length is now scaled to the currently selected rate. * Bpm display is now is now scaled to the currently selected rate. * Number of loaded songs and favorited songs are now displayed on playerinfo * General improvements to smo usability. * "Continue holding start to quit" message during gameplay now requires the start button to be held for 0.2s before displaying. * Improved the logic the musicselect screen uses to grab a "display score". May add theme preferences in the future to force certain sorting methods (probably not). * Function that attempts to get simfile author will now use the credits tag as first priority. If you want to ensure your files are searchable, start using it. * Target tracker goal can now be controlled via player options. * Target tracker goal is now displayed in parenthesis after the differential for clarity. **Fixes** * Secondary editor crashing issue has been resolved. * Fixed improper reference to playerinfo in smo music select screen. * Invalid scores will no longer be selected for display scores at music select. |
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#188 |
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FFR Player
Join Date: Aug 2016
Posts: 5
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Is frameskipping still something that's in the game? If so you should set the .ini to disable it by default.
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#189 | |
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mike
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I tested a few songs with stops and confirmed that stops do not cause the issue. Will update if I find any other songs that have the same issue. |
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#190 | |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,281
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the need for resolution on the order of 0.2% of a beat wasn't something we counted on when making some efficiency edits i doubt you'll find another occurrence of this so it's not worth looking for also i fixed it in like 2 minutes |
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#191 | |
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FFR Player
Join Date: Sep 2015
Age: 19
Posts: 107
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would it be possible to add a feature where you can play a certain part of the song, not the whole song? i think theres something similar in the editor but it would be pretty nice to have it integrated into the main selectmusic screen
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#192 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,281
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you can do that both in the editor and in practice mode
i've never used practice mode so i don't know how good or shit it is or isn't it's probably not too hard to do some sort of isolation stuff like ffr has, i can do it eventually, but you've managed set a new lowest priority feature for development Last edited by MinaciousGrace; 12-19-2016 at 07:23 AM.. |
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#193 |
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FFR Player
Join Date: Aug 2016
Posts: 8
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Things honestly seem pretty complete from my end. The only thing I could think to add is a way of adjusting receptor position in-game.
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#194 |
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FFR Player
Join Date: Aug 2015
Posts: 104
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I think i found a bug(Not sure if this is only happening on my end):
If i try to play online and i have only 1 profile, then I won't get a chance to pick a profile and I'll have to play in the machine/default profile(I first realized the issue because i had to change my options every single time i went online). Adding another profile fixes it and allows me to pick a profile but I don't think it's intended to work like that. It'd also be nice to have a separate Evaluation Screen for when you're playing online(ScreenNetEvaluation or something) because you need to display other players scores(the ones you go through by pressing left/right). On that topic, Till Death's evaluation screen doesnt update to other people's results when you move through users when online. This can be "fixed" by editing some metrics values in ScreenEvaluation and adding another set of results(marvs/perfs/etc) somewhere in the screen which updates. I think the tracker uses the default scoretype picked in the theme options. It'd be nice to be able to choose it in the ingame options separately from the default scoretype(Say, use Wife but still have the tracker work with regular DP).I think the "Progress Bar Location" option in Theme Options doesn't work for me(It's always on top). It'd also be nice to have an option to have it display total time and elapsed time on top of the progress bar.I'm loving both the theme and the SM build, it's quite an amazing work you've done! Last edited by Nick012; 12-19-2016 at 01:50 PM.. |
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#195 | ||
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,281
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Quote:
Quote:
Afaik if you only have one profile, profile select gets skipped and that profile automatically gets selected, you should never end up on the machine profile during netplay. The default profile is just a pre-made profile like any other one you can make, you should be able to rename it (or dont) and have your settings saved, if not, then yes, there's a bug. netplay is pretty low on the priority list but i can look at updating the eval screen The scoretracker is hardcoded to wife in the new versions and will stay that way. DP will eventually (not yet) be phased out of the build. The calculator is based on wife scoring, the player ratings are based on the calculator. Other future planned implementations operate on the assumption that wife scoring is being considered. If you want to use dp/migs/exoni/pump trackers you can either script it back with lua or use something else. It is detrimental for the project to support antiquated scoring systems in the long term. progress bar stuff i can fix |
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#196 |
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FFR Player
Join Date: Aug 2015
Posts: 104
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I'm pretty sure what i mentioend regarding profiles is a bug that only happens when you go online. Scores don't save to your profile and your options are the default ones every time you go online if you have only 1 profile.
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#197 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,281
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yeah im looking into it now, my dev install has always had multiple profiles for testing so it slipped by me
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#198 |
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youtu.be/sM5hlrkaPSo
Join Date: Nov 2013
Posts: 8,160
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i haven't read patch notes yet but i'm hoping you nerfed the crash in sm editor so i can actually finish this dumb chart idea i've had for months
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#199 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,281
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#200 |
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FFR Player
Join Date: Jun 2008
Location: From the holy sea of golden flame
Posts: 58
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Regarding adjusting audio sync:
when i adjust my audio sync can other files be used to sync? it would be nice if i could sync to some simple JS patterns I would also like to use my own speed/scroll direction when calibrating. Gameplay: i changed the location of the progress bar to the bottom in options but it is still in the top. Is it a bug? It would be great if i could move the combo/judgement thing up or down ingame Song selection: When i press 1 or 3 or 4 the background is reloaded? each time, and that leads to some lagging. Minor: can the quotes be displayed? I chose to display the tips/quotes but it didnt appeared. I need to use the dedicated keys to change the color config (DFJK) but not the arrow keys, it is a bit unintuitive. The song length color is still dependent on the mp3 length and a 90sec chart with a 4 min mp3 will get a orange color. Thank you for all the work mina |
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