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Old 12-17-2016, 07:59 PM   #181
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Default Re: The Etterna Project

yo mina please copy the file BGAnimations/_avatar.lua from scwh to the equivalent folder in til death, its absence causes errors (and eventually a crash) when playing online
edit: courtesy of a discord user
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Old 12-17-2016, 09:19 PM   #182
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Default Re: The Etterna Project

yeah i picked up on it last night while watching icy

it'll get fixed along with a number of other things related to smo play that were brought up in stream tonight

Last edited by MinaciousGrace; 12-17-2016 at 09:27 PM..
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Old 12-18-2016, 06:12 PM   #183
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Default Re: The Etterna Project

WATUP MY GLIPGLOPS

next release contains fixes and qol shit and general usability updates

IF YOU WANT YOUR SHIT TO BE FIXED OR ADDED YOU GOTTA SPAKE UP
i might be awesome but even my vision gets obscured by the many tubes of the internet


wip release notes forthwith:

**New Features**

* Added a session timer.
* Added lua accessible functions that, for scores with available replay data, can rescore to either DP or Wife scoring for any judge value. Want to see what your quad on doin the kirby is on justice? Now you can. Note: these are currently not displayed in the theme.

**Improvements**

* Gameplay screen elements will now translate in accordance with the center1p option. Miniprogress bar/target tracker etc will re-center themselves automatically, and the judgment counts/nps display/graph will swap themselves to display to the right rather than the left if gameplay is not centered. As with everything else, 2p support is not considered.
* Music select music length is now colored by the display value (playable time) and not by the audio file length.
* Music select music length is now scaled to the currently selected rate.
* Bpm display is now is now scaled to the currently selected rate.
* Number of loaded songs and favorited songs are now displayed on playerinfo
* General improvements to smo usability.
* "Continue holding start to quit" message during gameplay now requires the start button to be held for 0.2s before displaying.
* Improved the logic the musicselect screen uses to grab a "display score". May add theme preferences in the future to force certain sorting methods (probably not).
* Function that attempts to get simfile author will now use the credits tag as first priority. If you want to ensure your files are searchable, start using it.
* Target tracker goal can now be controlled via player options.
* Target tracker goal is now displayed in parenthesis after the differential for clarity.


**Fixes**

* Secondary editor crashing issue has been resolved.
* Fixed improper reference to playerinfo in smo music select screen.
* Invalid scores will no longer be selected for display scores at music select.
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Old 12-19-2016, 01:31 AM   #184
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Default Re: The Etterna Project

Is frameskipping still something that's in the game? If so you should set the .ini to disable it by default.
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Old 12-19-2016, 02:13 AM   #185
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Default Re: The Etterna Project

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Originally Posted by MinaciousGrace View Post
IF YOU WANT YOUR SHIT TO BE FIXED OR ADDED YOU GOTTA SPAKE UP
Mina I found a bug for you. Tried playing Monkey Business (yolo2) and it kicks the sync off by a measure during the intro. Figured out it's because of a weird bpm acceleration in the song, but not sure how it's causing a sync issue. 10/10 reproduction rate.

I tested a few songs with stops and confirmed that stops do not cause the issue.

Will update if I find any other songs that have the same issue.
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Old 12-19-2016, 03:30 AM   #186
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Mina I found a bug for you. Tried playing Monkey Business (yolo2) and it kicks the sync off by a measure during the intro. Figured out it's because of a weird bpm acceleration in the song, but not sure how it's causing a sync issue. 10/10 reproduction rate.

I tested a few songs with stops and confirmed that stops do not cause the issue.

Will update if I find any other songs that have the same issue.
ok so the root cause is due to the fact that cal used subbeats to place a 192nd note over a fairly large length of time, which produces the following bpms 20.000=2.222, 20.021=313.324,

the need for resolution on the order of 0.2% of a beat wasn't something we counted on when making some efficiency edits

i doubt you'll find another occurrence of this so it's not worth looking for

also i fixed it in like 2 minutes
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Old 12-19-2016, 06:06 AM   #187
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Default Re: The Etterna Project

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IF YOU WANT YOUR SHIT TO BE FIXED OR ADDED YOU GOTTA SPAKE UP
would it be possible to add a feature where you can play a certain part of the song, not the whole song? i think theres something similar in the editor but it would be pretty nice to have it integrated into the main selectmusic screen
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everyone has a different idea of what division 8 is and where the cutoffs are and what constitutes them and then people just pull numbers out of their ass and try to compare those numbers to other people pulling numbers out of their ass based on totally different metrics and then you just a self propelled self reinforcing shitfest of mass confusion so deep that people don't even realize they're confused
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Old 12-19-2016, 06:22 AM   #188
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Default Re: The Etterna Project

you can do that both in the editor and in practice mode

i've never used practice mode so i don't know how good or shit it is or isn't

it's probably not too hard to do some sort of isolation stuff like ffr has, i can do it eventually, but you've managed set a new lowest priority feature for development

Last edited by MinaciousGrace; 12-19-2016 at 06:23 AM..
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Old 12-19-2016, 10:30 AM   #189
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Default Re: The Etterna Project

Things honestly seem pretty complete from my end. The only thing I could think to add is a way of adjusting receptor position in-game.
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Old 12-19-2016, 12:49 PM   #190
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Default Re: The Etterna Project

I think i found a bug(Not sure if this is only happening on my end):
If i try to play online and i have only 1 profile, then I won't get a chance to pick a profile and I'll have to play in the machine/default profile(I first realized the issue because i had to change my options every single time i went online). Adding another profile fixes it and allows me to pick a profile but I don't think it's intended to work like that.

It'd also be nice to have a separate Evaluation Screen for when you're playing online(ScreenNetEvaluation or something) because you need to display other players scores(the ones you go through by pressing left/right). On that topic, Till Death's evaluation screen doesnt update to other people's results when you move through users when online. This can be "fixed" by editing some metrics values in ScreenEvaluation and adding another set of results(marvs/perfs/etc) somewhere in the screen which updates.

I think the tracker uses the default scoretype picked in the theme options. It'd be nice to be able to choose it in the ingame options separately from the default scoretype(Say, use Wife but still have the tracker work with regular DP).I think the "Progress Bar Location" option in Theme Options doesn't work for me(It's always on top). It'd also be nice to have an option to have it display total time and elapsed time on top of the progress bar.I'm loving both the theme and the SM build, it's quite an amazing work you've done!

Last edited by Nick012; 12-19-2016 at 12:50 PM..
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Old 12-19-2016, 03:16 PM   #191
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Default Re: The Etterna Project

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Originally Posted by TyroneSama View Post
Things honestly seem pretty complete from my end. The only thing I could think to add is a way of adjusting receptor position in-game.
i can do this, and you also reminded me that i wanted to hand over notefield x scale to player config, in-game or not, as well

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I think i found a bug(Not sure if this is only happening on my end):
If i try to play online and i have only 1 profile, then I won't get a chance to pick a profile and I'll have to play in the machine/default profile(I first realized the issue because i had to change my options every single time i went online). Adding another profile fixes it and allows me to pick a profile but I don't think it's intended to work like that.

It'd also be nice to have a separate Evaluation Screen for when you're playing online(ScreenNetEvaluation or something) because you need to display other players scores(the ones you go through by pressing left/right). On that topic, Till Death's evaluation screen doesnt update to other people's results when you move through users when online. This can be "fixed" by editing some metrics values in ScreenEvaluation and adding another set of results(marvs/perfs/etc) somewhere in the screen which updates.

I think the tracker uses the default scoretype picked in the theme options. It'd be nice to be able to choose it in the ingame options separately from the default scoretype(Say, use Wife but still have the tracker work with regular DP).I think the "Progress Bar Location" option in Theme Options doesn't work for me(It's always on top). It'd also be nice to have an option to have it display total time and elapsed time on top of the progress bar.I'm loving both the theme and the SM build, it's quite an amazing work you've done!

Afaik if you only have one profile, profile select gets skipped and that profile automatically gets selected, you should never end up on the machine profile during netplay. The default profile is just a pre-made profile like any other one you can make, you should be able to rename it (or dont) and have your settings saved, if not, then yes, there's a bug.

netplay is pretty low on the priority list but i can look at updating the eval screen

The scoretracker is hardcoded to wife in the new versions and will stay that way. DP will eventually (not yet) be phased out of the build. The calculator is based on wife scoring, the player ratings are based on the calculator. Other future planned implementations operate on the assumption that wife scoring is being considered. If you want to use dp/migs/exoni/pump trackers you can either script it back with lua or use something else. It is detrimental for the project to support antiquated scoring systems in the long term.

progress bar stuff i can fix
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Old 12-19-2016, 04:56 PM   #192
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Default Re: The Etterna Project

I'm pretty sure what i mentioend regarding profiles is a bug that only happens when you go online. Scores don't save to your profile and your options are the default ones every time you go online if you have only 1 profile.
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Old 12-19-2016, 05:06 PM   #193
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Default Re: The Etterna Project

yeah im looking into it now, my dev install has always had multiple profiles for testing so it slipped by me
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Old 12-19-2016, 05:17 PM   #194
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Default Re: The Etterna Project

there's a potential crash when switching playback devices in windows 7 but that may be an sm5 thing, i'm looking into it now
edit: it's an sm5 thing
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Old 12-19-2016, 05:29 PM   #195
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Default Re: The Etterna Project

i haven't read patch notes yet but i'm hoping you nerfed the crash in sm editor so i can actually finish this dumb chart idea i've had for months
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Old 12-19-2016, 05:42 PM   #196
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i haven't read patch notes yet but i'm hoping you nerfed the crash in sm editor so i can actually finish this dumb chart idea i've had for months
the current release fixed crashes for everything but freezes
the next release will have that fixed too
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Old 12-20-2016, 03:30 PM   #197
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Default Re: The Etterna Project

Regarding adjusting audio sync:
when i adjust my audio sync can other files be used to sync? it would be nice if i could sync to some simple JS patterns
I would also like to use my own speed/scroll direction when calibrating.

Gameplay:
i changed the location of the progress bar to the bottom in options but it is still in the top. Is it a bug?
It would be great if i could move the combo/judgement thing up or down ingame

Song selection:
When i press 1 or 3 or 4 the background is reloaded? each time, and that leads to some lagging.

Minor:
can the quotes be displayed? I chose to display the tips/quotes but it didnt appeared.
I need to use the dedicated keys to change the color config (DFJK) but not the arrow keys, it is a bit unintuitive.
The song length color is still dependent on the mp3 length and a 90sec chart with a 4 min mp3 will get a orange color.

Thank you for all the work mina
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Old 12-20-2016, 06:04 PM   #198
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Default Re: The Etterna Project

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Regarding adjusting audio sync:
when i adjust my audio sync can other files be used to sync? it would be nice if i could sync to some simple JS patterns
I would also like to use my own speed/scroll direction when calibrating.
i believe you can use your own file to sync by replacing the ScreenGameplaySyncMachine music.ssc file in themes/fallback/other however i have not tested this, speed/scroll direction might ultimately be a super pain in the ass

but you can autosync machine during the actual gameplay by hitting f6 twice which basically does what you want already

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i changed the location of the progress bar to the bottom in options but it is still in the top. Is it a bug?
It would be great if i could move the combo/judgement thing up or down ingame
both of these are already on the plate

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Originally Posted by mwes View Post
Song selection:
When i press 1 or 3 or 4 the background is reloaded? each time, and that leads to some lagging.
yes it is, and yes it does, and no it shouldn't be. The lag is minor enough that I haven't looked into it yet but I will soon.

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can the quotes be displayed? I chose to display the tips/quotes but it didnt appeared.
tips/quotes were removed the option to turn them on is just still there, if they do come back i'll have to write up a bunch of tips, so it's possible, but minor as you said

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I need to use the dedicated keys to change the color config (DFJK) but not the arrow keys, it is a bit unintuitive.
should be easy to change, as well as changing the avatar select to use arrow key input, which i already intended to do

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The song length color is still dependent on the mp3 length and a 90sec chart with a 4 min mp3 will get a orange color.
we fixed this last night and put the color on a gradient scale
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Old 12-21-2016, 11:27 PM   #199
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Default Re: The Etterna Project

Is there a way for you to default the texture resolution to 1024 next time you update? Because for some reason, a crash occurs whenever I try to load up a theme after switching from one theme to another. This crash occurs when the texture resolution is at 2048. Plus, I tone down display color, texture color, and movie color to 16bit just in case.
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Old 12-22-2016, 01:17 AM   #200
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Default Re: The Etterna Project

i wanted to do that because using 1024 res textures cuts memory use on d3d by like 60% (?_?)

but iirc there was a reason we didn't that also involved crashing

ps. 0.53 soon

Last edited by MinaciousGrace; 12-22-2016 at 01:21 AM..
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