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#1 |
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FFR Player
Join Date: Mar 2016
Posts: 8
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Just like the title says, that was pretty much the only thing i looked at when finishing a song, I knew roughly what I got last time and I tried to improve it. This AAA equivalence thing is really useless to someone like me. I'm not a tryharder, I dont play this game 8 hours a day, I like to play a few songs and after see what I scored and compare it to how I did before. Just bring the percentage back at the end screen.
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#2 |
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Rhythm game specialist.
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100% agree; the new changes cluttered up the game's result screen and are not the most friendly for newer players -- AAA equivalency requires a bit more knowledge that most players might not be keen on finding out.
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#3 | |
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FFR Veteran
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I like the way it was changed to, but I still would like the percentage result back. Also would be amazing to be able to disable the amazing counter in result screen too.
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#4 |
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Celestial Harbor
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this is actually a thing, because total perfect+amazing count is nice to have
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#5 | ||
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Carry your failures proud
Join Date: Sep 2015
Age: 20
Posts: 634
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I wouldn't agree that the end results screen is more cluttered; I literally didn't notice it changed at all until I saw the AAA indicator on the graph.
I do however agree the old indicators should come back, both for their use and their accessibility. Tbh the end results screen could probably do with some options actually.
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#6 |
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FFR Player
Join Date: Jan 2016
Posts: 343
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tbh i like the new aaa thing but the percentage should also be a factor in the judgement thingy at the end of each song (on the r3 engine)
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#7 |
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FFR Player
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honestly it's gotten confusing for me to even tell if i improved or not
but then again i'm dumb lol
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yes best squeaky clean FC: Tightwad (71) (2/8/19) best dirty dish FC: The Divine Suicide of K [Heavy] (73) (2/2/19) best SDG: party 4u "holy nite mix" v2 (67) (2/9/19) best AAA: Lunar Eclipse - a nation of moon #6 (51) (2/1/19) |
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#8 | |||
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Carry your failures proud
Join Date: Sep 2015
Age: 20
Posts: 634
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I honestly don't see the appeal of percent accuracy; it's not even clear how its calculated in FFR, but I also don't see why it should be gone. And clearly its missed.
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#9 |
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soleil ardent
Join Date: May 2007
Location: New York
Age: 23
Posts: 6,719
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Honestly I think we should revert back to the old screen
HOWEVER I think there should be a button we can click that provides a drop down of Additional Stats like Raw Goods, AAA Equivalency, things like that. Alsoooo tbh just a personal thing but I kind of wish we could have a Raw Good counter on screen while playing but that's not entirely necessary
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#10 |
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FFR Player
Join Date: Nov 2013
Location: Villejuif, France
Posts: 21
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#11 | ||
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Carry your failures proud
Join Date: Sep 2015
Age: 20
Posts: 634
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This isn't stated anywhere, as far as I'm aware.
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#12 |
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soleil ardent
Join Date: May 2007
Location: New York
Age: 23
Posts: 6,719
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It's not stated because that's exactly how to get a percent from any statistic.
Think: If you want the percentage of how close you were to a AAA, you want how close your score is to being a perfect score So the game takes your score, and divides it by the maximum possible score, then multiplies by 100. It's exactly the same as how a teacher would grade a test.
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#13 |
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YOOOOoooo
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,551
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I would figure that 100% would be an AAA and the closer to that, the closer you are to an AAA.. it's not that complex.
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#14 |
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FFR Player
Join Date: Mar 2016
Posts: 8
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bump... how hard is it to bring it back? its like 1 line of code
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