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#41 |
Batch Manager
Game Manager, Song Release Coordinator
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Location: USA
Age: 29
Posts: 14,871
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![]() I have a high degree of confidence that if there weren't 200k+ viewers then other communities wouldn't have had that kind of reaction.
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#42 |
Forum User
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![]() Maybe next year there will be a rhythm gaming block. That would be sickness. Make everyone happy and exhibit all sorts of these, if you have people willing to get out of their seats and volunteer their time to do so.
Seriously, from NORWAY. He deserved this so much.
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#43 |
Digital Dancing!
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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![]() My general experience with rhythm games is that when people WATCH rhythm games being played, they soon want to PLAY rhythm games. It's a very approachable genre since there really isn't much you need to learn to get started other than what buttons do I need to hit when this particular light flashes? Games commonly showcased in speedruns do not have the same effect since you see runners doing one mind-blowing glitch or trick after the other and it makes the game seem unapproachably difficult to play.
I kind of wish that Stian had played some easier songs to begin with because it would serve several purposes: A) It would cut the nervousness since a crowd of unsuspecting viewers with little to no rhythm gaming experience would be blown away by just about anything D4 or higher, leading to the same type of overwhelming crowd hype that happened during the showcase B) It would be alright for a warmup C) It would have shown viewers that there is more to SM than D7/D8 files and perhaps plant the seed in their minds that they might be capable of playing the game too. D) It lets the couch explain a lot of underlying concepts before anything crazy happens and without the fear of breaking Stian's concentration during intense files (and I thought the couch did a great job of doing this during the first few charts anyway). E) It makes the true hard stuff look even more impressive in comparison.
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#44 | |
D7 Elite Keymasher
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Location: Ontario, Canada
Posts: 2,337
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![]() Quote:
Last edited by rCaliberGX; 01-9-2016 at 12:51 PM.. |
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#45 |
Digital Dancing!
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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25 minutes is plenty of time. A couple of easier songs would take at most 5-6 minutes.
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#46 |
Snek
![]() ![]() Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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![]() I had never even heard of AGDQ until it was over this year. I am shocked to learn this has brought so much silly controversy.
Oh well, It's all in good fun. It seems to have raised a decent amount of money too. |
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#47 |
davai
![]() Join Date: Dec 2006
Age: 33
Posts: 2,765
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![]() i just want more people to be exposed to rhythm games in general
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#48 | |
x'); DROP TABLE FFR;--
![]() ![]() Join Date: Nov 2010
Posts: 6,332
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![]() Quote:
But if we remove all that from the equation (as well as things like time constraints), then yes, I agree. All else considered, I thought they did a fantastic job. If there was lots of time to do this, I'd go through files that were considered difficult for their era, while talking about the history of DDR/DWI/BMS/Stepmania/etc: Paranoia, Boom Boom Dollar, Max 300, BMR's A, Club (Yanah), (placeholder), Vertex Beta, Disregard, and then lead into all the files Staiain played from there. I'd actually add several other files but this should give some idea for what I mean. The idea being that as you go through time, you also go through difficulty and get a chance to talk about how things evolved in terms of attitudes, origins, playstyles, tournaments, difficulty, software, features, files, websites, games, notable events, etc. (placeholder) would just be a cool file a lot of people liked around 2005-2006 or so, but there are too many choices as to what could go here. The reason I include Club is because it sparked a lot of debate about playstyle at the time. Gives you an opportunity to show off the power of index play. Last edited by Reincarnate; 01-9-2016 at 02:43 PM.. |
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#49 |
FFR Veteran
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![]() Lets play some FuCkIn TAp A JAm
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#50 |
Banned
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Posts: 8,563
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![]() play club and have the announcers only speak in yanah quotes
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#51 |
Alphabet Crowd
![]() ![]() Join Date: Nov 2005
Location: Single
Age: 30
Posts: 2,950
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![]() They should have gotten that guy to speedrun guitar hero. Yes, someone actually did that, and he wasn't even good.
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#52 |
魔法少女
![]() Join Date: Jan 2006
Age: 33
Posts: 2,151
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![]() So I just downloaded SM. Where do I get the packs?
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#53 | |
FFR Player
![]() Join Date: Dec 2007
Location: nima
Posts: 4,278
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![]() Quote:
tennis has a higher learning curve than sprinting the 100m therefore every tennis player in the world is a better athlete than every 100m sprinter in the world |
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#54 |
Signature Extraordinare~~
Song Submission & Events Manager
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![]() I can guarantee you guys that Super Crazy Guitar Maniac Deluxe 3 is hands down the best rhythm game around
you can't deny Last edited by gold stinger; 01-9-2016 at 06:12 PM.. |
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#56 |
the Haku
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Age: 35
Posts: 4,527
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Dude there's a Super Crazy Guitar Maniac 4, get on with da trend. \o
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#57 |
Rapture Universe
![]() Join Date: Feb 2007
Age: 34
Posts: 1,749
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![]() I feel that the showcase was great. To be honest I am surprised that Osu wasn't picked over SM it feels at least to me anyway that it has taken off more. Either way Stai did great and shed some light on the community and I am happy with that.
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#58 |
Digital Dancing!
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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agreed. Either that or DJManiax
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#59 |
D4
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Posts: 307
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hahahahaha haha ha
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#60 |
FFR's Resident Trashpanda
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Location: Michigan
Age: 29
Posts: 1,095
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