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#2301 |
Fake D4
![]() Join Date: Jun 2007
Location: Ten-ah-c
Posts: 1,398
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![]() With the addition of 'Recent Achievements' widget to the front page, I would like to know if it is possible to add Quickdraw to the Token Unlocks?
In my opinion, to FC 50% of the songs in the game is a bit difficult for some players, and it only becomes that much harder when new songs are added. I can attest to this as I unlocked Quickdraw a couple hours ago when I reached 50%. After the new Songs of the Week were posted, I checked my Level Rank and it has naturally decreased to 49.91%.
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My List of FFR Tournaments Highest AAA:Case Closed (58) Highest Blackflag: Survive (58) Highest Booflag: Fill Me Up With Snacky Happiness & Suit Up (55) Highest FC: Challenge the final mission! (72) Highest SDG: The Fusion (67) |
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#2302 |
Accuracy Player
![]() ![]() ![]() Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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![]() Investigating the claims against "Here We Go" Token and it should really be changed.
99% of the current total of songs (1742) is 1724.58, meaning in order to barely scrape by the requirements in earning the token, you have to have at least 1724 (if rounded then 1725) FCs in total. This leads into having only 17 non-FC'd scores. Players have already suggested changing the % from 99 to 90, and this is exactly what should happen because it is more realistic and achievable as the game progresses with more songs. Having the % be at 90 would lead into having to obtain 1567.8 FCs (If rounded 1568 FCs). I believe that if it was set to 90% instead of 99% it would stabilize the amounts of FCs needed to 200 - Maximum amount of FCs achievable. That said, I think it is much more realistic to set the requirements to 90% of FCs, where you can have ~200 non-FC scores, where as currently you can only have 17 non-FC scores at 99%.
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#2303 |
Spun a twirly fruitcake,
![]() ![]() Join Date: Feb 2009
Age: 31
Posts: 3,865
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![]() Especially considering the implementation of raw scoring, where non-FCs can overwrite FCs
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#2304 |
Accuracy Player
![]() ![]() ![]() Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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![]() Not a suggestion but I just wanted to point out something
If you play fiffer while you have level ranks open, it'll automatically update everything as it just did for my 1,300 full combos (I have the tab open for level ranks for average rank clearing). Now here's a suggestion: please read some of these!
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by _Zenith_; 08-27-2015 at 11:18 AM.. |
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#2305 |
D7 Elite Keymasher
![]() ![]() Join Date: Oct 2012
Age: 30
Posts: 1,150
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![]() A small suggestion for top 10 level stats
Could we possibly be allowed to add token scores to this list as well? Currently when you go through the top 10 editor there are no token songs, only public songs. ![]()
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![]() Last edited by Lambdadelta; 08-27-2015 at 02:12 PM.. |
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#2306 |
The Doctor
![]() Join Date: Apr 2006
Age: 35
Posts: 6,145
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![]() In line with some of the amazing MA scores OWA has been getting lately, what if we had a top 200 Amazing Count scoreboard for each song? Then there could not only be a AAA rank, but a way to rank accuracy past AAAs.
I know that there are framer issues in FFR, but better players still have better MA and it will show in their skill despite the individual framer issues. |
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#2307 |
FFR Wiki Admin
Wiki Administrator
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![]() Add the official Facebook and Twitter account besides the Google+ share button on the homepage. (and Youtube when it will be launched)
I'll make a sketch in a few minutes of what it could look like. edit1 : unclicked ![]() edit2 : all clicked ![]()
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Last edited by noname219; 10-1-2015 at 06:22 AM.. |
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#2308 |
Vophie
![]() ![]() Join Date: Nov 2007
Age: 30
Posts: 1,964
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![]() Can we add a color blind mode for R^3's menus?
or change some colours up when you mark a box ![]() ![]() i know maybe changing the colour might ruin the aesthetic but dam i can't see anything. edit: also second what noname said Editedit: add something similar to what pro chat has for multiplayer indicating who/how many people are in it on the front page. i think we had this before but maybe we got rid of it cause of the low activity? Last edited by Frank Munoz; 10-2-2015 at 05:32 PM.. |
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#2309 |
SometimesIMakeMusic&Stuff
![]() Join Date: Jul 2012
Posts: 180
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![]() I don't know if it's possible or not, but it be awesome if there was an official FFR mobile game. I know there are mobile stepmania clones, but it would be nice to be able to play FFR on the go too. Maybe making a version of the R^3 engine that works on mobile would also work.
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✪ Keysmashing Like There's No Tomorrow ✪ ![]() ![]() Last edited by HardstyleLover; 10-11-2015 at 09:54 PM.. |
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#2310 |
It happens for a reason.
![]() ![]() Join Date: Apr 2007
Location: North Carolina
Age: 34
Posts: 5,622
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![]() Tokens for each division promotion in the FFR Leaderboards. It would unlock your token upon refreshing the leaderboards after a promotion. Would apply this for divisions 2 through 7.
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like, giggity or something? |
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#2311 |
FFR Veteran
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![]() So I've recommended it a few times in the past few years, but maybe posting it in the actual suggestions thread will do some good. Is there any chance of getting a "mini" mod? I must stress that I do NOT mean the same mini in the Legacy/Velocity engine where the notes start out massive, and shrink to minuscule half way up the screen. I mean making the receptors smaller, and the arrows smaller (not shrinking - smaller the entire time they are visible on the screen) and effectively "lengthening" the playscreen of the game. I use a 40% mini mod on Stepmania that does this, mostly to emulate the long field of view that Thirdstyle has.
Is there any possibility of this? It's essentially just scaling the arrows and receptors down, and it would make it so me (and maybe some others) could play FFR with a higher scroll speed and be able to read dense sections better. ![]() |
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#2312 | |
Administrator
User Administrator
![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Vancouver, BC
Age: 29
Posts: 3,902
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#2313 | |
FFR Veteran
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#2314 | ||
Zageron E. Tazaterra
RRR Developer & DevOps Support
![]() ![]() ![]() Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,587
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![]() Quote:
Quote:
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#2315 |
FFR Veteran
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#2316 |
FFR Veteran
![]() Join Date: Sep 2006
Posts: 778
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![]() Minor suggestion: More displays of best score on songs in engine.
Right now it has AAA Blackflag SDG FC Unplayed. Without combo scoring, this isnt really enough information. Can we add Passed Single digit Miss? I want to be able to tell if I quit out of a song and didnt play it all the way through. |
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#2317 | |
Accuracy Player
![]() ![]() ![]() Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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![]() Quote:
Though, I would like to see more indicators like Booflag, Missflag, etc.
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#2318 |
FFR Veteran
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#2319 |
Administrator
User Administrator
![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Vancouver, BC
Age: 29
Posts: 3,902
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40% mini mod will be included in the next engine update! (soon!)
Last edited by PrawnSkunk; 12-5-2015 at 09:31 PM.. |
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#2320 |
⇐⇓⇑⇒
![]() ![]() Join Date: Jan 2011
Location: Paradise
Posts: 1,627
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![]() Is it possible to make it so we can see who downvotes/upvotes our comments in FPPs/Random thoughts/Videos etc?
I dunno it's probably gonna sound almost as trivial as the people who downvote shit for no reason, but I like to know who all the toxic pieces of shit are just so I don't accidentally waste my time being polite. Last edited by Mourningfall; 12-7-2015 at 06:53 PM.. |
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