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Old 02-4-2014, 07:37 AM   #8081
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Default Re: Queue/Batch Discussion Thread v2

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Originally Posted by Charu View Post
Who wants more buzz stuff, yo?.
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Old 02-4-2014, 07:40 AM   #8082
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Default Re: Queue/Batch Discussion Thread v2

everybody* loves buzz noise

*maybe not everybody
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Old 02-4-2014, 07:47 AM   #8083
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Default Re: Queue/Batch Discussion Thread v2

everybody was kung fu fighting
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Old 02-4-2014, 08:28 AM   #8084
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Default Re: Queue/Batch Discussion Thread v2

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Originally Posted by Charu View Post
EDIT: Unless hi19 wants a shot at it, I recall you said you stepped Gruntilda's Final Battle or rather had interest.
I stepped it, but my chart was a 270 bpm JS dump.

I could go make a good chart out of it eventually (fun song!) but if anyone else wants to step it, it's all theirs.
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Old 02-4-2014, 09:31 AM   #8085
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Default Re: Queue/Batch Discussion Thread v2

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Originally Posted by ilikexd View Post
Didn't mean to imply anything of the sort, just that you should describe why you gave some of the charts certain ratings. Sorry if that's what you though I meant.
No worries, man. Still done.
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Old 02-4-2014, 10:23 AM   #8086
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Default Re: Queue/Batch Discussion Thread v2

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Originally Posted by hi19hi19 View Post
Dat 3... I submitted this file after seeing a new player that I showed the game to struggle with Free Space. I don't think many of the judges have a grasp of how hard getting into this game can be to some people. Not everyone is a teenage or 20something person with a decent sense of rhythm and hand-eye coordination. I want a file with no more than one arrow on the screen at any time at sub-1x rates, so that a player has maximum time to prepare and time each hit.
Every good game has that one level that seems, to most people, to be "condescendingly easy" but to someone, it's a lifesaver for getting them to understand the basics of the game and really get into it.
Of course, in all honesty I didn't expect this to go over huge with the judges. That's fine. In the future I will probably try submitting more sub 1 NPS files. Maybe a different song or different style will change opinions.
I've had friends try out easier levels that were really slow and they'd always overshoot the notes. Slower files they would be more likely to hit the correct note but mistime it. Slightly faster files they would have a more solid beat to follow but hit the wrong notes. It's a hard situation to judge honestly.

But a big thing that I mentioned was that the beginning sync could be adjusted a little bit since that portion of the song, in comparison to the length rest of the file, takes up a decent length.

Concerning Our Final Mourning (different file from another stepartist): Never ever put a color gallop like that in a beginner file that has slow 4th notes.

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Originally Posted by _.Spitfire._ View Post
no technical errors =/= a good chart
This is also something else to point out that's very important to the judging process. I could slap together a slow file in 5 minutes and submit it. There is such a lack of effort involved that it is basically begging for simfile artist points.

Next batch I should submit 5 <1 tps files and complain that none of them got accepted even if they had "perfect PR and layering". You can't just rely on technicality to get a file through.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

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Old 02-4-2014, 11:19 AM   #8087
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Default Re: Queue/Batch Discussion Thread v2

hyped for gamma edit of autoprocess soon

hyped for spiky bmah / cbr file accepted this batch

that'll be all, folks
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Old 02-4-2014, 12:46 PM   #8088
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Default Re: Queue/Batch Discussion Thread v2

Middie: if you're going to defend your file, you need to learn to do it in a way that's not condescending. Telling a really detailed judge that they paid absolutely no attention to your chart is extremely rude.

I completely understand trying to make an extremely simple chart, but your chart has an inherent flaw in the fact that you're using something in the background in comparison to the really prevalent melody in the foreground to form your chart. I admit, I didn't realize that you were following the bass, but that's because you missed quite a few audible bass notes, so I assumed I was wrong. Again, it felt like you were just generalizing an extremely easy pace. A good majority of the accented notes have a note on the bass a 32nd immediately before it.

Even with that, you have multiple areas in the chart where the player is waiting three and a half seconds just to see a single note that follows something (something not very prominent, nonetheless). Your pitch relevancy can also be easily addressed, multiple times.

With a 44 note chart, you really don't have a lot of room for error.

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Old 02-4-2014, 01:27 PM   #8089
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Default Re: Queue/Batch Discussion Thread v2

- While the beginning plays fine the color notes make much more sense if recolored to 16ths

i prefer it as color notes personal choice.

- 11.83: This part is offsync with ghost notes, 13.23 is where the 16ths start.

fixed, i dont know how that happened

- That's quite some rigid patterning

what

- 49.78: This 48th gallop is way too fast, the sound is closer to the 16th on 49.68

its suppose to be three notes but i left it at two so it wouldnt be crowded. i chose the 48th because at 100bpm it plays more like a sweep than the 16th would have.

- 94.07: Why did you step 16th jumpgluts here instead of 32nd stream?

because then you wouldve asked me why i stepped it as 32nd stream when the intensity of the sound doesnt justify the difficulty. having jumps keeps the tension without adding an absurd difficulty spike. this is my way of not making a terrible difficult file.

- 112.37: This area of the file is very very rigid, it's noticeable with those hidden jacks

it plays better and feels fuller than either just stepping the bass kicks or just stepping the melody. i could make the patterns flow better but then i would be pretty limited to what i can do. and cosidering that this stays pretty consistently difficult there is no reason to tone down the rigidity of the patterns.

- 127.32: This triplet was misplaced, it's a 3/64th triplet starting on the 8th note at 127.27
- Why was the BPM set to 150 here? It's causing a 32nd and 64th note syndrome problem

i dont think anyone is going to notice or care that the triplet consists of 32nds instead of 3/64ths. secondly, are you sure you know what x note syndrome is? unless you want to know why it isnt at 300bpm and if thats the case then it should be pretty obvious why.

- 141.46: Same jumpglut idea mentioned at 94.07

same explenation as above

- 167.10: Careful of the one handed minitrill usage here, 167.85 leading into 168.08 is disgusting (it also forms a staircase)

i felt this was fine

- 237.75 would have been an excellent place to stop, this slow part drags on heavily

it only drags if you dont like the song. if i couldve found a way to cut the song without having it sound like a cut i would have. if there is anyone that would rather cut songs than step them in their entirety it would be me.

- 266.91, 267.28: These were placed a 32nd too early

fixed

- 282.94: All this empty space? I would seriously consider the suggestion of cutting at 237.75 because this file turns into a snoozefest after

not going to happen.

- 295.11: It's 5/32nds, not 3/16ths. There should be 4 single notes instead of 3 before the jump.

4 12ths

- 297.46: This gallop is fine, the next gallop starts on the 32nd at 297.69, and the last gallop starts on the 16th at 297.92

fixed

- 325.48: Same jumpglut idea mentioned at 94.07

same as before

- 358.36: Why hands all of a sudden? this also creates a 16th minijack. Not a pleasant surprise.

its the end of the song and the big bang before it ends.

- 180.23 to 204.00 is empty, then there's a 32nd trill, 210.37 to 262.41 is a lot of empty space, etc. It's not worth it to step the 200 BPM 16th parts 5 minutes in.[/b]

its like you didnt even bother listening to the song

- The patterning in this file could also use some work.


more enjoyable than any of your files.
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Old 02-4-2014, 03:02 PM   #8090
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Default Re: Queue/Batch Discussion Thread v2

I enjoyed Twirling Star but obviously I was still too lenient to overlook all that shit you stepped WV! No matter how much bold text you type, it won't make you a better stepper. You should do like me and leave.

What was the author's intention when writing this?
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Old 02-4-2014, 03:06 PM   #8091
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Default Re: Queue/Batch Discussion Thread v2

@Judges who judged my files~

I'll respond in like a week or so, when I want to make some files again. I'll be in contact with you to get some more help
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Old 02-4-2014, 04:28 PM   #8092
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Default Re: Queue/Batch Discussion Thread v2

Remove Our Final Mourning [Beginner] from the batch. It's obvious with this group of imbeciles it won't ever see the light of the game, or proper judging.
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Old 02-4-2014, 04:32 PM   #8093
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Default Re: Queue/Batch Discussion Thread v2

Yes, blame everyone else but yourself.
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Old 02-4-2014, 04:34 PM   #8094
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by _.Spitfire._ View Post
Yes, blame everyone else but yourself.
I guess that's how it is.
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Old 02-4-2014, 04:36 PM   #8095
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Default Re: Queue/Batch Discussion Thread v2

http://www.intelligentediting.com/ed...ationship.aspx

replace book with stepfile, and editor with judge/critic/someone to look over your file, writing with stepping, etc. etc. etc.

other than editors being professional vs. judges being merely vocational and voluntary.
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Old 02-4-2014, 04:37 PM   #8096
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by XelNya View Post
Remove Our Final Mourning [Beginner] from the batch. It's obvious with this group of imbeciles it won't ever see the light of the game, or proper judging.
You can always release it on StepMania for beginner players to enjoy.
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Old 02-4-2014, 05:32 PM   #8097
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Default Re: Queue/Batch Discussion Thread v2

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Originally Posted by XelNya View Post
Remove Our Final Mourning [Beginner] from the batch. It's obvious with this group of imbeciles it won't ever see the light of the game, or proper judging.
jesus christ how self-righteous can you get
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Old 02-4-2014, 07:24 PM   #8098
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Default Re: Queue/Batch Discussion Thread v2

If anyone has any questions regarding my notes, PM me and I'll gladly go more in-depth.

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Remove Our Final Mourning [Beginner] from the batch. It's obvious with this group of imbeciles it won't ever see the light of the game, or proper judging.
And this is why you'll never change your attitude. Good riddance.
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Old 02-4-2014, 11:41 PM   #8099
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Default Re: Queue/Batch Discussion Thread v2

hmm.. thanks for the commentary on BA... i knew the other file was garbage and i'm definitely out of the loop when it comes to charting now, shall fix and re-sub, i guess.
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Old 02-5-2014, 12:18 AM   #8100
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Default Re: Queue/Batch Discussion Thread v2

I received a comment from the judges saying that my stepfile feels more like a pad chart than a keyboard chart. Does that mean no triples or quads are used, or does it mean something completely different?
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