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#1 |
I am the liquor
![]() Join Date: May 2007
Location: Where ever evil lurks
Age: 35
Posts: 706
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![]() That's right folks, a new Amnesia game
Much like the first Amnesia game you start off very bewildered, confused, remembering nothing but bits as you wander about a creepy environment. Unlike the previous games, AMFP has NO resource management. There's not even a sanity meter. In a it way makes the game better for focusing on the story, but makes it less challenging. Graphically, it's a slight improvement from it's predecessor. But visually I find it more striking with it's steampunk-inspired architecture and machinery. I would also like to mention this genre of games is about immersion. I feel like many people feel too frightened of the idea of being trapped in such scenarios so they don't let themselves get attached to the character in any way and leave themselves aloof to what is going on in the game. "oh thats not scary, just pig mutants running around trying to kill me? lameeee". Really? If a pig mutant was trying to kill me in real life I am certain I would soil myself and so would you. You might feel brave by not letting this game touch you, but the braver people are the ones scared shitless and continuing on anyway. I now see what Al Gore was so valiantly trying to warn us of He was in fact super cereal guys Last edited by Calcium Deposit; 09-16-2013 at 09:15 AM.. |
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#2 |
FFR Player
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![]() no tinder, no insanity, no fun.
Outlast is probably the better bet for horror. Slenderman will always steal my hear though. |
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#3 |
Celestial Harbor
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#4 |
I am the liquor
![]() Join Date: May 2007
Location: Where ever evil lurks
Age: 35
Posts: 706
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![]() losing the ability to choose which candles were lit didn't really kill the game for me
the sanity though, I kind of missed since it added an interesting dynamic to the game |
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#5 |
Caelondia Represent
![]() Join Date: Jul 2004
Location: A place of hearts and ghosts
Age: 31
Posts: 1,984
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![]() I heard this game suffers from the classic horror game "do 3 things to progress to the next area" cliche.
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Какой идиот придумал Бутерброд с дикобраза? Он хулиган и бездельник. |
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#6 |
Owlbears Rock!
Join Date: Mar 2012
Location: The coldest place in hell
Age: 33
Posts: 2,492
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![]() So this is the next game everyone will be doing scare cam LPs for?
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#7 |
Banned
![]() Join Date: Apr 2012
Posts: 1,907
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![]() sanatorium is better D:
okay, scarier |
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#8 |
Nescio quid faciam
![]() Join Date: Jul 2004
Location: Edmonton, AB
Posts: 892
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![]() Without the distraction of managing sanity/oil (Assuming you left the gamma low enough to need the lamp to see and not just need light for sanity) it was easier to see which encounters with the monsters were actually dangerous VS just for scares.
No inventory meant item puzzles were very short-range and easily solvable, sometimes having tons of extra pieces strewn about just in case you manage to screw up and drop it down a hole half a dozen times. And because of the short range (rarely covering multiple rooms unlike the first game) it was easy to breeze past everything, the only time I actually got stuck in any way was trying to figure out the gate towards the beginning of the game. Even spending 20 minutes on that I still beat the entire thing in under 3 hours. Not that length is an issue, they didn't charge for a full release, but it was still disappointing. Considering the implications of the "Machine", there wasn't really any gore or disturbing imagery to help set a tone for the game. It was pretty much easy puzzle -> hallways -> Jump scare -> Easy to avoid monster -> Repeat. |
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#9 |
ᅠ
![]() ![]() ![]() Join Date: Aug 2008
Posts: 3,652
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![]() no overanalyze please
play 2 shit pants
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#10 |
FFR Simfile Author
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![]() I won't lie, I enjoyed it and was scared for most of it so far.
Actually, I've got maybe 2 hours on it right now and need to get back to it. I haven't read many reviews because I've been avoiding spoilers, but for the most part it just seems like a lot of people bitching because it's not dark descent 2. Personally, the insanity thing from DD was actually annoying and I'm glad they removed it. As for the lamp, I don't really care. Thus far the lamp has been less than useful in allowing me to see properly in the dark and avoid scary encounters so it doesn't matter anyway.
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#11 |
x'); DROP TABLE FFR;--
![]() ![]() Join Date: Nov 2010
Posts: 6,332
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![]() I enjoyed the first Amnesia (played it in the dark with headphones) -- what's the second one like in terms of fear factor?
(No spoilers pl0x, I didn't even know this game existed until I clicked this thread) |
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#12 |
Wubalubadubdub
![]() Join Date: May 2005
Age: 37
Posts: 1,697
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![]() I was extremely annoyed that you can't interact with hardly anything in the environment anymore. Throwing random shit around was a lot of the fun in the first game for me.
In any case, speedrunning the game is rather fun so I'll probably get a lot more time out of it than most people just for that.
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boop |
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#13 |
sausage
![]() ![]() ![]() Join Date: Nov 2008
Location: Germany
Posts: 1,630
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![]() Much less jumpscares than in DD, but imo more atmospherical/psychological horror @reincarnate
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#14 |
FFR Simfile Author
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![]() Yeah I'd agree with that. DD was scary in many situations because you'd open a door or click an item and then all of a sudden those mother fuckers would show up and aggressively chase you. However, tbh the scare factor was lost once you realized how the monsters spawn.
Machine for pigs doesn't really have that problem, at least from what I've seen. Less predictable but the scares aren't the same in terms of shit coming out of nowhere. The build up to the first encounter is almost painfully long. You know it's coming for quite awhile, and playing it in the dark with my headphones on, can't lie, it was pretty good. I was scared. I'd say get it if you liked DD, just don't expect it to be DD2. A number of things from DD were removed to streamline the gameplay. I like it, some people don't. To each his own.
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![]() Last edited by Reach; 09-18-2013 at 09:10 AM.. |
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